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Disallow torch placement on hopper
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@ -12,7 +12,7 @@ local function check_placement_allowed(node, wdir)
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-- * mob spawner
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-- * chorus flower
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-- * glass, barrier, ice
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-- * Fence, wall, hopper, end portal frame with ender eye: Only on top
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-- * Fence, wall, end portal frame with ender eye: Only on top
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-- * Slab, stairs: Only on top if upside down
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-- Special forbidden nodes:
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@ -27,7 +27,7 @@ local function check_placement_allowed(node, wdir)
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if node.name ~= "mcl_core:ice" and node.name ~= "mcl_nether:soul_sand" and node.name ~= "mcl_mobspawners:spawner" and node.name ~= "mcl_core:barrier" and node.name ~= "mcl_end:chorus_flower" and node.name ~= "mcl_end:chorus_flower_dead" and (not def.groups.glass) and
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((not def.groups.solid) or (not def.groups.opaque)) then
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-- Only allow top placement on these nodes
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if node.name == "mcl_end:dragon_egg" or node.name == "mcl_portals:end_portal_frame_eye" or def.groups.hopper or def.groups.fence == 1 or def.groups.wall or def.groups.slab_top == 1 or def.groups.anvil or def.groups.pane or (def.groups.stair == 1 and minetest.facedir_to_dir(node.param2).y ~= 0) then
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if node.name == "mcl_end:dragon_egg" or node.name == "mcl_portals:end_portal_frame_eye" or def.groups.fence == 1 or def.groups.wall or def.groups.slab_top == 1 or def.groups.anvil or def.groups.pane or (def.groups.stair == 1 and minetest.facedir_to_dir(node.param2).y ~= 0) then
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if wdir ~= 1 then
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return false
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end
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