kno10
6510ea4777
fix child == true when child = 1
2024-12-01 00:53:42 +01:00
kno10
932118f10b
More tweaks to pathfinding
2024-12-01 00:53:42 +01:00
kno10
4388152650
Make villagers hurry for long paths and night
2024-12-01 00:53:42 +01:00
kno10
5779be305c
avoid trivial fences, open some fence gates
2024-12-01 00:53:42 +01:00
kno10
86f4d8243d
Improve starting and end point of pathfinding.
2024-12-01 00:53:42 +01:00
kno10
f377f97348
pathfinding improvements
2024-12-01 00:53:42 +01:00
kno10
230cd5154c
Improve danger avoidance code.
2024-12-01 00:53:42 +01:00
kno10
54bc4f7545
fix and optimize Fleckenstein
2024-12-01 00:53:42 +01:00
kno10
a67938904e
small code cleanups
2024-12-01 00:53:42 +01:00
kno10
63c83cf440
also cleanup mount.lua
2024-12-01 00:53:42 +01:00
kno10
83cec7ed23
some more cleanups, from code review
2024-12-01 00:53:42 +01:00
kno10
084211d87e
code cleanups
2024-12-01 00:53:42 +01:00
kno10
5b27cb80fe
movement improvements, door opening
2024-12-01 00:53:42 +01:00
kno10
e78f5cdbe9
further movement tweaks
2024-12-01 00:53:42 +01:00
kno10
e4deb9c7b5
Movement and path finding improvements.
2024-12-01 00:53:42 +01:00
kno10
77c6c34d0e
Mob pushing improvements
2024-12-01 00:53:42 +01:00
kno10
b91f48b419
add and use turn_by/turn_in_direction methods
2024-12-01 00:53:42 +01:00
kno10
5eda59dc13
reduce code duplication, add mob:stand()
2024-12-01 00:53:42 +01:00
kno10
8c2289686d
cleanups
2024-12-01 00:53:42 +01:00
kno10
67055959c6
fix delay=0 in combat code, tune turning parameters
2024-12-01 00:53:42 +01:00
kno10
995f1386db
More help getting out of water
2024-12-01 00:53:42 +01:00
kno10
1ac53b9c2a
More movement code cleanups.
...
Closes #4506 #4502
2024-12-01 00:53:42 +01:00
kno10
114a7d2b17
More cleanup and improvements to movement code
2024-12-01 00:53:42 +01:00
kno10
33454d7545
More movement code improvements.
2024-12-01 00:53:42 +01:00
kno10
05d6a283a0
Try to reduce how much mobs fall off cliffs.
...
See #4464 and many more.
2024-12-01 00:53:41 +01:00
kno10
ef763e396c
Adjust bones, animations slightly from b3d data.
...
Initialize bones on spawn.
Note: to obatin bone values, try in Blender
"%.3f, %.3f, %.3f" % tuple((bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) * Vector((1,-1,1)))
or
"{0:.3f}, {1:.3f}, {2:.3f}".format(*(bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) @ bpy.context.object.pose.bones["head.control"].matrix * Vector((1,-1,1)))
2024-12-01 00:31:48 +01:00
kno10
c6c77766e3
Rewrite the head swivel code math
2024-12-01 00:31:48 +01:00
teknomunk
2f4e23e403
Add parenthesis for clarity, check pos before using, endermen->rovers in comment
2024-11-30 09:03:36 -06:00
teknomunk
835f97a61e
Add mcl_burning.is_affected_by_sunlight(), rework mob light/sunlight damage and burning code
2024-11-28 21:03:18 +01:00
teknomunk
42b7dc9ce8
Switch to using not mcl_burning.is_affected_by_rain()
2024-11-28 21:03:18 +01:00
seventeenthShulker
ae263a19c9
Remove unnecessary raycast from rover (and use the mcl_burning api where we can)
2024-11-28 21:03:18 +01:00
seventeenthShulker
14a0546dce
Whoopsie
2024-11-28 21:03:18 +01:00
seventeenthShulker
dc8219fe31
Check mobs are not touching nodes in group:puts_out_fire
BEFORE burninating. Should fix the remaining flashing (see #3655 ).
2024-11-28 21:03:18 +01:00
seventeenthShulker
b976c535ae
Fix flashing fire on burning mob during rain/thunder
2024-11-28 21:03:18 +01:00
teknomunk
b582afeb1f
Update documentation for Minetest rename to Luanti ( #4706 )
...
This updates the VoxeLibre documentation by replacing "Minetest" with "Luanti" and updating links.
Done:
* Update "Minetest" in documentation and comments to "Luanti"
* Update links to forums, ContentDB and Luanti project web page
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4706
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-11-28 20:55:48 +01:00
kno10
b540e6c77b
Improve head swivel code ( #4622 )
...
* Utilize the minetest 5.9.0 API that uses radians not degree.
* Simplify computations to make this more efficient, in particular by querying and updating the bone position less frequently.
* Resolves minetest warning `Deprecated call to set_bone_position, use set_bone_override instead` in this location, but other uses remain.
* `mcl_util.set_bone_position` not modified, because it redundantly compares to the previous rotation once more.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4622
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-11-10 02:41:55 +01:00
kno10
e293cbe631
Better handling of touching_ground for bouncing on beds ( #4689 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4689
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-10-27 14:03:50 +01:00
teknomunk
614518c6cd
Revert minetest.add_entity() -> mcl_mobs.spawn() from #4445 ( #4679 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4679
Reviewed-by: kno10 <kno10@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-10-08 15:34:30 +02:00
kno10
253a06fa08
Fix mob egg double-spawns ( #4657 )
...
If you spawn a mob clicking on a wall, two mobs will be spawned.
To reproduce: face a stack of stones, with a spawn egg click on the side of a stone. It does not happen when you click the top of a node, because spawning below fails and only the second one succeeds.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4657
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
2024-09-30 19:21:40 +02:00
kno10
dcfd31d17a
Avoid random jumps when standing due to gravity (fewer villagers on the roofs) ( #4547 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4547
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-30 11:22:31 +02:00
teknomunk
0b62c827aa
Remove has_room debug data
2024-09-16 13:32:06 +02:00
teknomunk
626bdd13d8
Change several places where mobs are created to use mcl_mobs.spawn() instead of minetest.add_entity()
2024-09-16 13:32:06 +02:00
teknomunk
31a3788ce1
Address review comments
2024-09-16 13:32:06 +02:00
teknomunk
6c50e0a82b
Fix volume used for room check during spawn, make mcl_mobs.spawn check for room before adding entity, change iron golems and mob spawners to use mcl_mobs.spawn
2024-09-16 13:32:06 +02:00
teknomunk
8ef08128b1
Add short circuit if sub-node space check isn't possible:
2024-09-16 13:32:06 +02:00
teknomunk
15efd00a29
Replace second call to minetest.find_nodes_in_area with checking top layer for matching nodes, change p2 calculation to use ceil(value) - 1, fix dx*dy*dz calculation
2024-09-16 13:32:06 +02:00
teknomunk
fa3df0d8c6
Add check for presence of minetest.get_node_boxes before attempting sub-node space checks
2024-09-16 13:32:06 +02:00
teknomunk
4d58f63485
Implement partial node spawning check
2024-09-16 13:32:06 +02:00
teknomunk
fa09b65010
Add most of the code for sub-node accurate spawning volume check (needs a function to calculate bounding box height of nodes)
2024-09-16 13:32:06 +02:00
teknomunk
d8d39ffd52
Add spawnbox parameter that overrides collision box for spawn volume checks
2024-09-16 13:32:06 +02:00