kno10
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99a1ac82ff
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sometimes no_path is not cleared up correctly :-(
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2025-01-03 14:09:28 +01:00 |
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kno10
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782e9a4f61
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do not use voxelmanip anymore, seems to be smoother without
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2025-01-03 14:09:28 +01:00 |
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kno10
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3ff7579e84
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better paths, better village layouts
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2025-01-03 14:09:27 +01:00 |
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kno10
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75e93c7f3a
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use swap_node instead of set_node in mapgen, tweaks to end
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2025-01-03 14:09:26 +01:00 |
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kno10
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593c000cba
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clean up villages code, add biome farming support
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2025-01-03 14:09:26 +01:00 |
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kno10
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cef7562953
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Big rewrite of structure spawning using voxel manipulators
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2025-01-03 14:09:26 +01:00 |
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kno10
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65018832ce
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more voxelmanipulator, more MCLA
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2025-01-03 14:09:25 +01:00 |
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kno10
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e92c56407b
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Big villages overhaul
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2025-01-03 14:09:25 +01:00 |
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AFCMS
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1a58b0c510
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fix many codestyle issues
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2021-04-16 13:35:03 +02:00 |
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kay27
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30b4b9661c
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Villages cleanup
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2021-01-29 23:03:39 +04:00 |
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MysticTempest
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2fe5ac8569
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Add experimental, pseudobiome-based village variation.
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2021-01-28 23:59:01 -06:00 |
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MysticTempest
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0c23406531
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Add mcl_villages; with support for seed-based, and multithreaded village generation by kay27.
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2021-01-27 02:56:53 -06:00 |
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