PrairieWind
404f623527
The Next Generation Advancement
2022-09-14 20:37:08 +00:00
cora
2b2ba47aed
Fix crash with itementity and unloaded nodes
2022-08-28 21:08:17 +02:00
MysticTempest
6cbedd408e
Fix regression of item movement in water transport streams.
2022-08-19 06:53:26 -05:00
Sumyjkl
16c9a83a96
fix items floating into the air under rare circumstances
2022-08-12 21:46:17 +10:00
Sumyjkl
86d6445f42
fix crash when items in unloaded chunk
2022-07-28 11:10:56 +10:00
Sumyjkl
70b7655e46
various code style improvements
2022-07-26 20:20:13 +10:00
Sumyjkl
5fc662664f
cactus will act as if dug instead of its own hardcoded breaking function
2022-07-24 15:59:00 +10:00
Sumyjkl
6278fa21d3
Removed an entire block of code that was duplicate and didn't do anything
2022-07-23 16:41:41 +10:00
Sumyjkl
fb28177ff1
items will stay put when loaded, items dug by the game will get more initial random velocity, game will no longer apply random velocity twice (?)
2022-07-23 16:10:52 +10:00
Sumyjkl
58d80e5e9c
netherite items (except armour) will float in lava and not burn
2022-07-22 23:06:35 +10:00
Sumyjkl
eeace260fe
don't disable physics if you've already disabled it
2022-07-22 22:45:22 +10:00
Sumyjkl
65fc5b6f28
droppers and dispensers actually shoot items out, items will merge with eachother even when floating
2022-07-22 22:38:36 +10:00
Sumyjkl
dc6fbeeafd
items will go into sleep mode even if there's a block above as long as it's not a liquid
2022-07-22 16:55:42 +10:00
Sumyjkl
70aca4c3ca
fix infinite bobbing
2022-07-22 16:19:50 +10:00
Sumyjkl
9daac0aff1
make items float in water sources
2022-07-22 15:34:58 +10:00
MysticTempest
677110e39f
Disable the despawn timer catchup for items that were unloaded.
2022-07-03 04:28:43 -05:00
PrairieAstronomer
40a421ddd0
Hidden in the Depths Advancement
2022-07-01 12:41:01 -06:00
PrairieAstronomer
687bc04560
Who is Cutting Onions? Advancement
2022-07-01 12:39:10 -06:00
MysticTempest
b4c5805afe
Make items flowing in water use acceleration for movement.
2022-06-03 05:46:27 -05:00
MysticTempest
5dde594c19
Item movement fixes:
...
This PR fixes items at flowing_water edges not falling down holes.
As well as fixing items not sliding on slippery nodes like ice.
And, allows for movement starting at the source block of a
flowing water node. While ensuring regular water_source blocks
do not bug out.
2022-06-02 09:44:04 +00:00
kabou
baf8e0b79c
Update item entity for lodestone compass.
...
* Added another special case to the item entity registration for
lodestone compasses, without this a dropped lodestone compass would
turn into a regular compass on being dropped.
* Update the compass and lodestone compass frame number to be the
stereotype frame.
2022-05-12 21:08:52 +02:00
GNU Hacker
f430aec0cd
item pickup sound gain more MC like
2022-03-13 14:58:01 +01:00
kabou
88f7a150c7
Add check for unknown nodes.
...
* Add check for unknown node in `handle_node_drops()` and return
immediately if the dug node has no definition table.
2022-03-09 04:00:48 +01:00
Elias Fleckenstein
a4e73886d5
Rework XP API
2021-11-03 19:36:57 +01:00
Nils Dagsson Moskopp
256de2bc36
Log warning for non-serializable item entity fix
2021-09-15 18:10:40 +02:00
sfan5
693a5317ef
Fix non-serializable item entity unload crash
...
Some items, like shulkers or books, can have so much metadata that the
corresponding item entity can not be serialized by the Minetest engine.
Without this patch, dropping such an item and then moving away crashes
Minetest, as it can not serialize the entity with serializeString16()
when unloading a map block.
The patch resets the overlong metadata of non-serializable item entities.
This avoids a crash and makes it possible to retrieve a “sanitized” item
without metadata when the mapblock containing the item entity is reloaded.
Originally sfan5 guessed the maximum possible item entity serialization size
that would not lead to a crash as 65530 bytes, but anon5 calculated it to be
actually 65487 bytes. This has been experimentally verified by erlehmann.
2021-09-15 18:10:32 +02:00
NO11
dc8436fdf9
Destroy objects near cactus faster (make it possible to throw items at a cactus)
2021-09-06 14:34:25 +00:00
AFCMS
cd33d406b2
fix many codestyle issues (functions, strings, modpaths)
2021-05-29 16:12:33 +02:00
AFCMS
3bedc81068
fix some code style issues in lightning
2021-05-28 00:07:06 +02:00
AFCMS
9e074af07f
unify code style [1]
2021-05-25 12:52:25 +02:00
AFCMS
fddaacdeae
[mcl_item_entity] fix warnings
2021-05-25 00:43:42 +02:00
Elias Fleckenstein
75d9450002
Make compasses point upwards when dropped as an item
2021-05-04 10:24:08 +02:00
Elias Fleckenstein
3b3d67a99c
Make clocks work when dropped
2021-05-04 09:16:42 +02:00
jordan4ibanez
90fd65ac66
Fix locationless playing
2021-04-03 21:09:43 -04:00
jordan4ibanez
1b511936f5
Fix local name memory leak
2021-04-03 21:05:31 -04:00
jordan4ibanez
a807ee6372
Adjust the volume even more to perfectly match the gameplay
2021-04-03 20:55:46 -04:00
jordan4ibanez
0641f09915
Adjust volume of item collection sound
2021-04-03 20:53:34 -04:00
jordan4ibanez
c572db92aa
Add sound buffer and different item collection sound
2021-04-03 20:39:08 -04:00
jordan4ibanez
844db8aa7b
Revert to previous style of interpolated move_to with tweaks
2021-04-02 22:02:19 -04:00
jordan4ibanez
0840ad98a2
Adjust the item collection magnet even more
2021-04-02 21:57:38 -04:00
jordan4ibanez
1cbd3a998d
Use manual move_to to account for move_to interpolation issues
2021-04-02 21:50:47 -04:00
jordan4ibanez
61e812e40a
Add in manual interpolation into the item magnet
2021-04-02 21:40:04 -04:00
jordan4ibanez
18d7be4a4f
More fixes to item collection on laggy servers
2021-04-03 00:42:20 -04:00
jordan4ibanez
1e3676c391
Remove debug info from item magnet
2021-04-02 05:38:53 +00:00
jordan4ibanez
2f272b3dff
Fix item drop on laggy servers
2021-04-01 23:48:00 -04:00
AFCMS
c7389dc0a4
add basic API to mcl_item_entity
2021-03-28 08:13:24 +02:00
Elias Åström
1873080046
Remove unnecessary code in mcl_item_entity
2021-03-20 14:21:50 +01:00
Elias Åström
bfe51316ee
Merge branch 'mcl_autogroups'
2021-03-18 13:43:58 +01:00
Elias Åström
cff0130506
Rename _mcl_autogroup_groupcaps to _mcl_diggroups
2021-03-18 11:35:40 +01:00
Elias Åström
e77473e800
Make changes to the mcl_autogroup API
...
Group levels are now specified as a list of names when registering a
digging group. Digging groups which do not have specified levels will
support tools having two levels, 0 and 1 where 0 means the tool can dig
but not harvest the node and 1 means it can also harvest the node. If
more levels are required one has to specifiy them when registering the
digging group.
2021-03-18 11:35:40 +01:00