Commit Graph

11087 Commits

Author SHA1 Message Date
teknomunk
5750cf76b7 Restore tipped arrow entity registration as near copy of mcl_bows:arrow_entity 2024-11-30 18:34:02 -06:00
teknomunk
f39925a19d Small optimization for calculating _allow_punch 2024-11-30 18:34:02 -06:00
teknomunk
118f6c3c39 Remove unnecessary vectory copy 2024-11-30 18:34:02 -06:00
teknomunk
7b43f7fb15 Make splash, lingering and othe projectiles hit players 2024-11-30 18:34:02 -06:00
teknomunk
d119da0116 Stop minimum draw arrows from hitting player that shot them 2024-11-30 18:34:02 -06:00
teknomunk
1ce6860dc8 Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players 2024-11-30 18:34:02 -06:00
teknomunk
73c1c1c1ed Inline dir_to_pitch() and use correct formula for pitch 2024-11-30 18:34:02 -06:00
teknomunk
18e7aacb44 Address most of kno10's comments about mcl_utils/node.lua and a couple others, fix lingering potion sound 2024-11-30 18:34:02 -06:00
teknomunk
69614c95dc Address more review comments 2024-11-30 18:34:01 -06:00
teknomunk
da053c4add Make arrows damage players, update API documentation, fix several crashes that occurred when arrows hit a player 2024-11-30 18:34:01 -06:00
teknomunk
28eb68150b Fix picking up tipped arrows 2024-11-30 18:34:01 -06:00
teknomunk
51a1aa88d9 Fix crash with splash potions of harming, make splash particles match potion color 2024-11-30 18:34:01 -06:00
teknomunk
6a0e0e4a11 Fix splash potions, fix crash when projectiles hit unknown nodes 2024-11-30 18:34:01 -06:00
teknomunk
2a1c8e6ea0 Remove logging in tipped_arrows, prevent crash when spawning chicks, add extra safety check in vl_projectile.collides_with_solids 2024-11-30 18:34:01 -06:00
teknomunk
1ffbbd7132 Lingering potions should not collide with liquids, change behaviors assersion loop to catch nil members 2024-11-30 18:34:01 -06:00
teknomunk
13bf72f107 Convert lingering potion to vl_projectile 2024-11-30 18:34:01 -06:00
teknomunk
686d891bed Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile 2024-11-30 18:34:01 -06:00
teknomunk
1fe72567d0 Fix crash related to nil _time_in_air 2024-11-30 18:34:01 -06:00
teknomunk
c21352b476 Revert entity->object for three lines 2024-11-30 18:34:01 -06:00
teknomunk
23e0082de5 Fix typo _ -> . 2024-11-30 18:34:01 -06:00
teknomunk
49aa617517 Add empty line 2024-11-30 18:34:01 -06:00
teknomunk
cdcea5191c Fix typo in api.md, add TODO, change entity -> object 2024-11-30 18:34:01 -06:00
teknomunk
956abf96c6 Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support 2024-11-30 18:34:01 -06:00
teknomunk
c3e77dd5f6 Update mcl_util.get_double_container_neighbor_pos() to use vector.offset 2024-11-30 18:34:01 -06:00
teknomunk
91e362329f Resolve more review comments, fix crash 2024-11-30 18:34:01 -06:00
teknomunk
7d1046e1f4 Resolve review comments 2024-11-30 18:34:01 -06:00
teknomunk
182bb21203 Remove debug print 2024-11-30 18:34:01 -06:00
teknomunk
fbd2dcf00a Give arrows a maximum lifetime to prevent them from getting stuck in mid-air forever 2024-11-30 18:34:01 -06:00
teknomunk
dbafb892e7 Fix documentation for raycast_collides_with_entities 2024-11-30 18:34:01 -06:00
teknomunk
e6705ddf56 Add API documentation, minor API cleanup 2024-11-30 18:34:01 -06:00
teknomunk
9d25a92b5a Convert rocket to use vl_projectile API using mcl_bows:arrow as a template, remove some dead code 2024-11-30 18:34:01 -06:00
teknomunk
746a2f0717 Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles 2024-11-30 18:34:01 -06:00
teknomunk
7a08ec2244 Fix crash on startup 2024-11-30 18:34:00 -06:00
teknomunk
f10cc31101 More refactoring to generalize arrow code into projectile 2024-11-30 18:34:00 -06:00
teknomunk
d64564c4d7 Start mcl_bows:arrow_entity refactor 2024-11-30 18:34:00 -06:00
teknomunk
c438f7e939 Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code 2024-11-30 18:34:00 -06:00
teknomunk
f930c6c55c Finish reworking all items in mcl_throwing 2024-11-30 18:34:00 -06:00
teknomunk
6b7da23b86 Add in vl_projectile, add mcl_util.match_node_to_filter 2024-11-30 18:34:00 -06:00
teknomunk
db5395067a Move node related functions to mods/CORE/mcl_util/nodes.lua 2024-11-30 18:34:00 -06:00
teknomunk
ed0a1c4275 Create vl_projectile and refactor snowball and partially refactor ender pearl 2024-11-30 18:34:00 -06:00
kno10
f14ff83737 mob attack tweaks 2024-12-01 00:53:42 +01:00
kno10
6510ea4777 fix child == true when child = 1 2024-12-01 00:53:42 +01:00
kno10
932118f10b More tweaks to pathfinding 2024-12-01 00:53:42 +01:00
kno10
4388152650 Make villagers hurry for long paths and night 2024-12-01 00:53:42 +01:00
kno10
5779be305c avoid trivial fences, open some fence gates 2024-12-01 00:53:42 +01:00
kno10
86f4d8243d Improve starting and end point of pathfinding. 2024-12-01 00:53:42 +01:00
kno10
f377f97348 pathfinding improvements 2024-12-01 00:53:42 +01:00
kno10
230cd5154c Improve danger avoidance code. 2024-12-01 00:53:42 +01:00
kno10
54bc4f7545 fix and optimize Fleckenstein 2024-12-01 00:53:42 +01:00
kno10
a67938904e small code cleanups 2024-12-01 00:53:42 +01:00
kno10
63c83cf440 also cleanup mount.lua 2024-12-01 00:53:42 +01:00
kno10
83cec7ed23 some more cleanups, from code review 2024-12-01 00:53:42 +01:00
kno10
084211d87e code cleanups 2024-12-01 00:53:42 +01:00
kno10
5b27cb80fe movement improvements, door opening 2024-12-01 00:53:42 +01:00
kno10
e78f5cdbe9 further movement tweaks 2024-12-01 00:53:42 +01:00
kno10
e4deb9c7b5 Movement and path finding improvements. 2024-12-01 00:53:42 +01:00
kno10
77c6c34d0e Mob pushing improvements 2024-12-01 00:53:42 +01:00
kno10
b91f48b419 add and use turn_by/turn_in_direction methods 2024-12-01 00:53:42 +01:00
kno10
5eda59dc13 reduce code duplication, add mob:stand() 2024-12-01 00:53:42 +01:00
kno10
8c2289686d cleanups 2024-12-01 00:53:42 +01:00
kno10
67055959c6 fix delay=0 in combat code, tune turning parameters 2024-12-01 00:53:42 +01:00
kno10
995f1386db More help getting out of water 2024-12-01 00:53:42 +01:00
kno10
1ac53b9c2a More movement code cleanups.
Closes #4506 #4502
2024-12-01 00:53:42 +01:00
kno10
114a7d2b17 More cleanup and improvements to movement code 2024-12-01 00:53:42 +01:00
kno10
33454d7545 More movement code improvements. 2024-12-01 00:53:42 +01:00
kno10
05d6a283a0 Try to reduce how much mobs fall off cliffs.
See #4464 and many more.
2024-12-01 00:53:41 +01:00
kno10
ef763e396c Adjust bones, animations slightly from b3d data.
Initialize bones on spawn.

Note: to obatin bone values, try in Blender

"%.3f, %.3f, %.3f" % tuple((bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) * Vector((1,-1,1)))

or

"{0:.3f}, {1:.3f}, {2:.3f}".format(*(bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) @ bpy.context.object.pose.bones["head.control"].matrix * Vector((1,-1,1)))
2024-12-01 00:31:48 +01:00
kno10
c6c77766e3 Rewrite the head swivel code math 2024-12-01 00:31:48 +01:00
teknomunk
2f4e23e403 Add parenthesis for clarity, check pos before using, endermen->rovers in comment 2024-11-30 09:03:36 -06:00
teknomunk
835f97a61e Add mcl_burning.is_affected_by_sunlight(), rework mob light/sunlight damage and burning code 2024-11-28 21:03:18 +01:00
teknomunk
42b7dc9ce8 Switch to using not mcl_burning.is_affected_by_rain() 2024-11-28 21:03:18 +01:00
teknomunk
a643424726 Specify rain damage for rovers 2024-11-28 21:03:18 +01:00
seventeenthShulker
ae263a19c9 Remove unnecessary raycast from rover (and use the mcl_burning api where we can) 2024-11-28 21:03:18 +01:00
seventeenthShulker
14a0546dce Whoopsie 2024-11-28 21:03:18 +01:00
seventeenthShulker
dc8219fe31 Check mobs are not touching nodes in group:puts_out_fire BEFORE burninating. Should fix the remaining flashing (see #3655). 2024-11-28 21:03:18 +01:00
seventeenthShulker
387b6941a9 Change burning API to check whether weather is actually happening (e.g. hot biomes) 2024-11-28 21:03:18 +01:00
seventeenthShulker
b976c535ae Fix flashing fire on burning mob during rain/thunder 2024-11-28 21:03:18 +01:00
seventeenthShulker
ad21b3ecc3 Rovers now take damage and teleport away when it is thundering.
And fix somewhere else that ignored thunder.
2024-11-28 21:03:18 +01:00
teknomunk
b582afeb1f Update documentation for Minetest rename to Luanti (#4706)
This updates the VoxeLibre documentation by replacing "Minetest" with "Luanti" and updating links.

Done:
* Update "Minetest" in documentation and comments to "Luanti"
* Update links to forums, ContentDB and Luanti project web page

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4706
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-11-28 20:55:48 +01:00
marro
4dc5d0939c Whitespace fix in translation (#4701)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4701
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: marro <marronclement0403@gmail.com>
Co-committed-by: marro <marronclement0403@gmail.com>
2024-11-11 03:49:43 +01:00
grorp
88c3c4558b Fix for VoxeLibre 2024-11-10 15:14:56 +01:00
grorp
3954acdfb7 Creative inventory: padding[-0.015,-0.015] on mobile
- less wasted screen space
- matches old layout
2024-11-10 15:14:56 +01:00
grorp
02b354f54a Avoid tab buttons going off-screen with high scaling values 2024-11-10 15:14:56 +01:00
grorp
cb624fe1d9 Creative inventory: Make the whole tab button clickable
Previously, only the tab icon was clickable. Clicking next to the icon would
just close the inventory.
The icon is still kept clickable too since that gives a nicer press animation.
I didn't end up using image_button because that resulted in a different image
size and position, even with the exact same coordinates.
2024-11-10 15:14:56 +01:00
grorp
bd9ab16762 Add touch_interaction to (cross)bow and spyglass 2024-11-10 15:14:56 +01:00
kno10
fb3c85e289 Improve stalker textures (#4674)
- don't change back to default texture when falling, but rather keep the previous texture
- use a colorized default texture for gaps in the texture

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4674
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-11-10 12:02:20 +01:00
kno10
f6f5481f30 Attempt to fix chest minecarts, at least for 5.9 (#4684)
Not using the `RecheckCartHack` on >5.9 seems to help with #4670 - not tested on older minetest; chest minecarts might still be empty there when the block is unloaded in the meantime. For <5.9, maybe it helps to decrease the time interval, 3 seconds seems to fairly long.

This also makes the minecarts random: 40% minecart, 40% chest minecart, 20% tnt minecart.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4684
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-11-10 11:41:19 +01:00
teknomunk
a46833eaa4 Fix alias 2024-11-09 20:30:35 -06:00
teknomunk
3514fe211f Implement more bonemeal mod shim, update bonemeal dependencies 2024-11-09 20:30:35 -06:00
teknomunk
94d9e4c881 Address review comments 2024-11-09 20:30:35 -06:00
teknomunk
6b1aa43238 Only show particles if bone meal is consumed, don't continue testing positions if bonemeal was used on the first check position 2024-11-09 20:30:35 -06:00
teknomunk
cfdef2435a Show particles regardless of success 2024-11-09 20:30:35 -06:00
teknomunk
49c8ae2fa0 Quick patch to get cherry saplings growing pending inclusing of a proper tree API 2024-11-09 20:30:33 -06:00
teknomunk
6ada1a3477 Remove check with mcl_core.check_vines_supported for twisted and crimson vines 2024-11-09 20:24:02 -06:00
teknomunk
189a2c62ad Address review comments on mcl_util.trace_nodes 2024-11-09 20:24:02 -06:00
teknomunk
981cddddd4 Add growth limits to crimson/twisting vines 2024-11-09 20:24:02 -06:00
teknomunk
66b5a369f1 Add mcl_util.trace_node(), rewrite bamboo growth code to fix bone meal growth 2024-11-09 20:24:02 -06:00
teknomunk
4eda77acd1 Prevent bonemealing grass from making flowers and also bonemealing the block above the grass 2024-11-09 20:24:02 -06:00
teknomunk
afc270195a Fix crash when bonemealing weaping and twisting vines, fix weaping vine growth 2024-11-09 20:24:02 -06:00
teknomunk
8f53074b58 Reorder functions to prevent crash 2024-11-09 20:24:02 -06:00