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Add mob cactus damage logic to /mcl_mobs/physics.lua
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@ -761,6 +761,36 @@ function mob_class:do_env_damage()
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end
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end
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-- Cactus damage
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local near = minetest.find_node_near(pos, 1, "mcl_core:cactus", true)
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if not near and near ~= nil then
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near = find_node_near({x=pos.x, y=pos.y-1, z=pos.z}, 1, "mcl_core:cactus", true)
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end
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if near then
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-- is mob touching the cactus?
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local dist = vector.distance(pos, near)
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local dist_feet = vector.distance({x=pos.x, y=pos.y-1, z=pos.z}, near)
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if dist < 1.25 or dist_feet < 1.9 then
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if self.health ~= 0 then
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self:damage_mob("cactus", 2)
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if self:check_for_death("cactus", {type = "environment",
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pos = pos, node = self.standing_in}) then
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return true
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end
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end
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end
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end
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-- is mob standing on the cactus?
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if self.standing_on == "mcl_core:cactus" or self.standing_in == "mcl_core:cactus" or self.standing_under == "mcl_core:cactus" then
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self:damage_mob("cactus", 2)
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if self:check_for_death("cactus", {type = "environment",
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pos = pos, node = self.standing_in}) then
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return true
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end
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end
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-- Drowning damage
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if self.breath_max ~= -1 then
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local drowning = false
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