teknomunk
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3d4e849d21
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Implement mcl_util.remove_entity() and convert projectile code to use it
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2024-11-30 18:42:13 -06:00 |
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teknomunk
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0f432e22be
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Fix condition on node collision for mob projectiles
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2024-11-30 18:42:13 -06:00 |
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teknomunk
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e6fcb2b72d
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Correct damage for mob projectiles
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2024-11-30 18:42:12 -06:00 |
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teknomunk
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02c2a47e71
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Move arrow self-collision grace logic to vl_projectile then apply to mob projectiles and splash and linger potions, allow entity luaentity to be passed to mcl_util.get_entity_id()
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2024-11-30 18:42:12 -06:00 |
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teknomunk
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5185c043bb
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Replace _puncher with _owner, rework projectile code to make _owner a string, copy mcl_util.gen_uuid() from minecart branch, add mcl_util.get_entity_id(), fix crash
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2024-11-30 18:42:12 -06:00 |
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the-real-herowl
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7546ceeeca
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Fixed abnormal skull rotation
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2024-11-30 18:42:12 -06:00 |
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the-real-herowl
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30f4846192
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Fixed wither skulls
- wither skulls now hit players again
- wither skulls (strong version) don't cause a crash anymore
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2024-11-30 18:42:12 -06:00 |
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teknomunk
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6d2e55001c
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Prevent dereferencing nil in wither.lua, fix minor typo in debug statement
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2024-11-30 18:42:12 -06:00 |
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teknomunk
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9d500282b9
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Stop wither from shooting itself
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2024-11-30 18:42:12 -06:00 |
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teknomunk
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35d89c63b8
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Fix unintentional collision box change
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2024-11-30 18:42:12 -06:00 |
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teknomunk
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fc14373962
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Fix luacheck findings for this PR: remove unused variables, remove overwritten value, add missing dependencies, fix undefined variable usage
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2024-11-30 18:42:12 -06:00 |
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teknomunk
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176a387f3a
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Prevent projectiles from crashing server when removed when it punched something (wither skull hitting the wither will cause this), mark wither skull with _removed = true when death timer removes it
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2024-11-30 18:42:12 -06:00 |
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teknomunk
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4be671057f
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Allow mob projectiles to hit their owner after 2 seconds (used by ghast fireball)
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2024-11-30 18:42:12 -06:00 |
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teknomunk
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a0ab127c2a
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Remove redundant check
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2024-11-30 18:42:12 -06:00 |
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teknomunk
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abf1a7531f
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Correct behavior when ignore_gravity flag is true, fix mob projectile velocity calculation, add missing entity_def lookup
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2024-11-30 18:42:05 -06:00 |
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teknomunk
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89639b30c7
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Convert mcl_mobs.register_arrow() to use vl_projectile, tested only with shulker bullet so far
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2024-11-30 18:41:03 -06:00 |
|
kno10
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f14ff83737
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mob attack tweaks
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2024-12-01 00:53:42 +01:00 |
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kno10
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6510ea4777
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fix child == true when child = 1
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2024-12-01 00:53:42 +01:00 |
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kno10
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932118f10b
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More tweaks to pathfinding
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2024-12-01 00:53:42 +01:00 |
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kno10
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4388152650
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Make villagers hurry for long paths and night
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2024-12-01 00:53:42 +01:00 |
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kno10
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5779be305c
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avoid trivial fences, open some fence gates
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2024-12-01 00:53:42 +01:00 |
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kno10
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86f4d8243d
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Improve starting and end point of pathfinding.
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2024-12-01 00:53:42 +01:00 |
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kno10
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f377f97348
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pathfinding improvements
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2024-12-01 00:53:42 +01:00 |
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kno10
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230cd5154c
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Improve danger avoidance code.
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2024-12-01 00:53:42 +01:00 |
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kno10
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54bc4f7545
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fix and optimize Fleckenstein
|
2024-12-01 00:53:42 +01:00 |
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kno10
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a67938904e
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small code cleanups
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2024-12-01 00:53:42 +01:00 |
|
kno10
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63c83cf440
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also cleanup mount.lua
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2024-12-01 00:53:42 +01:00 |
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kno10
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83cec7ed23
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some more cleanups, from code review
|
2024-12-01 00:53:42 +01:00 |
|
kno10
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084211d87e
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code cleanups
|
2024-12-01 00:53:42 +01:00 |
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kno10
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5b27cb80fe
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movement improvements, door opening
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2024-12-01 00:53:42 +01:00 |
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kno10
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e78f5cdbe9
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further movement tweaks
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2024-12-01 00:53:42 +01:00 |
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kno10
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e4deb9c7b5
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Movement and path finding improvements.
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2024-12-01 00:53:42 +01:00 |
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kno10
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77c6c34d0e
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Mob pushing improvements
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2024-12-01 00:53:42 +01:00 |
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kno10
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b91f48b419
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add and use turn_by/turn_in_direction methods
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2024-12-01 00:53:42 +01:00 |
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kno10
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5eda59dc13
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reduce code duplication, add mob:stand()
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2024-12-01 00:53:42 +01:00 |
|
kno10
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8c2289686d
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cleanups
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2024-12-01 00:53:42 +01:00 |
|
kno10
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67055959c6
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fix delay=0 in combat code, tune turning parameters
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2024-12-01 00:53:42 +01:00 |
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kno10
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995f1386db
|
More help getting out of water
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2024-12-01 00:53:42 +01:00 |
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kno10
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1ac53b9c2a
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More movement code cleanups.
Closes #4506 #4502
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2024-12-01 00:53:42 +01:00 |
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kno10
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114a7d2b17
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More cleanup and improvements to movement code
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2024-12-01 00:53:42 +01:00 |
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kno10
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33454d7545
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More movement code improvements.
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2024-12-01 00:53:42 +01:00 |
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kno10
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05d6a283a0
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Try to reduce how much mobs fall off cliffs.
See #4464 and many more.
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2024-12-01 00:53:41 +01:00 |
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kno10
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ef763e396c
|
Adjust bones, animations slightly from b3d data.
Initialize bones on spawn.
Note: to obatin bone values, try in Blender
"%.3f, %.3f, %.3f" % tuple((bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) * Vector((1,-1,1)))
or
"{0:.3f}, {1:.3f}, {2:.3f}".format(*(bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) @ bpy.context.object.pose.bones["head.control"].matrix * Vector((1,-1,1)))
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2024-12-01 00:31:48 +01:00 |
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kno10
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c6c77766e3
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Rewrite the head swivel code math
|
2024-12-01 00:31:48 +01:00 |
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teknomunk
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2f4e23e403
|
Add parenthesis for clarity, check pos before using, endermen->rovers in comment
|
2024-11-30 09:03:36 -06:00 |
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teknomunk
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835f97a61e
|
Add mcl_burning.is_affected_by_sunlight(), rework mob light/sunlight damage and burning code
|
2024-11-28 21:03:18 +01:00 |
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teknomunk
|
42b7dc9ce8
|
Switch to using not mcl_burning.is_affected_by_rain()
|
2024-11-28 21:03:18 +01:00 |
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teknomunk
|
a643424726
|
Specify rain damage for rovers
|
2024-11-28 21:03:18 +01:00 |
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seventeenthShulker
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ae263a19c9
|
Remove unnecessary raycast from rover (and use the mcl_burning api where we can)
|
2024-11-28 21:03:18 +01:00 |
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seventeenthShulker
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14a0546dce
|
Whoopsie
|
2024-11-28 21:03:18 +01:00 |
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