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Grindstone menu
This commit is contained in:
parent
bf57cf3aa3
commit
f6804600ba
24
.luacheckrc
24
.luacheckrc
@ -1,10 +1,12 @@
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---@diagnostic disable
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unused_args = false
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allow_defined_top = true
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max_line_length = false
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redefined = false
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globals = {
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"minetest", "core",
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"minetest", "core",
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}
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read_globals = {
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@ -40,16 +42,16 @@ read_globals = {
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"factorial"
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}
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},
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------
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--MODS
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------
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------
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--MODS
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------
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--GENERAL
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"default",
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--GENERAL
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"default",
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--ENTITIES
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"cmi",
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--ENTITIES
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"cmi",
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--HUD
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"sfinv", "sfinv_buttons", "unified_inventory", "cmsg", "inventory_plus",
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}
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--HUD
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"sfinv", "sfinv_buttons", "unified_inventory", "cmsg", "inventory_plus",
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}
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@ -1,37 +1,52 @@
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-- Code based from mcl_anvils
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local S = minetest.get_translator(minetest.get_current_modname())
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local F = minetest.formspec_escape
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local C = minetest.colorize
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local MAX_WEAR = 65535
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-- formspecs
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local function get_grindstone_formspec()
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return "size[9,8.75]"..
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"image[3,1.5;1.5,1;gui_crafting_arrow.png]"..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
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"label[1,0.1;"..minetest.formspec_escape(minetest.colorize("#313131", S("Repair & Disenchant"))).."]"..
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"list[context;main;0,0;8,4;]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
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"list[current_player;main;0,7.74;9,1;]"..
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mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
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"list[context;input;1,1;1,1;]"..
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mcl_formspec.get_itemslot_bg(1,1,1,1)..
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"list[context;input;1,2;1,1;1]"..
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mcl_formspec.get_itemslot_bg(1,2,1,1)..
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"list[context;output;6,1.5;1,1;]"..
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mcl_formspec.get_itemslot_bg(6,1.5,1,1)..
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"listring[context;output]"..
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"listring[current_player;main]"..
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"listring[context;input]"..
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"listring[current_player;main]"
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end
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local grindstone_formspec = table.concat({
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"formspec_version[6]",
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"size[11.75,10.425]",
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"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, S("Repair & Disenchant"))) .. "]",
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mcl_formspec.get_itemslot_bg_v4(2.875, 1.25, 1, 1),
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"list[context;input;2.875,1.25;1,1;]",
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mcl_formspec.get_itemslot_bg_v4(2.875, 2.625, 1, 1),
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"list[context;input;2.875,2.625;1,1;1]",
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"image[2.375,1;2,2.875;grindstone_gui_9.png;2]",
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"image[1.875,1.5;0.5,2.875;grindstone_gui_9.png;2]",
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"image[4.375,1.5;0.5,2.875;grindstone_gui_9.png;2]",
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"image[5.5,1.95;1.5,1;gui_crafting_arrow.png]",
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mcl_formspec.get_itemslot_bg_v4(7.875, 1.9375, 1, 1),
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"list[context;output;7.875,1.9375;1,1;]",
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"label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
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"list[current_player;main;0.375,5.1;9,3;9]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
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"list[current_player;main;0.375,9.05;9,1;]",
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"listring[context;output]",
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"listring[current_player;main]",
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"listring[context;input]",
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"listring[current_player;main]",
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})
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-- Creates a new item with the wear of the items and custom name
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local function create_new_item(name_item, meta, wear)
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local new_item = ItemStack(name_item)
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if wear ~= nil then
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new_item:set_wear(wear)
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new_item:set_wear(wear)
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end
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local new_meta = new_item:get_meta()
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new_meta:set_string("name", meta:get_string("name"))
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@ -86,7 +101,6 @@ local function fix_stack_size(stack)
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return count
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end
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-- Update the inventory slots of an grindstone node.
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-- meta: Metadata of grindstone node
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local function update_grindstone_slots(meta)
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@ -122,8 +136,8 @@ local function update_grindstone_slots(meta)
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else
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new_output = ""
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end
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-- Check if at least one input has an item
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-- Check if the item is's an enchanted book or tool
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-- Check if at least one input has an item
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-- Check if the item is's an enchanted book or tool
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elseif (not input1:is_empty() and input2:is_empty()) or (input1:is_empty() and not input2:is_empty()) then
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if input2:is_empty() then
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local def1 = input1:get_definition()
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@ -168,10 +182,10 @@ end
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-- Drop any items inside the grindstone if destroyed
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local function drop_grindstone_items(pos, meta)
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local inv = meta:get_inventory()
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for i=1, inv:get_size("input") do
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for i = 1, inv:get_size("input") do
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local stack = inv:get_stack("input", i)
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if not stack:is_empty() then
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local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
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local p = { x = pos.x + math.random(0, 10) / 10 - 0.5, y = pos.y, z = pos.z + math.random(0, 10) / 10 - 0.5 }
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minetest.add_item(p, stack)
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end
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end
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@ -181,11 +195,11 @@ local node_box = {
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type = "fixed",
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-- created with nodebox editor
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fixed = {
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{-0.25, -0.25, -0.375, 0.25, 0.5, 0.375},
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{-0.375, -0.0625, -0.1875, -0.25, 0.3125, 0.1875},
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{0.25, -0.0625, -0.1875, 0.375, 0.3125, 0.1875},
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{0.25, -0.5, -0.125, 0.375, -0.0625, 0.125},
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{-0.375, -0.5, -0.125, -0.25, -0.0625, 0.125},
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{ -0.25, -0.25, -0.375, 0.25, 0.5, 0.375 },
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{ -0.375, -0.0625, -0.1875, -0.25, 0.3125, 0.1875 },
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{ 0.25, -0.0625, -0.1875, 0.375, 0.3125, 0.1875 },
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{ 0.25, -0.5, -0.125, 0.375, -0.0625, 0.125 },
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{ -0.375, -0.5, -0.125, -0.25, -0.0625, 0.125 },
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}
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}
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@ -193,11 +207,14 @@ minetest.register_node("mcl_grindstone:grindstone", {
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description = S("Grindstone"),
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_tt_help = S("Used to disenchant/fix tools"),
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_doc_items_longdesc = S("Grindstone disenchants tools and armour except for curses, and repairs two items of the same type it is also the weapon smith's work station."),
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_doc_items_usagehelp = S("To use the grindstone, rightclick it, Two input slots (on the left) and a single output slot.").."\n"..
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S("To disenchant an item place enchanted item in one of the input slots and take the disenchanted item from the output.").."\n"..
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S("To repair a tool you need a tool of the same type and material, put both items in the input slot and the output slot will combine two items durabilities with 5% bonus.").."\n"..
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S("If both items have enchantments the player will get xp from both items from the disenchant.").."\n"..
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S("Curses cannot be removed and will be transfered to the new repaired item, if both items have a different curse the curses will be combined."),
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_doc_items_usagehelp = S("To use the grindstone, rightclick it, Two input slots (on the left) and a single output slot.")
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.. "\n" ..
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S("To disenchant an item place enchanted item in one of the input slots and take the disenchanted item from the output.")
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.. "\n" ..
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S("To repair a tool you need a tool of the same type and material, put both items in the input slot and the output slot will combine two items durabilities with 5% bonus.")
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.. "\n" ..
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S("If both items have enchantments the player will get xp from both items from the disenchant.") .. "\n" ..
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S("Curses cannot be removed and will be transfered to the new repaired item, if both items have a different curse the curses will be combined."),
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tiles = {
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"grindstone_top.png",
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"grindstone_top.png",
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@ -212,7 +229,7 @@ minetest.register_node("mcl_grindstone:grindstone", {
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selection_box = node_box,
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collision_box = node_box,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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groups = {pickaxey = 1, deco_block = 1},
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groups = { pickaxey = 1, deco_block = 1 },
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local meta = minetest.get_meta(pos)
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@ -268,7 +285,7 @@ minetest.register_node("mcl_grindstone:grindstone", {
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local meta = minetest.get_meta(pos)
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if from_list == "output" and to_list == "input" then
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local inv = meta:get_inventory()
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for i=1, inv:get_size("input") do
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for i = 1, inv:get_size("input") do
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if i ~= to_index then
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local istack = inv:get_stack("input", i)
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istack:set_count(math.max(0, istack:get_count() - count))
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@ -289,8 +306,8 @@ minetest.register_node("mcl_grindstone:grindstone", {
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if not input1:is_empty() and not input2:is_empty() then
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-- Get xp earnt from the enchanted items
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xp_earnt = calculate_xp(input1) + calculate_xp(input1)
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input1:take_item()
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input2:take_item()
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input1:take_item(1)
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input2:take_item(1)
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inv:set_stack("input", 1, input1)
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inv:set_stack("input", 2, input2)
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else
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@ -320,14 +337,13 @@ minetest.register_node("mcl_grindstone:grindstone", {
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local inv = meta:get_inventory()
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inv:set_size("input", 2)
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inv:set_size("output", 1)
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local form = get_grindstone_formspec()
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meta:set_string("formspec", form)
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meta:set_string("formspec", grindstone_formspec)
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end,
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on_rightclick = function(pos, node, player, itemstack)
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if not player:get_player_control().sneak then
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local meta = minetest.get_meta(pos)
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update_grindstone_slots(meta)
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meta:set_string("formspec", get_grindstone_formspec())
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meta:set_string("formspec", grindstone_formspec)
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end
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end,
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_mcl_blast_resistance = 6,
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@ -337,7 +353,7 @@ minetest.register_node("mcl_grindstone:grindstone", {
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minetest.register_craft({
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output = "mcl_grindstone:grindstone",
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recipe = {
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{ "mcl_core:stick", "mcl_stairs:slab_stone_rough", "mcl_core:stick"},
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{ "group:wood", "", "group:wood"},
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{ "mcl_core:stick", "mcl_stairs:slab_stone_rough", "mcl_core:stick" },
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{ "group:wood", "", "group:wood" },
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}
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})
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BIN
textures/grindstone_gui_9.png
Normal file
BIN
textures/grindstone_gui_9.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 100 B |
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