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avoid spawning ground mobs in shallow water
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@ -760,12 +760,11 @@ local function spawn_check(pos, spawn_def)
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-- find ground node below spawn position
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local gotten_node = get_node(pos).name
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if not gotten_node then return end
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local is_ground = get_item_group(gotten_node,"solid") ~= 0
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if not is_ground then -- try node one below instead
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if get_item_group(gotten_node, "air") ~= 0 then -- try node one below instead
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pos.y = pos.y - 1
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gotten_node = get_node(pos).name
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is_ground = get_item_group(gotten_node,"solid") ~= 0
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end
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local is_ground = get_item_group(gotten_node,"solid") ~= 0
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pos.y = pos.y + 1
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-- check spawn height
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if pos.y < spawn_def.min_height or pos.y > spawn_def.max_height then return end
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@ -776,11 +775,11 @@ local function spawn_check(pos, spawn_def)
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-- do not spawn ground mobs on leaves
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if spawn_def.type_of_spawning == "ground" and (not is_ground or get_item_group(gotten_node, "leaves") ~= 0) then return end
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-- farm animals on grass only
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if is_farm_animal(spawn_def.name) and get_item_group(gotten_node, "grass_block") == 0 then return end
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if is_farm_animal(spawn_def.name) and get_item_group(gotten_node, "grass_block") ~= 0 then return end
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-- water mobs only on water
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if spawn_def.type_of_spawning == "water" and get_item_group(gotten_node, "water") == 0 then return end
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if spawn_def.type_of_spawning == "water" and get_item_group(gotten_node, "water") ~= 0 then return end
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-- lava mobs only on lava
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if spawn_def.type_of_spawning == "lava" and get_item_group(gotten_node, "lava") == 0 then return end
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if spawn_def.type_of_spawning == "lava" and get_item_group(gotten_node, "lava") ~= 0 then return end
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---- More expensive calls:
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-- check the biome
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@ -820,7 +819,7 @@ local function spawn_check(pos, spawn_def)
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return false
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end
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-- passive threshold is apparently the same in all dimensions ...
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return gotten_light > overworld_passive_threshold
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return gotten_light < overworld_passive_threshold
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end
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function mcl_mobs.spawn(pos,id)
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