rootyjr
046bca1080
implemented ability to detect when seen / break eye contact and aggressive response / implemented teleport to avoid arrows. / implemented teleport to avoid rain. / implemented teleport to chase. / added enderman particles. / drew particles 1 through 5 / added rain damage. / fixed the grass_with_dirt issue.
2020-06-08 00:51:48 -05:00
Wuzzy
625e45ec92
Version 0.66.1
0.66.1
2020-06-07 21:34:18 +02:00
Wuzzy
e14fe15d26
Add is_ground_content=false to all liquids
2020-06-07 21:32:55 +02:00
Wuzzy
6a6e294c19
Fix blast not removing chorus plant
2020-06-07 21:31:52 +02:00
Elias Åström
455f490b4e
Remove TNT node when it is ignited by an explosion
...
After 6f12adcb TNT nodes would not be removed when ignited by
explosions, this fixes that.
2020-06-07 20:44:17 +02:00
Wuzzy
af6d5cac54
Version 0.66.0
0.66.0
2020-06-06 17:00:18 +02:00
Wuzzy
6f12adcb03
Fix broken blast handling for chest/shulkerbox
2020-06-06 16:57:19 +02:00
Wuzzy
83055d18e2
Mark paintings as WIP
2020-06-06 16:22:07 +02:00
Wuzzy
505f853e54
Fix bucket not being able to pick up liquids
2020-06-06 16:16:39 +02:00
Wuzzy
2d6e0a99af
Check more nodes for falling after explosion
2020-06-04 23:43:17 +02:00
Wuzzy
56d49e08b8
Delay before calling get_connected_players
2020-06-04 16:36:53 +02:00
Wuzzy
28710bb819
Add label to observer ABM
2020-06-04 16:04:46 +02:00
Wuzzy
546ee09e6f
Check for falling after explosion
2020-06-04 14:17:04 +02:00
Wuzzy
2f9e5d302e
Fix explosion API not calling on_[con|de]struct
2020-06-04 14:02:18 +02:00
Wuzzy
a08152d8fb
Localize some variables in mcl_core
2020-06-03 20:19:27 +02:00
Wuzzy
5dab09c874
Merge branch 'master' of https://git.minetest.land/Wuzzy/MineClone2
2020-06-03 19:57:42 +02:00
Wuzzy
15f2960e34
Remove legacy village schematic
2020-06-03 19:57:04 +02:00
Wuzzy
a25f7652f6
New desert temple schematic
2020-06-03 19:30:29 +02:00
Elias Åström
13b941fdbf
Merge branch 'treecheck'
2020-06-02 20:13:30 +02:00
Wuzzy
828473c205
Remove useless playerphysics file
2020-06-02 15:51:50 +02:00
Wuzzy
3f4be2a0f2
Explain commit access rules in CONTRIBUTING.md
2020-05-30 20:57:54 +02:00
Wuzzy
6df7bb21d8
Fix license link/name contradiction in README
2020-05-30 20:39:46 +02:00
Wuzzy
f184c84241
Fix flowlib README header
2020-05-30 20:17:04 +02:00
Wuzzy
9edd0cc6e6
Add individual mod credits into README
2020-05-30 20:16:58 +02:00
Wuzzy
1521fd6994
Move project overall license to GNU GPLv3
...
(while keeping individual mod licenses intact)
2020-05-30 19:34:36 +02:00
Wuzzy
02540a5193
Blaze powder is no fuel
2020-05-29 02:50:14 +02:00
Wuzzy
f6ccf1fe41
Mark brewing stuff as WIP
2020-05-29 02:49:39 +02:00
Wuzzy
d3872b713c
Add bzoss to credits for brewing stand
2020-05-29 02:36:15 +02:00
Wuzzy
ffb67966bc
Remove dead code in mcl_brewing
2020-05-29 02:28:44 +02:00
Wuzzy
014f15b643
Clean up mcl_brewing file formats
2020-05-29 02:27:55 +02:00
Wuzzy
f759699d34
Merge https://git.minetest.land/bzoss/MineClone2_brewing_stand into bzoss_brew
2020-05-29 02:15:00 +02:00
bzoss
bcdb37800d
Shift to table lookup for brewing combinations. Fix issue with brewing only if all slots filled.
2020-05-27 21:15:46 -04:00
bzoss
861aedbfa3
Updated potion offering - moved alchemy matrix to mcl_potions
2020-05-27 18:36:10 -04:00
bzoss
2ad28f1fac
Update with sounds, and turn on some potion items.
2020-05-26 21:16:52 -04:00
bzoss
36ce478361
Comment some broken bits.
2020-05-26 21:07:07 -04:00
bzoss
c9ff19d02a
Some small doc string updates.
2020-05-26 18:15:50 -04:00
bzoss
cae4940e70
Updated a few simple potions. TODO: Stop fuel burn once the potion is complete.
2020-05-26 18:10:20 -04:00
bzoss
b5b0020997
Laid the framework to brew potions...TODO make it actually swap for the potion.
2020-05-25 15:31:35 -04:00
bzoss
0df8bb94f9
Remove "active" stand node definition
2020-05-25 09:29:23 -04:00
bzoss
190eb32ac2
Update brew timer...will reset if any bottle is changed
2020-05-25 09:28:23 -04:00
bzoss
5c4cc99621
Fixed for burning only blaze powder.
2020-05-25 09:08:37 -04:00
bzoss
4eb1bf05d3
Updated Formspec background. Established initial brewing timer framework.
2020-05-23 16:39:55 -04:00
Elias Åström
2e79f1f0ed
Check if there is room for tree to grow
...
Previously tree saplings would grow regardless of the blocks above it.
This could be abused to destroy bedrock and other nodes.
To solve this, checks are added for nodes around the trees. The volume
checked depends on the tree type. The volume for each tree has been set
so reject trees where branches would grow into other nodes. Some nodes
types like torches, plants and wood are ignored in the checks.
Saplings in a 2x2 formation will grow into normal trees if there is no
room for a huge tree. Oak trees has separate checks for balloon oak
trees and normal oak trees, if there is no room for a balloon oak, it
becomes a normal oak tree.
2020-05-23 19:37:02 +02:00
Wuzzy
d2cacf285d
Paintings: Tweak selectionboxes
2020-05-21 04:45:54 +02:00
Wuzzy
3bd160f414
Check protection when placing painting
2020-05-21 04:22:10 +02:00
Wuzzy
f0d511bd4a
Paintings: Move closer to wall
2020-05-21 02:16:12 +02:00
Wuzzy
95b3b4a172
Add empty smoke_puff.png
2020-05-21 01:54:55 +02:00
Wuzzy
bfd2f0ebc7
Add paintings
2020-05-21 01:51:52 +02:00
Wuzzy
d1d7c026e1
Buckets are no longer liquids_pointable
2020-05-20 21:59:37 +02:00
bzoss
228fc4b6ea
Updated node to add bottles. TODO: Update node for bottle placement.
2020-05-19 17:31:07 -04:00