Spawn particle then placing light blocks

This commit is contained in:
AFCMS 2022-12-06 20:40:31 +01:00 committed by Gitea
parent 302970d220
commit cd70dd5b88

@ -266,10 +266,23 @@ for i = 0, 14 do --minetest.LIGHT_MAX
is_ground_content = false,
groups = {creative_breakable = 1, not_solid = 1},
on_blast = function() end,
on_use = function(itemstack, user, pointed_thing)
on_use = function(itemstack, _, _)
itemstack:set_name("mcl_core:light_" .. ((i == 14) and 0 or i + 1))
return itemstack
end,
after_place_node = function(pos, placer, _, _)
if placer == nil then
return
end
minetest.add_particle({
pos = pos,
expirationtime = 1,
size = 8,
texture = "mcl_core_light_" .. i .. ".png",
glow = 14,
playername = placer:get_player_name()
})
end,
_mcl_blast_resistance = 36000008,
_mcl_hardness = -1,
})