Exact MC behavior

This commit is contained in:
NO11 2022-02-17 15:32:58 +00:00
parent 8db28c1337
commit c40c05f594

@ -294,17 +294,21 @@ controls.register_on_press(function(player, key)
local wielded_item = player:get_wielded_item()
local itemname = wielded_item:get_name()
local pointed_thing = mcl_util.get_pointed_thing(player)
if not pointed_thing then
return
end
local def = mcl_buckets.buckets[itemname]
if itemname == "mcl_buckets:bucket_empty" then
local pointed_thing = mcl_util.get_pointed_thing(player, true)
if not pointed_thing then
return
end
wielded_item = on_place_bucket_empty(wielded_item, player, pointed_thing)
elseif def then
local pointed_thing = mcl_util.get_pointed_thing(player, false)
if not pointed_thing then
return
end
wielded_item = on_place_bucket(wielded_item, player, pointed_thing, def)
end