teknomunk
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1ffbbd7132
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Lingering potions should not collide with liquids, change behaviors assersion loop to catch nil members
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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13bf72f107
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Convert lingering potion to vl_projectile
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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686d891bed
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Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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1fe72567d0
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Fix crash related to nil _time_in_air
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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c21352b476
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Revert entity->object for three lines
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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23e0082de5
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Fix typo _ -> .
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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49aa617517
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Add empty line
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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cdcea5191c
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Fix typo in api.md, add TODO, change entity -> object
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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956abf96c6
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Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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c3e77dd5f6
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Update mcl_util.get_double_container_neighbor_pos() to use vector.offset
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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91e362329f
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Resolve more review comments, fix crash
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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7d1046e1f4
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Resolve review comments
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2024-11-30 18:34:01 -06:00 |
|
teknomunk
|
182bb21203
|
Remove debug print
|
2024-11-30 18:34:01 -06:00 |
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teknomunk
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fbd2dcf00a
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Give arrows a maximum lifetime to prevent them from getting stuck in mid-air forever
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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dbafb892e7
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Fix documentation for raycast_collides_with_entities
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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e6705ddf56
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Add API documentation, minor API cleanup
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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9d25a92b5a
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Convert rocket to use vl_projectile API using mcl_bows:arrow as a template, remove some dead code
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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746a2f0717
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Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles
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2024-11-30 18:34:01 -06:00 |
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teknomunk
|
7a08ec2244
|
Fix crash on startup
|
2024-11-30 18:34:00 -06:00 |
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teknomunk
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f10cc31101
|
More refactoring to generalize arrow code into projectile
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2024-11-30 18:34:00 -06:00 |
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teknomunk
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d64564c4d7
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Start mcl_bows:arrow_entity refactor
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2024-11-30 18:34:00 -06:00 |
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teknomunk
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c438f7e939
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Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code
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2024-11-30 18:34:00 -06:00 |
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teknomunk
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f930c6c55c
|
Finish reworking all items in mcl_throwing
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2024-11-30 18:34:00 -06:00 |
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teknomunk
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6b7da23b86
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Add in vl_projectile, add mcl_util.match_node_to_filter
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2024-11-30 18:34:00 -06:00 |
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teknomunk
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db5395067a
|
Move node related functions to mods/CORE/mcl_util/nodes.lua
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2024-11-30 18:34:00 -06:00 |
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teknomunk
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ed0a1c4275
|
Create vl_projectile and refactor snowball and partially refactor ender pearl
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2024-11-30 18:34:00 -06:00 |
|
the-real-herowl
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8c73164d92
|
Merge pull request 'Improve mob smartness (cliffs, paths) part 1' (#4479) from kno10/VoxeLibre:leap_of_death into master
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4479
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
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2024-12-01 01:05:49 +01:00 |
|
kno10
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f14ff83737
|
mob attack tweaks
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2024-12-01 00:53:42 +01:00 |
|
kno10
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6510ea4777
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fix child == true when child = 1
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2024-12-01 00:53:42 +01:00 |
|
kno10
|
932118f10b
|
More tweaks to pathfinding
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2024-12-01 00:53:42 +01:00 |
|
kno10
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4388152650
|
Make villagers hurry for long paths and night
|
2024-12-01 00:53:42 +01:00 |
|
kno10
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5779be305c
|
avoid trivial fences, open some fence gates
|
2024-12-01 00:53:42 +01:00 |
|
kno10
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86f4d8243d
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Improve starting and end point of pathfinding.
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
f377f97348
|
pathfinding improvements
|
2024-12-01 00:53:42 +01:00 |
|
kno10
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230cd5154c
|
Improve danger avoidance code.
|
2024-12-01 00:53:42 +01:00 |
|
kno10
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54bc4f7545
|
fix and optimize Fleckenstein
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
a67938904e
|
small code cleanups
|
2024-12-01 00:53:42 +01:00 |
|
kno10
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63c83cf440
|
also cleanup mount.lua
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2024-12-01 00:53:42 +01:00 |
|
kno10
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83cec7ed23
|
some more cleanups, from code review
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
084211d87e
|
code cleanups
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
5b27cb80fe
|
movement improvements, door opening
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
e78f5cdbe9
|
further movement tweaks
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
e4deb9c7b5
|
Movement and path finding improvements.
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
77c6c34d0e
|
Mob pushing improvements
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
b91f48b419
|
add and use turn_by/turn_in_direction methods
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
5eda59dc13
|
reduce code duplication, add mob:stand()
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
8c2289686d
|
cleanups
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
67055959c6
|
fix delay=0 in combat code, tune turning parameters
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
995f1386db
|
More help getting out of water
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
1ac53b9c2a
|
More movement code cleanups.
Closes #4506 #4502
|
2024-12-01 00:53:42 +01:00 |
|