Change push duration of wooden buttons to 1.5s

This commit is contained in:
Wuzzy 2017-03-28 01:28:52 +02:00
parent 3c7d01e39b
commit d6f00e28e2

@ -30,7 +30,7 @@ local boxes_on = {
wall_top = { -4/16, 7/16, -2/16, 4/16, 8/16, 2/16 },
}
local buttonuse = "Rightclick the button to push it and send a redstone impulse."
local buttonuse = "Rightclick the button to push it."
minetest.register_node("mesecons_button:button_stone_off", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
@ -44,7 +44,7 @@ minetest.register_node("mesecons_button:button_stone_off", {
node_box = boxes_off,
groups = {handy=1,pickaxey=1, attached_node=1, dig_by_water=1},
description = "Stone Button",
_doc_items_longdesc = "A stone button is a redstone component made out of stone which gives a short impulse to a redstone component behind it when it pushed.",
_doc_items_longdesc = "A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second.",
_doc_items_usagehelp = buttonuse,
on_rightclick = function (pos, node)
mesecon:swap_node(pos, "mesecons_button:button_stone_on")
@ -98,13 +98,13 @@ minetest.register_node("mesecons_button:button_wood_off", {
node_box = boxes_off,
groups = {handy=1,axey=1, attached_node=1, dig_by_water=1},
description = "Wooden Button",
_doc_items_longdesc = "A wooden button is a redstone component made out of wood which gives a short impulse to a redstone component behind it when it pushed.",
_doc_items_longdesc = "A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds.",
_doc_items_usagehelp = buttonuse,
on_rightclick = function (pos, node)
mesecon:swap_node(pos, "mesecons_button:button_wood_on")
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.after(1, mesecon.button_turnoff, pos)
minetest.after(1.5, mesecon.button_turnoff, pos)
end,
sounds = mcl_sounds.node_sound_wood_defaults(),
mesecons = {receptor = {