Commit Graph

852 Commits

Author SHA1 Message Date
the-real-herowl
515b5bc5c7 Fixed abnormal skull rotation 2024-12-25 11:52:24 +01:00
teknomunk
642c474012 Stop wither from shooting itself 2024-12-25 11:52:24 +01:00
teknomunk
f9aa61ff5a Fix unintentional collision box change 2024-12-25 11:52:24 +01:00
teknomunk
b821f3d72f Fix luacheck findings for this PR: remove unused variables, remove overwritten value, add missing dependencies, fix undefined variable usage 2024-12-25 11:52:24 +01:00
teknomunk
b23b16842c Allow mob projectiles to hit their owner after 2 seconds (used by ghast fireball) 2024-12-25 11:52:24 +01:00
teknomunk
b339d5f13f Remove redundant check 2024-12-25 11:52:24 +01:00
teknomunk
2864e8fa30 Correct behavior when ignore_gravity flag is true, fix mob projectile velocity calculation, add missing entity_def lookup 2024-12-25 11:52:24 +01:00
teknomunk
b4e6417b92 Convert mcl_mobs.register_arrow() to use vl_projectile, tested only with shulker bullet so far 2024-12-25 11:52:24 +01:00
kno10
e96bec0ad0 Fix strider spawning (#4747)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4747
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-23 13:48:18 +01:00
kno10
c73baa3886 German translation updates 2024-12-18 18:42:25 +01:00
kno10
3ecda2e70d auto-update translation files 2024-12-16 01:16:32 +01:00
ethan
4db34098d9 Contributed simplified Chinese translations 2024-12-16 01:16:32 +01:00
Bloodaxe
7856f97f8e Added all my localization files for Norwegian Bokmål 2024-12-16 01:16:32 +01:00
0ldude
3fd1b9d96f tr mods/CORE & mods/ENTITIES to it 2024-12-16 01:16:32 +01:00
Mikita Wiśniewski
e42a863d92 Fix crash on mobs spawning in <5.9 (#4737)
This patches a copypaste blunder made in ef763e396c.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4737
Reviewed-by: kno10 <kno10@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-12-07 14:58:17 +01:00
kno10
f14ff83737 mob attack tweaks 2024-12-01 00:53:42 +01:00
kno10
6510ea4777 fix child == true when child = 1 2024-12-01 00:53:42 +01:00
kno10
932118f10b More tweaks to pathfinding 2024-12-01 00:53:42 +01:00
kno10
4388152650 Make villagers hurry for long paths and night 2024-12-01 00:53:42 +01:00
kno10
5779be305c avoid trivial fences, open some fence gates 2024-12-01 00:53:42 +01:00
kno10
86f4d8243d Improve starting and end point of pathfinding. 2024-12-01 00:53:42 +01:00
kno10
f377f97348 pathfinding improvements 2024-12-01 00:53:42 +01:00
kno10
230cd5154c Improve danger avoidance code. 2024-12-01 00:53:42 +01:00
kno10
54bc4f7545 fix and optimize Fleckenstein 2024-12-01 00:53:42 +01:00
kno10
a67938904e small code cleanups 2024-12-01 00:53:42 +01:00
kno10
63c83cf440 also cleanup mount.lua 2024-12-01 00:53:42 +01:00
kno10
83cec7ed23 some more cleanups, from code review 2024-12-01 00:53:42 +01:00
kno10
084211d87e code cleanups 2024-12-01 00:53:42 +01:00
kno10
5b27cb80fe movement improvements, door opening 2024-12-01 00:53:42 +01:00
kno10
e78f5cdbe9 further movement tweaks 2024-12-01 00:53:42 +01:00
kno10
e4deb9c7b5 Movement and path finding improvements. 2024-12-01 00:53:42 +01:00
kno10
77c6c34d0e Mob pushing improvements 2024-12-01 00:53:42 +01:00
kno10
b91f48b419 add and use turn_by/turn_in_direction methods 2024-12-01 00:53:42 +01:00
kno10
5eda59dc13 reduce code duplication, add mob:stand() 2024-12-01 00:53:42 +01:00
kno10
8c2289686d cleanups 2024-12-01 00:53:42 +01:00
kno10
67055959c6 fix delay=0 in combat code, tune turning parameters 2024-12-01 00:53:42 +01:00
kno10
995f1386db More help getting out of water 2024-12-01 00:53:42 +01:00
kno10
1ac53b9c2a More movement code cleanups.
Closes #4506 #4502
2024-12-01 00:53:42 +01:00
kno10
114a7d2b17 More cleanup and improvements to movement code 2024-12-01 00:53:42 +01:00
kno10
33454d7545 More movement code improvements. 2024-12-01 00:53:42 +01:00
kno10
05d6a283a0 Try to reduce how much mobs fall off cliffs.
See #4464 and many more.
2024-12-01 00:53:41 +01:00
kno10
ef763e396c Adjust bones, animations slightly from b3d data.
Initialize bones on spawn.

Note: to obatin bone values, try in Blender

"%.3f, %.3f, %.3f" % tuple((bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) * Vector((1,-1,1)))

or

"{0:.3f}, {1:.3f}, {2:.3f}".format(*(bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) @ bpy.context.object.pose.bones["head.control"].matrix * Vector((1,-1,1)))
2024-12-01 00:31:48 +01:00
kno10
c6c77766e3 Rewrite the head swivel code math 2024-12-01 00:31:48 +01:00
teknomunk
2f4e23e403 Add parenthesis for clarity, check pos before using, endermen->rovers in comment 2024-11-30 09:03:36 -06:00
teknomunk
835f97a61e Add mcl_burning.is_affected_by_sunlight(), rework mob light/sunlight damage and burning code 2024-11-28 21:03:18 +01:00
teknomunk
42b7dc9ce8 Switch to using not mcl_burning.is_affected_by_rain() 2024-11-28 21:03:18 +01:00
seventeenthShulker
ae263a19c9 Remove unnecessary raycast from rover (and use the mcl_burning api where we can) 2024-11-28 21:03:18 +01:00
seventeenthShulker
14a0546dce Whoopsie 2024-11-28 21:03:18 +01:00
seventeenthShulker
dc8219fe31 Check mobs are not touching nodes in group:puts_out_fire BEFORE burninating. Should fix the remaining flashing (see #3655). 2024-11-28 21:03:18 +01:00
seventeenthShulker
b976c535ae Fix flashing fire on burning mob during rain/thunder 2024-11-28 21:03:18 +01:00