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synced 2024-11-24 20:03:45 +01:00
Reorganize some commands
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c22a5cba43
commit
ca987e1255
@ -8,7 +8,7 @@ else
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end
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local function handle_kill_command(suspect, victim)
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if minetest.settings:get_bool("damage_enabled") == false then
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if minetest.settings:get_bool("enable_damage") == false then
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return false, S("Players can't be killed right now, damage has been disabled.")
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end
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local victimref = minetest.get_player_by_name(victim)
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@ -35,19 +35,19 @@ local function handle_kill_command(suspect, victim)
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return true
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end
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minetest.register_privilege("kill", {
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description = S("Can use /kill"),
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give_to_singleplayer = false,
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})
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minetest.register_privilege("announce", {
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description = S("Can use /say"),
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give_to_singleplayer = false,
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})
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if not minetest.registered_privileges["player"] then
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minetest.register_privilege("player", {
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description = S("Can change player attributes"),
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give_to_singleplayer = false,
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})
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end
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if minetest.registered_chatcommands["kill"] then
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minetest.unregister_chatcommand("kill")
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end
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minetest.register_chatcommand("kill", {
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params = S("[<name>]"),
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description = S("Kill player"),
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privs = {kill=true},
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description = S("Kill player or yourself"),
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privs = {player=true},
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func = function(name, param)
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if(param == "") then
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-- Selfkill
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@ -58,6 +58,10 @@ minetest.register_chatcommand("kill", {
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end,
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})
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minetest.register_privilege("announce", {
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description = S("Can use /say"),
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give_to_singleplayer = false,
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})
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minetest.register_chatcommand("say", {
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params = S("<message>"),
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description = S("Send a message to every player"),
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