Refactor mcl_mapgen_core and improve mg performace

This commit is contained in:
Wuzzy 2017-09-06 08:36:01 +02:00
parent 9a67b90538
commit b88ae2f1e4

@ -1287,92 +1287,107 @@ minetest.register_on_generated(function(minp, maxp)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local lvm_used = false
local ymin, ymax
-- Generate basic layer-based nodes: void, bedrock, realm barrier, lava seas, etc.
-- Also perform some basic node replacements.
if maxp.y <= GEN_MAX then
for y = minp.y, math.min(maxp.y, GEN_MAX) do
for x = minp.x, maxp.x do
for z = minp.z, maxp.z do
local p_pos = area:index(x, y, z)
-- The void
if mcl_util.is_in_void({x=x,y=y,z=z}) then
data[p_pos] = c_void
lvm_used = true
-- Realm barrier between the Overworld void and the End
elseif y >= mcl_vars.mg_realm_barrier_overworld_end_min and y <= mcl_vars.mg_realm_barrier_overworld_end_max then
data[p_pos] = c_realm_barrier
lvm_used = true
end
-- Bedrock layer checking (skip in singlenode)
local bedrock = false
if mg_name ~= "singlenode" and mcl_vars.mg_bedrock_is_rough then
local is_bedrock = function(y)
-- Bedrock layers with increasing levels of roughness, until a perfecly flat bedrock later at the bottom layer
-- This code assumes a bedrock height of 5 layers.
local diff = mcl_vars.mg_bedrock_overworld_max - y -- Overworld bedrock
local ndiff1 = mcl_vars.mg_bedrock_nether_bottom_max - y -- Nether bedrock, bottom
local ndiff2 = mcl_vars.mg_bedrock_nether_top_max - y -- Nether bedrock, ceiling
local top
if diff == 0 or ndiff1 == 0 or ndiff2 == 4 then
-- 50% bedrock chance
top = 2
elseif diff == 1 or ndiff1 == 1 or ndiff2 == 3 then
-- 66.666...%
top = 3
elseif diff == 2 or ndiff1 == 2 or ndiff2 == 2 then
-- 75%
top = 4
elseif diff == 3 or ndiff1 == 3 or ndiff2 == 1 then
-- 90%
top = 10
elseif diff == 4 or ndiff1 == 4 or ndiff2 == 0 then
-- 100%
return true
else
-- Not in bedrock layer
return false
-- Helper function to set all nodes in the layers between min and max.
-- content_id: Node to set
-- check: optional.
-- If content_id, node will be set only if it is equal to check.
-- If function(pos_to_check, content_id_at_this_pos), will set node only if returns true.
-- min, max: Minimum and maximum Y levels of the layers to set
-- minp, maxp: minp, maxp of the on_generated
-- lvm_used: Set to true if any node in this on_generated has been set before.
--
-- returns true if any node was set and lvm_used otherwise
local function set_layers(content_id, check, min, max, minp, maxp, lvm_used)
if (maxp.y >= min and minp.y <= max) then
for y = math.max(min, minp.y), math.min(max, maxp.y) do
for x = minp.x, maxp.x do
for z = minp.z, maxp.z do
local p_pos = area:index(x, y, z)
if check then
if type(check) == "function" and check({x=x,y=y,z=z}, data[p_pos]) then
data[p_pos] = content_id
lvm_used = true
elseif check == data[p_pos] then
data[p_pos] = content_id
lvm_used = true
end
return math.random(1, top) <= top-1
else
data[p_pos] = content_id
lvm_used = true
end
if is_bedrock(y) then
bedrock = true
end
elseif mg_name ~= "singlenode" then
-- Perfectly flat bedrock layer(s)
if (y >= mcl_vars.mg_bedrock_overworld_min and y <= mcl_vars.mg_bedrock_overworld_max) or
(y >= mcl_vars.mg_bedrock_nether_bottom_min and y <= mcl_vars.mg_bedrock_nether_bottom_max) or
(y >= mcl_vars.mg_bedrock_nether_top_min and y <= mcl_vars.mg_bedrock_nether_top_max) then
bedrock = true
end
end
-- No more transformations in singlenode
if mg_name == "singlenode" then
-- do nothing
-- Bedrock, defined above
elseif bedrock then
data[p_pos] = c_bedrock
lvm_used = true
-- Flat Nether
elseif mg_name == "flat" and y >= mcl_vars.mg_bedrock_nether_bottom_max + 4 and y <= mcl_vars.mg_bedrock_nether_bottom_max + 52 then
data[p_pos] = c_air
lvm_used = true
-- Big lava seas by replacing air below a certain height
elseif mcl_vars.mg_lava and data[p_pos] == c_air and y <= mcl_vars.mg_lava_overworld_max and y >= mcl_vars.mg_overworld_min then
data[p_pos] = c_lava
lvm_used = true
elseif mcl_vars.mg_lava and data[p_pos] == c_air and y <= mcl_vars.mg_lava_nether_max and y >= mcl_vars.mg_nether_min then
data[p_pos] = c_nether_lava
lvm_used = true
end
end
end
end
return lvm_used
end
-- The Void
lvm_used = set_layers(c_void, nil, -31000, mcl_vars.mg_nether_min-1, minp, maxp, lvm_used)
lvm_used = set_layers(c_void, nil, mcl_vars.mg_nether_max+1, mcl_vars.mg_end_min-1, minp, maxp, lvm_used)
lvm_used = set_layers(c_void, nil, mcl_vars.mg_end_max+1, mcl_vars.mg_realm_barrier_overworld_end_min-1, minp, maxp, lvm_used)
lvm_used = set_layers(c_void, nil, mcl_vars.mg_realm_barrier_overworld_end_max+1, mcl_vars.mg_overworld_min-1, minp, maxp, lvm_used)
-- Realm barrier between the Overworld void and the End
lvm_used = set_layers(c_realm_barrier, nil, mcl_vars.mg_realm_barrier_overworld_end_min, mcl_vars.mg_realm_barrier_overworld_end_max, minp, maxp, lvm_used)
-- Bedrock
local bedrock_check
if mcl_vars.mg_bedrock_is_rough then
bedrock_check = function(pos)
local y = pos.y
-- Bedrock layers with increasing levels of roughness, until a perfecly flat bedrock later at the bottom layer
-- This code assumes a bedrock height of 5 layers.
local diff = mcl_vars.mg_bedrock_overworld_max - y -- Overworld bedrock
local ndiff1 = mcl_vars.mg_bedrock_nether_bottom_max - y -- Nether bedrock, bottom
local ndiff2 = mcl_vars.mg_bedrock_nether_top_max - y -- Nether bedrock, ceiling
local top
if diff == 0 or ndiff1 == 0 or ndiff2 == 4 then
-- 50% bedrock chance
top = 2
elseif diff == 1 or ndiff1 == 1 or ndiff2 == 3 then
-- 66.666...%
top = 3
elseif diff == 2 or ndiff1 == 2 or ndiff2 == 2 then
-- 75%
top = 4
elseif diff == 3 or ndiff1 == 3 or ndiff2 == 1 then
-- 90%
top = 10
elseif diff == 4 or ndiff1 == 4 or ndiff2 == 0 then
-- 100%
return true
else
-- Not in bedrock layer
return false
end
return math.random(1, top) <= top-1
end
else
bedrock_check = nil
end
lvm_used = set_layers(c_bedrock, bedrock_check, mcl_vars.mg_bedrock_overworld_min, mcl_vars.mg_bedrock_overworld_max, minp, maxp, lvm_used)
lvm_used = set_layers(c_bedrock, bedrock_check, mcl_vars.mg_bedrock_nether_bottom_min, mcl_vars.mg_bedrock_nether_bottom_max, minp, maxp, lvm_used)
lvm_used = set_layers(c_bedrock, bedrock_check, mcl_vars.mg_bedrock_nether_top_min, mcl_vars.mg_bedrock_nether_top_max, minp, maxp, lvm_used)
-- Flat Nether
if mg_name == "flat" then
lvm_used = set_layers(c_air, nil, mcl_vars.mg_bedrock_nether_bottom_max + 4, mcl_vars.mg_bedrock_nether_bottom_max + 52, minp, maxp, lvm_used)
end
-- Big lava seas by replacing air below a certain height
if mcl_vars.mg_lava then
lvm_used = set_layers(c_lava, c_air, mcl_vars.mg_overworld_min, mcl_vars.mg_lava_overworld_max, minp, maxp, lvm_used)
lvm_used = set_layers(c_nether_lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, minp, maxp, lvm_used)
end
----- Interactive block fixing section -----