Add swampland biome

This commit is contained in:
Wuzzy 2017-09-08 19:54:24 +02:00
parent 03ab34405f
commit fc2d9b3d32
2 changed files with 114 additions and 9 deletions

Binary file not shown.

@ -622,6 +622,49 @@ local function register_biomes()
humidity_point = 91,
})
-- Swampland
minetest.register_biome({
name = "swampland",
node_top = "mcl_core:dirt_with_grass",
depth_top = 1,
node_filler = "mcl_core:dirt",
depth_filler = 3,
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = 1,
y_max = 23,
heat_point = 60,
humidity_point = 99,
})
minetest.register_biome({
name = "swampland_shore",
node_top = "mcl_core:dirt",
depth_top = 1,
node_filler = "mcl_core:dirt",
depth_filler = 3,
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = -4,
y_max = 0,
heat_point = 60,
humidity_point = 99,
})
minetest.register_biome({
name = "swampland_ocean",
node_top = "mcl_core:sand",
depth_top = 1,
node_filler = "mcl_core:sand",
depth_filler = 3,
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = 20,
y_max = -4,
heat_point = 60,
humidity_point = 99,
})
-- Mushroom biomes
-- TODO: Make sure these biomes only spawn in islands
minetest.register_biome({
@ -1186,6 +1229,7 @@ local function register_decorations()
})
-- Oak
-- Large oaks
minetest.register_decoration({
deco_type = "schematic",
place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
@ -1224,6 +1268,7 @@ local function register_decorations()
flags = "place_center_x, place_center_z",
rotation = "random",
})
-- Small classic oak (forest and ice plains)
minetest.register_decoration({
deco_type = "schematic",
place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
@ -1262,6 +1307,7 @@ local function register_decorations()
flags = "place_center_x, place_center_z",
rotation = "random",
})
-- Rare balloon oak
minetest.register_decoration({
deco_type = "schematic",
place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
@ -1281,6 +1327,26 @@ local function register_decorations()
flags = "place_center_x, place_center_z",
rotation = "random",
})
-- Swamp oak
minetest.register_decoration({
deco_type = "schematic",
place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
sidelen = 80,
noise_params = {
offset = 0.0055,
scale = 0.0011,
spread = {x = 250, y = 250, z = 250},
seed = 5005,
octaves = 5,
persist = 0.6,
},
biomes = {"swampland", "swampland_shore"},
y_min = 0,
y_max = mcl_vars.mg_overworld_max,
schematic = minetest.get_modpath("mcl_core").."/schematics/mcl_core_oak_swamp.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
-- Jungle tree
minetest.register_decoration({
@ -1661,7 +1727,28 @@ local function register_decorations()
octaves = 3,
persist = 0.7
},
biomes = {"plains", "plains_beach", "taiga_beach", "ice_plains", "cold_taiga_beach", "savanna_beach", "forest_beach", "red_desert", "desert", "swampland"},
biomes = {"plains", "plains_beach", "taiga_beach", "ice_plains", "cold_taiga_beach", "savanna_beach", "forest_beach", "red_desert", "desert"},
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
decoration = "mcl_core:reeds",
height = 1,
height_max = 3,
spawn_by = { "mcl_core:water_source", "group:frosted_ice" },
num_spawn_by = 1,
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"mcl_core:dirt", "mcl_core:coarse_dirt", "mcl_core:dirt_with_grass", "group:sand", "mcl_core:podzol", "mcl_core:reeds"},
sidelen = 16,
noise_params = {
offset = 0.0,
scale = 0.5,
spread = {x = 100, y = 100, z = 100},
seed = 2,
octaves = 3,
persist = 0.7,
},
biomes = {"swampland"},
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
decoration = "mcl_core:reeds",
@ -1955,7 +2042,6 @@ local function register_decorations()
})
-- Lily pad
-- TODO: Spawn on Sea level in swamplands only
minetest.register_decoration({
deco_type = "schematic",
schematic = {
@ -1969,7 +2055,7 @@ local function register_decorations()
place_on = "mcl_core:dirt",
sidelen = 16,
noise_params = {
offset = -0.12,
offset = 0,
scale = 0.3,
spread = {x = 100, y = 100, z = 100},
seed = 503,
@ -1978,8 +2064,7 @@ local function register_decorations()
},
y_min = 0,
y_max = 0,
-- TODO: optimize spawn in real swamps
biomes = { "jungle_shore", "swampland" },
biomes = { "swampland_shore" },
rotation = "random",
})
@ -2029,7 +2114,7 @@ local function register_decorations()
})
-- Grasses and ferns
local grass_forest = {"plains", "taiga", "forest", "birch_forest", "birch_forest_m", "roofed_forest", "flower_forest" }
local grass_forest = {"plains", "taiga", "forest", "birch_forest", "birch_forest_m", "roofed_forest", "flower_forest", "swampland" }
local grass_plains = {"plains", "savanna", "sunflower_plains"}
local grass_savanna = {"savanna"}
@ -2173,6 +2258,27 @@ local function register_decorations()
spawn_by = { "mcl_core:tree", "mcl_core:sprucetree", "mcl_core:darktree", "mcl_core:birchtree" },
num_spawn_by = 1,
})
-- More mushrooms in swamplands
minetest.register_decoration({
deco_type = "simple",
place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt", "mcl_core:podzol", "mcl_core:mycelium", "mcl_core:stone", "mcl_core:andesite", "mcl_core:diorite", "mcl_core:granite"},
sidelen = 16,
noise_params = {
offset = 0.05,
scale = 0.003,
spread = {x = 250, y = 250, z = 250},
seed = mseeds[m],
octaves = 3,
persist = 0.6,
},
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
decoration = mushrooms[m],
biomes = { "swampland "},
spawn_by = { "mcl_core:tree", "mcl_core:sprucetree", "mcl_core:darktree", "mcl_core:birchtree" },
num_spawn_by = 1,
})
end
local function register_flower(name, biomes, seed)
@ -2195,7 +2301,7 @@ local function register_decorations()
})
end
local flower_biomes1 = {"plains", "sunflower_plains", "flower_forest", "roofed_forest", "forest", "birch_forest", "birch_forest_m", "taiga", "cold_taiga", "jungle", "savanna"}
local flower_biomes1 = {"plains", "sunflower_plains", "flower_forest", "roofed_forest", "forest", "birch_forest", "birch_forest_m", "taiga", "cold_taiga", "jungle", "savanna",}
register_flower("dandelion", flower_biomes1, 8)
register_flower("poppy", flower_biomes1, 9439)
@ -2210,8 +2316,7 @@ local function register_decorations()
-- TODO: Make exclusive to flower forest
register_flower("allium", {"flower_forest", "roofed_forest"}, 0)
-- TODO: Make exclusive to swamp
register_flower("blue_orchid", {"taiga", "swampland"}, 64500)
register_flower("blue_orchid", {"swampland"}, 64500)
end