Revert color changes to GUI.

The Minecraft colorset (net.minecraft.util.text.TextFormatting) is only used for chat and tooltips.
This partically reverts 84819bf9f5164ab208b7be1e94d142906359a1af.
This commit is contained in:
Elias Fleckenstein 2021-04-19 14:44:20 +02:00
parent 0c5ca70187
commit d8d4cb5def
26 changed files with 62 additions and 63 deletions

@ -1,6 +1,6 @@
name = mobs_mc
author = maikerumine
description = Adds Minecraft-like monsters and animals.
depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip, mcl_colors
depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip
optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, mobs_mc_gameconfig, doc_items

@ -516,7 +516,7 @@ local function show_trade_formspec(playername, trader, tradenum)
"size[9,8.75]"
.."background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"
..disabled_img
.."label[4,0;"..F(minetest.colorize(mcl_colors.DARK_GRAY, S(profession))).."]"
.."label[4,0;"..F(minetest.colorize("#313131", S(profession))).."]"
.."list[current_player;main;0,4.5;9,3;9]"
.."list[current_player;main;0,7.74;9,1;]"
..b_prev..b_next
@ -1075,8 +1075,8 @@ mobs:register_mob("mobs_mc:villager", {
mobs:spawn_specific(
"mobs_mc:villager",
"overworld",
"mobs_mc:villager",
"overworld",
"ground",
{
"FlowerForest",
@ -1096,12 +1096,12 @@ mobs:spawn_specific(
"ExtremeHillsM",
"BirchForestM",
},
0,
minetest.LIGHT_MAX+1,
30,
20,
4,
mobs_mc.spawn_height.water+1,
0,
minetest.LIGHT_MAX+1,
30,
20,
4,
mobs_mc.spawn_height.water+1,
mobs_mc.spawn_height.overworld_max)
-- spawn eggs

@ -35,10 +35,10 @@ doc.FORMSPEC.ENTRY_HEIGHT = doc.FORMSPEC.ENTRY_END_Y - doc.FORMSPEC.ENTRY_START_
-- Internal helper variables
local DOC_INTRO = S("This is the help.")
local COLOR_NOT_VIEWED = mcl_colors.AQUA
local COLOR_VIEWED = mcl_colors.WHITE
local COLOR_HIDDEN = mcl_colors.GRAY
local COLOR_ERROR = mcl_colors.RED
local COLOR_NOT_VIEWED = "#00FFFF" -- cyan
local COLOR_VIEWED = "#FFFFFF" -- white
local COLOR_HIDDEN = "#999999" -- gray
local COLOR_ERROR = "#FF0000" -- red
local CATEGORYFIELDSIZE = {
WIDTH = math.ceil(doc.FORMSPEC.WIDTH / 4),
@ -770,7 +770,7 @@ function doc.generate_entry_list(cid, playername)
if name == nil or name == "" then
name = S("Nameless entry (@1)", eid)
if doc.entry_viewed(playername, cid, eid) then
viewedprefix = mcl_colors.RED
viewedprefix = "#FF4444"
else
viewedprefix = COLOR_ERROR
end

@ -2,4 +2,3 @@ name = doc
author = Wuzzy
description = A simple in-game documentation system which enables mods to add help entries based on templates.
optional_depends = unified_inventory, sfinv_buttons, central_message, inventory_plus
depends = mcl_colors

@ -667,7 +667,7 @@ local function make_formspec(name)
fs[#fs + 1] = fmt("label[%f,%f;%s]",
sfinv_only and 6.3 or data.iX - 2.2,
0.22,
ESC(colorize(mcl_colors.DARK_GRAY, fmt("%s / %u", data.pagenum, data.pagemax))))
ESC(colorize("#383838", fmt("%s / %u", data.pagenum, data.pagemax))))
fs[#fs + 1] = fmt([[
image_button[%f,0.12;0.8,0.8;craftguide_prev_icon.png;prev;]

@ -447,7 +447,7 @@ function awards.getFormspec(name, to, sid)
first = false
if def.secret and not award.got then
formspec = formspec .. mcl_colors.DARK_GRAY..minetest.formspec_escape(S("(Secret Award)"))
formspec = formspec .. "#707070" .. minetest.formspec_escape(S("(Secret Award)"))
else
local title = award.name
if def and def.title then
@ -456,7 +456,7 @@ function awards.getFormspec(name, to, sid)
if award.got then
formspec = formspec .. minetest.formspec_escape(title)
else
formspec = formspec .. mcl_colors.GRAY.. minetest.formspec_escape(title)
formspec = formspec .. "#ACACAC" .. minetest.formspec_escape(title)
end
end
end

@ -442,7 +442,7 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
end
local caption = ""
if name ~= "inv" and filtername[name] then
caption = "label[0,1.2;"..F(minetest.colorize(mcl_colors.DARK_GRAY, filtername[name])).."]"
caption = "label[0,1.2;"..F(minetest.colorize("#313131", filtername[name])).."]"
end
formspec = "size[10,9.3]"..

@ -109,10 +109,10 @@ local function set_inventory(player, armor_change_only)
mcl_formspec.get_itemslot_bg(0,3,1,1)..
armor_slot_imgs..
-- craft and inventory
"label[0,4;"..F(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[0,4;"..F(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"label[4,0.5;"..F(minetest.colorize(mcl_colors.DARK_GRAY, S("Crafting"))).."]"..
"label[4,0.5;"..F(minetest.colorize("#313131", S("Crafting"))).."]"..
"list[current_player;craft;4,1;2,2]"..
"list[current_player;craftpreview;7,1.5;1,1;]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..

@ -1,6 +1,6 @@
name = mcl_inventory
author = BlockMen
description = Adds the player inventory and creative inventory.
depends = mcl_init, mcl_formspec, mcl_colors
depends = mcl_init, mcl_formspec
optional_depends = mcl_player, _mcl_autogroup, mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting

@ -13,12 +13,12 @@ local S = minetest.get_translator("mcl_dispensers")
local setup_dispenser = function(pos)
-- Set formspec and inventory
local form = "size[9,8.75]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[3,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Dispenser"))).."]"..
"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dispenser"))).."]"..
"list[current_name;main;3,0.5;3,3;]"..
mcl_formspec.get_itemslot_bg(3,0.5,3,3)..
"listring[current_name;main]"..

@ -1,3 +1,3 @@
name = mcl_dispensers
depends = mcl_init, mcl_formspec, mesecons, mcl_sounds, mcl_tnt, mcl_worlds, mcl_core, mcl_nether, mcl_armor_stand, mcl_armor, mcl_colors
depends = mcl_init, mcl_formspec, mesecons, mcl_sounds, mcl_tnt, mcl_worlds, mcl_core, mcl_nether, mcl_armor_stand, mcl_armor
optional_depends = doc, screwdriver

@ -14,12 +14,12 @@ local S = minetest.get_translator("mcl_droppers")
local setup_dropper = function(pos)
-- Set formspec and inventory
local form = "size[9,8.75]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[3,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Dropper"))).."]"..
"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dropper"))).."]"..
"list[current_name;main;3,0.5;3,3;]"..
mcl_formspec.get_itemslot_bg(3,0.5,3,3)..
"listring[current_name;main]"..

@ -15,10 +15,10 @@ local setup_dropper = function(pos)
-- Set formspec and inventory
local form = "size[9,8.75]"..
"background[-0.19,-0.25;9.41,9.49;crafting_inventory_9_slots.png]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"label[3,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Dropper"))).."]"..
"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dropper"))).."]"..
"list[current_name;main;3,0.5;3,3;]"..
"listring[current_name;main]"..
"listring[current_player;main]"

@ -1,3 +1,3 @@
name = mcl_droppers
depends = mcl_init, mcl_formspec, mesecons, mcl_util, mcl_colors
depends = mcl_init, mcl_formspec, mesecons, mcl_util
optional_depends = doc, screwdriver

@ -16,7 +16,7 @@ local function get_anvil_formspec(set_name)
end
return "size[9,8.75]"..
"background[-0.19,-0.25;9.41,9.49;mcl_anvils_inventory.png]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
@ -27,7 +27,7 @@ local function get_anvil_formspec(set_name)
mcl_formspec.get_itemslot_bg(4,2.5,1,1)..
"list[context;output;8,2.5;1,1;]"..
mcl_formspec.get_itemslot_bg(8,2.5,1,1)..
"label[3,0.1;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Repair and Name"))).."]"..
"label[3,0.1;"..minetest.formspec_escape(minetest.colorize("#313131", S("Repair and Name"))).."]"..
"field[3.25,1;4,1;name;;"..minetest.formspec_escape(set_name).."]"..
"field_close_on_enter[name;false]"..
"button[7,0.7;2,1;name_button;"..minetest.formspec_escape(S("Set Name")).."]"..

@ -1,5 +1,5 @@
name = mcl_anvils
author = Wuzzy
description = Anvils mods for MCL2
depends = mcl_init, mcl_formspec, mcl_sounds, tt, mcl_enchanting, mcl_colors
depends = mcl_init, mcl_formspec, mcl_sounds, tt, mcl_enchanting
optional_depends = mcl_core, screwdriver

@ -4,8 +4,8 @@ local function active_brewing_formspec(fuel_percent, brew_percent)
return "size[9,8.75]"..
"background[-0.19,-0.25;9.5,9.5;mcl_brewing_inventory.png]"..
"label[4,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Brewing Stand"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[4,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Brewing Stand"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.75;9,1;]"..
@ -35,8 +35,8 @@ end
local brewing_formspec = "size[9,8.75]"..
"background[-0.19,-0.25;9.5,9.5;mcl_brewing_inventory.png]"..
"label[4,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Brewing Stand"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[4,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Brewing Stand"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.75;9,1;]"..

@ -1,4 +1,4 @@
name = mcl_brewing
author = bzoss
depends = mcl_init, mcl_formspec, mcl_sounds, mcl_potions, mcl_mobitems, mcl_colors
depends = mcl_init, mcl_formspec, mcl_sounds, mcl_potions, mcl_mobitems
optional_depends = mcl_core, doc, screwdriver

@ -475,10 +475,10 @@ minetest.register_node(small_name, {
minetest.show_formspec(clicker:get_player_name(),
"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
"size[9,8.75]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, name)).."]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
@ -624,12 +624,12 @@ minetest.register_node(left_name, {
minetest.show_formspec(clicker:get_player_name(),
"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
"size[9,11.5]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, name)).."]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,3.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,3.5,9,3)..
"label[0,7;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[0,7;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,7.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,7.5,9,3)..
"list[current_player;main;0,10.75;9,1;]"..
@ -773,12 +773,12 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
"size[9,11.5]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, name)).."]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,3.5,9,3)..
"label[0,7;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[0,7;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,7.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,7.5,9,3)..
"list[current_player;main;0,10.75;9,1;]"..
@ -986,10 +986,10 @@ minetest.register_node("mcl_chests:ender_chest", {
})
local formspec_ender_chest = "size[9,8.75]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Ender Chest"))).."]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Ender Chest"))).."]"..
"list[current_player;enderchest;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
@ -1107,10 +1107,10 @@ local function formspec_shulker_box(name)
name = S("Shulker Box")
end
return "size[9,8.75]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, name)).."]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
"list[current_name;main;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..

@ -1,3 +1,3 @@
name = mcl_chests
depends = mcl_init, mcl_formspec, mcl_core, mcl_sounds, mcl_end, mesecons, mcl_colors
depends = mcl_init, mcl_formspec, mcl_core, mcl_sounds, mcl_end, mesecons
optional_depends = doc, screwdriver

@ -2,7 +2,7 @@ local S = minetest.get_translator("mcl_crafting_table")
local formspec_escape = minetest.formspec_escape
local show_formspec = minetest.show_formspec
local C = minetest.colorize
local text_color = mcl_colors.DARK_GRAY
local text_color = "#313131"
local itemslot_bg = mcl_formspec.get_itemslot_bg
mcl_crafting_table = {}

@ -469,13 +469,13 @@ function mcl_enchanting.show_enchanting_formspec(player)
local formspec = ""
.. "size[9.07,8.6;]"
.. "formspec_version[3]"
.. "label[0,0;" .. C(mcl_colors.DARK_GRAY) .. F(table_name) .. "]"
.. "label[0,0;" .. C("#313131") .. F(table_name) .. "]"
.. mcl_formspec.get_itemslot_bg(0.2, 2.4, 1, 1)
.. "list[current_player;enchanting_item;0.2,2.4;1,1]"
.. mcl_formspec.get_itemslot_bg(1.1, 2.4, 1, 1)
.. "image[1.1,2.4;1,1;mcl_enchanting_lapis_background.png]"
.. "list[current_player;enchanting_lapis;1.1,2.4;1,1]"
.. "label[0,4;" .. C(mcl_colors.DARK_GRAY) .. F(S("Inventory")).."]"
.. "label[0,4;" .. C("#313131") .. F(S("Inventory")).."]"
.. mcl_formspec.get_itemslot_bg(0, 4.5, 9, 3)
.. mcl_formspec.get_itemslot_bg(0, 7.74, 9, 1)
.. "list[current_player;main;0,4.5;9,3;9]"
@ -502,11 +502,11 @@ function mcl_enchanting.show_enchanting_formspec(player)
local hover_ending = (can_enchant and "_hovered" or "_off")
formspec = formspec
.. "container[3.2," .. y .. "]"
.. (slot and "tooltip[button_" .. i .. ";" .. C(mcl_colors.GRAY) .. ((slot.description and F(slot.description)) or "") .. " " .. C(mcl_colors.WHITE) .. " . . . ?\n\n" .. (enough_levels and C(enough_lapis and mcl_colors.GRAY or mcl_colors.RED) .. F(S("@1 Lapis Lazuli", i)) .. "\n" .. C(mcl_colors.GRAY) .. F(S("@1 Enchantment Levels", i)) or C(mcl_colors.RED) .. F(S("Level requirement: @1", slot.level_requirement))) .. "]" or "")
.. (slot and "tooltip[button_" .. i .. ";" .. C("#818181") .. ((slot.description and F(slot.description)) or "") .. " " .. C("#FFFFFF") .. " . . . ?\n\n" .. (enough_levels and C(enough_lapis and "#818181" or "#FC5454") .. F(S("@1 Lapis Lazuli", i)) .. "\n" .. C("#818181") .. F(S("@1 Enchantment Levels", i)) or C("#FC5454") .. F(S("Level requirement: @1", slot.level_requirement))) .. "]" or "")
.. "style[button_" .. i .. ";bgimg=mcl_enchanting_button" .. ending .. ".png;bgimg_hovered=mcl_enchanting_button" .. hover_ending .. ".png;bgimg_pressed=mcl_enchanting_button" .. hover_ending .. ".png]"
.. "button[0,0;7.5,1.3;button_" .. i .. ";]"
.. (slot and "image[0,0;1.3,1.3;mcl_enchanting_number_" .. i .. ending .. ".png]" or "")
.. (slot and "label[7.2,1.1;" .. C(can_enchant and mcl_colors.GREEN or mcl_colors.DARK_GREEN) .. slot.level_requirement .. "]" or "")
.. (slot and "label[7.2,1.1;" .. C(can_enchant and "#80FF20" or "#407F10") .. slot.level_requirement .. "]" or "")
.. (slot and slot.glyphs or "")
.. "container_end[]"
y = y + 1.35

@ -9,12 +9,12 @@ local LIGHT_ACTIVE_FURNACE = 13
local function active_formspec(fuel_percent, item_percent)
return "size[9,8.75]"..
"label[0,4;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Furnace"))).."]"..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Furnace"))).."]"..
"list[current_name;src;2.75,0.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
"list[current_name;fuel;2.75,2.5;1,1;]"..
@ -38,12 +38,12 @@ local function active_formspec(fuel_percent, item_percent)
end
local inactive_formspec = "size[9,8.75]"..
"label[0,4;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Furnace"))).."]"..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Furnace"))).."]"..
"list[current_name;src;2.75,0.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
"list[current_name;fuel;2.75,2.5;1,1;]"..

@ -1,3 +1,3 @@
name = mcl_furnaces
depends = mcl_init, mcl_formspec, mcl_core, mcl_sounds, mcl_craftguide, mcl_achievements, mcl_particles, mcl_colors
depends = mcl_init, mcl_formspec, mcl_core, mcl_sounds, mcl_craftguide, mcl_achievements, mcl_particles
optional_depends = doc, screwdriver

@ -4,10 +4,10 @@ local S = minetest.get_translator("mcl_hoppers")
local mcl_hoppers_formspec =
"size[9,7]"..
"label[2,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Hopper"))).."]"..
"label[2,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Hopper"))).."]"..
"list[current_name;main;2,0.5;5,1;]"..
mcl_formspec.get_itemslot_bg(2,0.5,5,1)..
"label[0,2;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"label[0,2;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,2.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,2.5,9,3)..
"list[current_player;main;0,5.74;9,1;]"..

@ -1,4 +1,4 @@
name = mcl_hoppers
description = It's just a clone of Minecraft hoppers, functions nearly identical to them minus mesecons making them stop and the way they're placed.
depends = mcl_core, mcl_formspec, mcl_sounds, mcl_util, mcl_colors
depends = mcl_core, mcl_formspec, mcl_sounds, mcl_util
optional_depends = doc, screwdriver