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Make parrots imitate nearby mobs
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@ -13,6 +13,45 @@ local shoulders = {
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right = vector.new(3.75,10.5,0)
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}
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local function get_random_mob_sound()
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local t = table.copy(minetest.registered_entities)
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table.shuffle(t)
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for _,e in pairs(t) do
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if e.is_mob and e.sounds then
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return e.sounds[math.random(#e.sounds)]
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end
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end
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return minetest.registered_entities["mobs_mc:parrot"].sounds.random
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end
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local function imitate_mob_sound(self,mob)
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local snd = mob.sounds.random
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if not snd or mob.name == "mobs_mc:parrot" or math.random(20) == 1 then
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snd = get_random_mob_sound()
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end
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return minetest.sound_play(snd, {
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pos = self.object:get_pos(),
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gain = 1.0,
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pitch = 2.5,
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max_hear_distance = self.sounds and self.sounds.distance or 32
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}, true)
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end
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local function check_mobimitate(self,dtime)
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if not self._mobimitate_timer or self._mobimitate_timer > 30 then
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self._mobimitate_timer = 0
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for _,o in pairs(minetest.get_objects_inside_radius(self.object:get_pos(),32)) do
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local l = o:get_luaentity()
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if l and l.is_mob and l.name ~= "mobs_mc:parrot" then
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imitate_mob_sound(self,l)
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return
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end
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end
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end
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self._mobimitate_timer = self._mobimitate_timer + dtime
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end
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--find a free shoulder or return nil
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local function get_shoulder(player)
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local sh = "left"
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@ -159,6 +198,7 @@ mcl_mobs:register_mob("mobs_mc:parrot", {
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end,
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do_custom = function(self,dtime)
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check_perch(self,dtime)
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check_mobimitate(self,dtime)
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end,
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do_punch = function(self,puncher) --do_punch is the mcl_mobs_redo variant - it gets called by on_punch later....
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if self.object:get_attach() == puncher then
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