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Move important farming functions to new file
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parent
7cd7b27d55
commit
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@ -1,79 +1,9 @@
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local init = os.clock()
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mcl_farming = {}
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function mcl_farming:add_plant(full_grown, names, interval, chance)
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minetest.register_abm({
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nodenames = names,
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interval = interval,
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chance = chance,
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action = function(pos, node)
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pos.y = pos.y-1
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if minetest.get_node(pos).name ~= "mcl_farming:soil_wet" and math.random(0, 9) > 0 then
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return
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end
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pos.y = pos.y+1
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if not minetest.get_node_light(pos) then
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return
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end
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if minetest.get_node_light(pos) < 10 then
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return
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end
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local step = nil
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for i,name in ipairs(names) do
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if name == node.name then
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step = i
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break
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end
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end
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if step == nil then
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return
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end
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local new_node = {name=names[step+1]}
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if new_node.name == nil then
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new_node.name = full_grown
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end
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minetest.set_node(pos, new_node)
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end
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} )
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end
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function mcl_farming:place_seed(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
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if not pt then
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return
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end
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if pt.type ~= "node" then
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return
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end
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pt.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pt.under, node, placer, itemstack) or itemstack
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end
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end
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local pos = {x=pt.above.x, y=pt.above.y-1, z=pt.above.z}
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local farmland = minetest.get_node(pos)
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pos= {x=pt.above.x, y=pt.above.y, z=pt.above.z}
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local place_s = minetest.get_node(pos)
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if string.find(farmland.name, "mcl_farming:soil") and string.find(place_s.name, "air") then
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minetest.add_node(pos, {name=plantname})
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else
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return
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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-- IMPORTANT API AND HELPER FUNCTIONS --
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-- Contain functions for planting seed, addind plant growth and gourds (melon/pumpkin-like)
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dofile(minetest.get_modpath("mcl_farming").."/shared_functions.lua")
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-- ========= SOIL =========
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dofile(minetest.get_modpath("mcl_farming").."/soil.lua")
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@ -84,10 +14,7 @@ dofile(minetest.get_modpath("mcl_farming").."/hoes.lua")
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-- ========= WHEAT =========
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dofile(minetest.get_modpath("mcl_farming").."/wheat.lua")
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-- = HELPER FUNCTION FOR PUMPKIN AND MELON =
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dofile(minetest.get_modpath("mcl_farming").."/gourd.lua")
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-- ========= PUMPKIN =========
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-- ======= PUMPKIN =========
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dofile(minetest.get_modpath("mcl_farming").."/pumpkin.lua")
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-- ========= MELON =========
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@ -1,3 +1,75 @@
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function mcl_farming:add_plant(full_grown, names, interval, chance)
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minetest.register_abm({
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nodenames = names,
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interval = interval,
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chance = chance,
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action = function(pos, node)
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pos.y = pos.y-1
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if minetest.get_node(pos).name ~= "mcl_farming:soil_wet" and math.random(0, 9) > 0 then
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return
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end
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pos.y = pos.y+1
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if not minetest.get_node_light(pos) then
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return
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end
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if minetest.get_node_light(pos) < 10 then
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return
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end
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local step = nil
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for i,name in ipairs(names) do
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if name == node.name then
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step = i
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break
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end
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end
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if step == nil then
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return
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end
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local new_node = {name=names[step+1]}
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if new_node.name == nil then
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new_node.name = full_grown
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end
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minetest.set_node(pos, new_node)
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end
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})
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end
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function mcl_farming:place_seed(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
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if not pt then
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return
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end
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if pt.type ~= "node" then
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return
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end
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pt.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pt.under, node, placer, itemstack) or itemstack
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end
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end
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local pos = {x=pt.above.x, y=pt.above.y-1, z=pt.above.z}
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local farmland = minetest.get_node(pos)
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pos= {x=pt.above.x, y=pt.above.y, z=pt.above.z}
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local place_s = minetest.get_node(pos)
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if string.find(farmland.name, "mcl_farming:soil") and string.find(place_s.name, "air") then
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minetest.add_node(pos, {name=plantname})
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else
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return
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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--[[ Helper function to create a gourd (e.g. melon, pumpkin), the connected stem nodes as
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- full_unconnected_stem: itemstring of the full-grown but unconnceted stem node. This node must already be done
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