teknomunk
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5750cf76b7
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Restore tipped arrow entity registration as near copy of mcl_bows:arrow_entity
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2024-11-30 18:34:02 -06:00 |
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teknomunk
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f39925a19d
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Small optimization for calculating _allow_punch
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2024-11-30 18:34:02 -06:00 |
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teknomunk
|
118f6c3c39
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Remove unnecessary vectory copy
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2024-11-30 18:34:02 -06:00 |
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teknomunk
|
7b43f7fb15
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Make splash, lingering and othe projectiles hit players
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2024-11-30 18:34:02 -06:00 |
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teknomunk
|
d119da0116
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Stop minimum draw arrows from hitting player that shot them
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2024-11-30 18:34:02 -06:00 |
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teknomunk
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1ce6860dc8
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Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players
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2024-11-30 18:34:02 -06:00 |
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teknomunk
|
73c1c1c1ed
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Inline dir_to_pitch() and use correct formula for pitch
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2024-11-30 18:34:02 -06:00 |
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teknomunk
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18e7aacb44
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Address most of kno10's comments about mcl_utils/node.lua and a couple others, fix lingering potion sound
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2024-11-30 18:34:02 -06:00 |
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teknomunk
|
69614c95dc
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Address more review comments
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2024-11-30 18:34:01 -06:00 |
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teknomunk
|
da053c4add
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Make arrows damage players, update API documentation, fix several crashes that occurred when arrows hit a player
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2024-11-30 18:34:01 -06:00 |
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teknomunk
|
28eb68150b
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Fix picking up tipped arrows
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2024-11-30 18:34:01 -06:00 |
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teknomunk
|
51a1aa88d9
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Fix crash with splash potions of harming, make splash particles match potion color
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2024-11-30 18:34:01 -06:00 |
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teknomunk
|
6a0e0e4a11
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Fix splash potions, fix crash when projectiles hit unknown nodes
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2024-11-30 18:34:01 -06:00 |
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teknomunk
|
2a1c8e6ea0
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Remove logging in tipped_arrows, prevent crash when spawning chicks, add extra safety check in vl_projectile.collides_with_solids
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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1ffbbd7132
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Lingering potions should not collide with liquids, change behaviors assersion loop to catch nil members
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2024-11-30 18:34:01 -06:00 |
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teknomunk
|
13bf72f107
|
Convert lingering potion to vl_projectile
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2024-11-30 18:34:01 -06:00 |
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teknomunk
|
686d891bed
|
Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile
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2024-11-30 18:34:01 -06:00 |
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teknomunk
|
1fe72567d0
|
Fix crash related to nil _time_in_air
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2024-11-30 18:34:01 -06:00 |
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teknomunk
|
c21352b476
|
Revert entity->object for three lines
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2024-11-30 18:34:01 -06:00 |
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teknomunk
|
23e0082de5
|
Fix typo _ -> .
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2024-11-30 18:34:01 -06:00 |
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teknomunk
|
49aa617517
|
Add empty line
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2024-11-30 18:34:01 -06:00 |
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teknomunk
|
cdcea5191c
|
Fix typo in api.md, add TODO, change entity -> object
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2024-11-30 18:34:01 -06:00 |
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teknomunk
|
956abf96c6
|
Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support
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2024-11-30 18:34:01 -06:00 |
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teknomunk
|
c3e77dd5f6
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Update mcl_util.get_double_container_neighbor_pos() to use vector.offset
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2024-11-30 18:34:01 -06:00 |
|
teknomunk
|
91e362329f
|
Resolve more review comments, fix crash
|
2024-11-30 18:34:01 -06:00 |
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teknomunk
|
7d1046e1f4
|
Resolve review comments
|
2024-11-30 18:34:01 -06:00 |
|
teknomunk
|
182bb21203
|
Remove debug print
|
2024-11-30 18:34:01 -06:00 |
|
teknomunk
|
fbd2dcf00a
|
Give arrows a maximum lifetime to prevent them from getting stuck in mid-air forever
|
2024-11-30 18:34:01 -06:00 |
|
teknomunk
|
dbafb892e7
|
Fix documentation for raycast_collides_with_entities
|
2024-11-30 18:34:01 -06:00 |
|
teknomunk
|
e6705ddf56
|
Add API documentation, minor API cleanup
|
2024-11-30 18:34:01 -06:00 |
|
teknomunk
|
9d25a92b5a
|
Convert rocket to use vl_projectile API using mcl_bows:arrow as a template, remove some dead code
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2024-11-30 18:34:01 -06:00 |
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teknomunk
|
746a2f0717
|
Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles
|
2024-11-30 18:34:01 -06:00 |
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teknomunk
|
7a08ec2244
|
Fix crash on startup
|
2024-11-30 18:34:00 -06:00 |
|
teknomunk
|
f10cc31101
|
More refactoring to generalize arrow code into projectile
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2024-11-30 18:34:00 -06:00 |
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teknomunk
|
d64564c4d7
|
Start mcl_bows:arrow_entity refactor
|
2024-11-30 18:34:00 -06:00 |
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teknomunk
|
c438f7e939
|
Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code
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2024-11-30 18:34:00 -06:00 |
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teknomunk
|
f930c6c55c
|
Finish reworking all items in mcl_throwing
|
2024-11-30 18:34:00 -06:00 |
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teknomunk
|
6b7da23b86
|
Add in vl_projectile, add mcl_util.match_node_to_filter
|
2024-11-30 18:34:00 -06:00 |
|
teknomunk
|
db5395067a
|
Move node related functions to mods/CORE/mcl_util/nodes.lua
|
2024-11-30 18:34:00 -06:00 |
|
teknomunk
|
ed0a1c4275
|
Create vl_projectile and refactor snowball and partially refactor ender pearl
|
2024-11-30 18:34:00 -06:00 |
|
kno10
|
f14ff83737
|
mob attack tweaks
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
6510ea4777
|
fix child == true when child = 1
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
932118f10b
|
More tweaks to pathfinding
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
4388152650
|
Make villagers hurry for long paths and night
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
5779be305c
|
avoid trivial fences, open some fence gates
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
86f4d8243d
|
Improve starting and end point of pathfinding.
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
f377f97348
|
pathfinding improvements
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
230cd5154c
|
Improve danger avoidance code.
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
54bc4f7545
|
fix and optimize Fleckenstein
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
a67938904e
|
small code cleanups
|
2024-12-01 00:53:42 +01:00 |
|