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Fix boss bars scaling issue with non 16x texture packs
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parent
e80ce4b758
commit
f1ebe802c6
@ -13,13 +13,13 @@ function mcl_bossbars.recalculate_colors()
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local frame_count = color_count * 2
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for i, color in ipairs(colors) do
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local idx = i * 2 - 1
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local image = "mcl_bossbars.png"
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local image = "(mcl_bossbars.png"
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.. "^[transformR270"
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.. "^[verticalframe:" .. frame_count .. ":" .. (idx - 1)
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.. "^(mcl_bossbars_empty.png"
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.. "^mcl_bossbars_empty.png"
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.. "^[lowpart:%d:mcl_bossbars.png"
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.. "^[transformR270"
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.. "^[verticalframe:" .. frame_count .. ":" .. idx .. ")"
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.. "^[verticalframe:" .. frame_count .. ":" .. idx .. ")^[resize:1456x40"
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local _, hex = mcl_util.get_color(color)
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sorted[color] = {
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image = image,
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@ -162,7 +162,7 @@ minetest.register_globalstep(function(dtime)
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position = {x = 0.5, y = 0},
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alignment = {x = 0, y = 1},
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offset = {x = 0, y = i * 40 + 25},
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scale = {x = 3, y = 3},
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scale = {x = 0.375, y = 0.375},
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}),
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}
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end
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