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Change water post_effect_color to match texture
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@ -1552,7 +1552,7 @@ minetest.register_node("mcl_core:water_flowing", {
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liquid_viscosity = WATER_VISC,
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liquid_range = 7,
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freezemelt = "mcl_core:snow",
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post_effect_color = {a=64, r=100, g=100, b=200},
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post_effect_color = {a=64, r=45, g=63, b=244},
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groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
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_mcl_blast_resistance = 500,
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-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
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@ -1591,7 +1591,7 @@ minetest.register_node("mcl_core:water_source", {
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liquid_viscosity = WATER_VISC,
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liquid_range = 7,
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freezemelt = "mcl_core:ice",
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post_effect_color = {a=64, r=100, g=100, b=200},
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post_effect_color = {a=64, r=45, g=63, b=244},
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stack_max = 64,
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groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1, dig_by_piston=1},
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_mcl_blast_resistance = 500,
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