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Comment out cactus mob damage logic in preperation to move code logic to /mcl_mobs/physics.lua
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@ -137,20 +137,22 @@ minetest.register_node("mcl_core:reeds", {
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_mcl_hardness = 0,
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})
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local function cactus_damage_check(obj)
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-- Moved cactus mob damage logic to /ENTITIES/mcl_mobs/physics.lua
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--[[
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local function cactus_damage_check(obj, is_mob)
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-- where am I?
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local pos = obj:get_pos()
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if pos then
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-- Am I near a cactus?
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local near = minetest.find_node_near(pos, 1, "mcl_core:cactus")
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local near = minetest.find_node_near(pos, 1, "mcl_core:cactus", true)
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if not near and near ~= nil then
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near = find_node_near({x=pos.x, y=pos.y-1, z=pos.z}, 1, "mcl_core:cactus")
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near = find_node_near({x=pos.x, y=pos.y-1, z=pos.z}, 1, "mcl_core:cactus", true)
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end
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if near then
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-- Am I touching the cactus? If so, it hurts
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local dist = vector.distance(pos, near)
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local dist_feet = vector.distance({x=pos.x, y=pos.y-1, z=pos.z}, near)
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if dist < 1.1 or dist_feet < 1.1 then
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if dist < 1.1 or dist_feet < 1.1 or (is_mob and (dist < 1.25 or dist_feet < 1.9)) then
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if obj:get_hp() > 0 then
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mcl_util.deal_damage(obj, 1, {type = "cactus"})
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end
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@ -169,7 +171,8 @@ minetest.register_globalstep(function(dtime)
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--end
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for _,ent in pairs(minetest.luaentities) do
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if ent.is_mob then
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cactus_damage_check(ent.object)
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cactus_damage_check(ent.object, true)
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end
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end
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end)
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end)
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]]
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