Add placement sound for lily pad

This commit is contained in:
Wuzzy 2017-07-24 21:26:49 +02:00
parent 88263e357a
commit cd355befdf

@ -353,8 +353,13 @@ minetest.register_node("mcl_flowers:waterlily", {
(minetest.get_item_group(nodename, "frosted_ice") > 0)) and
(def_above.buildable_to and minetest.get_item_group(node_above, "liquid") == 0) then
if not minetest.is_protected(pos, player_name) then
minetest.set_node(pos, {name = "mcl_flowers:waterlily",
param2 = math.random(0, 3)})
minetest.set_node(pos, {name = "mcl_flowers:waterlily", param2 = math.random(0, 3)})
local idef = itemstack:get_definition()
if idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end