mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-25 10:52:25 +01:00
Cows and villagers can go into attack state and become non-functional
This commit is contained in:
parent
ccf7b54481
commit
b9d58c2f79
@ -6,6 +6,7 @@ local cow_def = {
|
||||
description = S("Cow"),
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
passive = true,
|
||||
hp_min = 10,
|
||||
hp_max = 10,
|
||||
xp_min = 1,
|
||||
|
@ -610,7 +610,7 @@ local function go_home(entity, sleep)
|
||||
mcl_log("Cannot find bed. Unset it")
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
if vector.distance(entity.object:get_pos(),b) < 2 then
|
||||
if sleep then
|
||||
entity.order = SLEEP
|
||||
@ -1576,6 +1576,7 @@ mcl_mobs:register_mob("mobs_mc:villager", {
|
||||
description = S("Villager"),
|
||||
type = "npc",
|
||||
spawn_class = "passive",
|
||||
passive = true,
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
head_swivel = "head.control",
|
||||
|
Loading…
Reference in New Issue
Block a user