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Fix crash when attempting to create grass path with efficiency shovel
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@ -172,18 +172,20 @@ minetest.register_tool("mcl_tools:pick_diamond", {
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_repair_material = "mcl_core:diamond",
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})
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local get_shovel_dig_group = function(itemstring)
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local string_start = itemstring:sub(1, 21)
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if string_start == "mcl_tools:shovel_wood" then
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return "shovely_dig_wood"
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elseif string_start == "mcl_tools:shovel_ston" then
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return "shovely_dig_stone"
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elseif string_start == "mcl_tools:shovel_iron" then
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return "shovely_dig_iron"
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elseif string_start == "mcl_tools:shovel_gold" then
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return "shovely_dig_gold"
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elseif string_start == "mcl_tools:shovel_diam" then
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return "shovely_dig_diamond"
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local get_shovel_dig_group = function(itemstack)
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local itemstring = itemstack:get_name()
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local efficiency_level = mcl_enchanting.get_enchantment(itemstack, "efficiency")
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local postfix = efficiency_level > 0 and "_efficiency_" .. efficiency_level or ""
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if itemstring:find("mcl_tools:shovel_wood") == 1 then
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return "shovely_dig_wood" .. postfix
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elseif itemstring:find("mcl_tools:shovel_stone") == 1 then
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return "shovely_dig_stone" .. postfix
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elseif itemstring:find("mcl_tools:shovel_iron") == 1 then
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return "shovely_dig_iron" .. postfix
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elseif itemstring:find("mcl_tools:shovel_gold") == 1 then
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return "shovely_dig_gold" .. postfix
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elseif itemstring:find("mcl_tools:shovel_diamond") == 1 then
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return "shovely_dig_diamond" .. postfix
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else
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-- Fallback
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return "shovely_dig_wood"
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@ -217,7 +219,7 @@ local make_grass_path = function(itemstack, placer, pointed_thing)
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-- Add wear, as if digging a level 0 shovely node
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local toolname = itemstack:get_name()
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local def = minetest.registered_items[toolname]
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local group = get_shovel_dig_group(toolname)
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local group = get_shovel_dig_group(itemstack)
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local toolcaps = itemstack:get_tool_capabilities()
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local base_uses = toolcaps.groupcaps[group].uses
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local maxlevel = toolcaps.groupcaps[group].maxlevel
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