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Add distinction between regular sized mobs and large mobs in the cactus mob damage area reach
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@ -770,7 +770,29 @@ function mob_class:do_env_damage()
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-- is mob touching the cactus?
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local dist = vector.distance(pos, near)
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local dist_feet = vector.distance({x=pos.x, y=pos.y-1, z=pos.z}, near)
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if dist < 1.25 or dist_feet < 1.9 then
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local large_mob = false
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if self.name == "mobs_mc:ender_dragon" or
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self.name == "mobs_mc:ghast" or
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self.name == "mobs_mc:guardian_elder" or
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self.name == "mobs_mc:hoglin" or
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self.name == "mobs_mc:zoglin" or
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self.name == "mobs_mc:horse" or
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self.name == "mobs_mc:skeleton_horse" or
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self.name == "mobs_mc:zombie_horse" or
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self.name == "mobs_mc:donkey" or
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self.name == "mobs_mc:mule" or
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self.name == "mobs_mc:iron_golem" or
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self.name == "mobs_mc:polar_bear" or
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self.name == "mobs_mc:slime_big" or
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self.name == "mobs_mc:magma_cube_big" or
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self.name == "mobs_mc:spider" or
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self.name == "mobs_mc:cave_spider" or
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self.name == "mobs_mc:strider" or
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self.name == "mobs_mc:wither" then
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large_mob = true
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end
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if (not large_mob and (dist < 1.03 or dist_feet < 1.6)) or (large_mob and (1.25 or dist_feet < 1.9)) then
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if self.health ~= 0 then
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self:damage_mob("cactus", 2)
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