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Reduce collection distance
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dcc6e3e829
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@ -2,7 +2,7 @@
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local item_drop_settings = {} --settings table
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item_drop_settings.age = 1.0 --how old a dropped item (_insta_collect==false) has to be before collecting
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item_drop_settings.radius_magnet = 2.0 --radius of item magnet. MUST BE LARGER THAN radius_collect!
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item_drop_settings.radius_collect = 0.2 --radius of collection
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item_drop_settings.radius_collect = 0.08 --radius of collection
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item_drop_settings.player_collect_height = 1.0 --added to their pos y value
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item_drop_settings.collection_safety = false --do this to prevent items from flying away on laggy servers
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item_drop_settings.random_item_velocity = true --this sets random item velocity if velocity is 0
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@ -38,6 +38,7 @@ minetest.register_globalstep(function(dtime)
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--magnet and collection
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for _,object in ipairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.radius_magnet)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
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object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
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if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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@ -67,12 +68,7 @@ minetest.register_globalstep(function(dtime)
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--modified simplemobs api
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local pos1 = checkpos
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local pos2 = object:getpos()
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local vec = vector.subtract(pos1, pos2)
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vec = vector.add(pos2, vec)
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object:moveto(vec)
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object:moveto(checkpos)
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object:get_luaentity().physical_state = false
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object:get_luaentity().object:set_properties({
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