Reorganize some commands

This commit is contained in:
Wuzzy 2018-01-30 03:33:30 +01:00
parent c22a5cba43
commit ca987e1255

@ -8,7 +8,7 @@ else
end
local function handle_kill_command(suspect, victim)
if minetest.settings:get_bool("damage_enabled") == false then
if minetest.settings:get_bool("enable_damage") == false then
return false, S("Players can't be killed right now, damage has been disabled.")
end
local victimref = minetest.get_player_by_name(victim)
@ -35,19 +35,19 @@ local function handle_kill_command(suspect, victim)
return true
end
minetest.register_privilege("kill", {
description = S("Can use /kill"),
give_to_singleplayer = false,
})
minetest.register_privilege("announce", {
description = S("Can use /say"),
give_to_singleplayer = false,
})
if not minetest.registered_privileges["player"] then
minetest.register_privilege("player", {
description = S("Can change player attributes"),
give_to_singleplayer = false,
})
end
if minetest.registered_chatcommands["kill"] then
minetest.unregister_chatcommand("kill")
end
minetest.register_chatcommand("kill", {
params = S("[<name>]"),
description = S("Kill player"),
privs = {kill=true},
description = S("Kill player or yourself"),
privs = {player=true},
func = function(name, param)
if(param == "") then
-- Selfkill
@ -58,6 +58,10 @@ minetest.register_chatcommand("kill", {
end,
})
minetest.register_privilege("announce", {
description = S("Can use /say"),
give_to_singleplayer = false,
})
minetest.register_chatcommand("say", {
params = S("<message>"),
description = S("Send a message to every player"),