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Merge pull request 'Add debug hud' (#2459) from debug_hud into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2459 Reviewed-by: MysticTempest <mystictempest@noreply.git.minetest.land>
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18
mods/HUD/mcl_info/API.md
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18
mods/HUD/mcl_info/API.md
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## mcl_info
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An api to make custom entries in the mcl2 debug hud.
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### mcl_info.register_debug_field(name,defintion)
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Debug field defintion example:
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{
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level = 3,
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--show with debug level 3 and upwards
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func = function(player,pos) return minetest.pos_to_string(pos) end,
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-- Function that is run for at each debug
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-- sample (default: every .63 seconds)
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-- It should output a string and determines
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-- the content of the debug field.
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}
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### mcl_info.registered_debug_fields
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Table the debug definitions are stored in. Do not modify this directly. If you need to overwrite a field just set it again with mcl_info.register_debug_field().
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mods/HUD/mcl_info/init.lua
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mods/HUD/mcl_info/init.lua
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mcl_info = {}
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local refresh_interval = .63
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local huds = {}
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local default_debug = 0
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local after = minetest.after
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local get_connected_players = minetest.get_connected_players
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local get_biome_name = minetest.get_biome_name
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local get_biome_data = minetest.get_biome_data
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local format = string.format
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local min1, min2, min3 = mcl_vars.mg_overworld_min, mcl_vars.mg_end_min, mcl_vars.mg_nether_min
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local max1, max2, max3 = mcl_vars.mg_overworld_max, mcl_vars.mg_end_max, mcl_vars.mg_nether_max + 128
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local S = minetest.get_translator(modname)
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local storage = minetest.get_mod_storage()
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local player_dbg = {}
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local function check_setting(s)
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return s
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end
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--return player setting, set it to 2nd argument if supplied
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local function player_setting(p,s)
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local name = p:get_player_name()
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if check_setting(s) then
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p:get_meta():set_string("mcl_info_show",s)
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player_dbg[name] = tonumber(s)
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end
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if not player_dbg[name] then
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local r = p:get_meta():get_string("mcl_info_show")
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if r == nil or r == "" then r = 0 end
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player_dbg[name] = tonumber(r)
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end
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return player_dbg[name]
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end
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mcl_info.registered_debug_fields = {}
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local fields_keyset = {}
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function mcl_info.register_debug_field(name,def)
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table.insert(fields_keyset,name)
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mcl_info.registered_debug_fields[name]=def
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end
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local function nodeinfo(pos)
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local n = minetest.get_node_or_nil(pos)
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if not n then return "" end
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local l = minetest.get_node_light(pos)
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local ld = minetest.get_node_light(pos,0.5)
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local r = n.name .. " p1:"..n.param1.." p2:"..n.param2
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if l and ld then
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r = r .. " Light: "..l.."/"..ld
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end
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return r
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end
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local function get_text(player, bits)
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local pos = vector.offset(player:get_pos(),0,0.5,0)
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local bits = bits
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if bits == 0 then return "" end
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local r = ""
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for _,key in ipairs(fields_keyset) do
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local def = mcl_info.registered_debug_fields[key]
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if def.level == nil or def.level <= bits then
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r = r ..key..": "..tostring(def.func(player,pos)).."\n"
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end
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end
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return r
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end
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local function info()
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for _, player in pairs(get_connected_players()) do
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local name = player:get_player_name()
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local s = player_setting(player)
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local pos = player:get_pos()
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local text = get_text(player, s)
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local hud = huds[name]
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if s and not hud then
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local def = {
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hud_elem_type = "text",
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alignment = {x = 1, y = -1},
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scale = {x = 100, y = 100},
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position = {x = 0.0073, y = 0.889},
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text = text,
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style = 5,
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["number"] = 0xcccac0,
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z_index = 0,
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}
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local def_bg = table.copy(def)
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def_bg.offset = {x = 2, y = 1}
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def_bg["number"] = 0
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def_bg.z_index = -1
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huds[name] = {
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player:hud_add(def),
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player:hud_add(def_bg),
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text,
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}
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elseif text ~= hud[3] then
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hud[3] = text
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player:hud_change(huds[name][1], "text", text)
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player:hud_change(huds[name][2], "text", text)
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end
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end
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after(refresh_interval, info)
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end
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info()
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minetest.register_on_leaveplayer(function(p)
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local name = p:get_player_name()
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huds[name] = nil
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player_dbg[name] = nil
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end)
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minetest.register_chatcommand("debug",{
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description = S("Set debug bit mask: 0 = disable, 1 = biome name, 2 = coordinates, 3 = all"),
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params = S("<bitmask>"),
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privs = { debug = true },
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func = function(name, params)
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local player = minetest.get_player_by_name(name)
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if params == "" then return true, "Debug bitmask is "..player_setting(player) end
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local dbg = math.floor(tonumber(params) or default_debug)
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if dbg < 0 or dbg > 4 then
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minetest.chat_send_player(name, S("Error! Possible values are integer numbers from @1 to @2", 0, 4))
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return false,"Current bitmask: "..player_setting(player)
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end
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return true, "Debug bit mask set to "..player_setting(player,dbg)
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end
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})
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mcl_info.register_debug_field("Node feet",{
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level = 4,
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func = function(pl,pos)
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return nodeinfo(pos)
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end
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})
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mcl_info.register_debug_field("Node below",{
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level = 4,
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func = function(pl,pos)
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return nodeinfo(vector.offset(pos,0,-1,0))
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end
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})
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mcl_info.register_debug_field("Biome",{
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level = 3,
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func = function(pl,pos)
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local biome_data = get_biome_data(pos)
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local biome = biome_data and get_biome_name(biome_data.biome) or "No biome"
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if biome_data then
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return format("%s (%s), Humidity: %.1f, Temperature: %.1f",biome, biome_data.biome, biome_data.humidity, biome_data.heat)
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end
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return "No biome"
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end
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})
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mcl_info.register_debug_field("Coords",{
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level = 2,
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func = function(pl,pos)
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return format("x:%.1f y:%.1f z:%.1f", pos.x, pos.y, pos.z)
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end
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})
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4
mods/HUD/mcl_info/locale/mcl_info.ru.tr
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4
mods/HUD/mcl_info/locale/mcl_info.ru.tr
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# textdomain: mcl_info
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Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 3 @= all=Установка отладочной битовой маски: 0 @= отключить, 1 @= биом, 2 @= координаты, 3 @= всё
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Error! Possible values are integer numbers from @1 to @2=Ошибка! Допустимые значения - целые числа от @1 до @2
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Debug bit mask set to @1=Отладочной битовой маске присвоено значение @1
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4
mods/HUD/mcl_info/locale/template.txt
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4
mods/HUD/mcl_info/locale/template.txt
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# textdomain: mcl_info
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Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 3 @= all=
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Error! Possible values are integer numbers from @1 to @2=
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Debug bit mask set to @1=
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3
mods/HUD/mcl_info/mod.conf
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3
mods/HUD/mcl_info/mod.conf
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name = mcl_info
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description = Prints biome name and player position
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depends = mcl_init
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