Commit Graph

11515 Commits

Author SHA1 Message Date
kno10
aa2aed26ac reorg terrain features with biomes 2025-01-08 15:15:07 +01:00
kno10
10a130be33 more new structures 2025-01-08 15:15:06 +01:00
kno10
3493ae48ab tweak structure parameters 2025-01-08 15:15:06 +01:00
kno10
92a23debe2 do not use voxelmanip anymore, seems to be smoother without 2025-01-08 15:15:06 +01:00
kno10
c9238c6510 vl_terraforming: add non-vm version 2025-01-08 15:15:06 +01:00
kno10
700c6127c3 Add cherry grove biome, based on MCLA.
Textures from pixel perfection, optimized with zopfipng. C.f., voxelibre#3463 voxelibre#4113
2025-01-08 15:15:06 +01:00
kno10
bf7cf90718 Register only one decoration per grass color for tallgrass. 2025-01-08 15:15:06 +01:00
kno10
9d24bd24d4 polishing 2025-01-08 15:15:06 +01:00
kno10
4fbc7b4a57 template specialization for param2 2025-01-08 15:15:06 +01:00
kno10
d3ed4e014c Split biomes into separate files. 2025-01-08 15:15:06 +01:00
kno10
803aeebfa3 igloo less slope, more snow, more rare 2025-01-08 15:15:06 +01:00
kno10
66ba4568cc better paths, better village layouts 2025-01-08 15:15:06 +01:00
kno10
5817e190ad improve shipwrecks
reduce frequency, trim schematics, disable foundations again
2025-01-08 15:15:06 +01:00
kno10
f9dfeeaf85 more structures, more to discover. 2025-01-08 15:15:06 +01:00
kno10
20c8de64c8 hollow fallen trees 2025-01-08 15:15:06 +01:00
kno10
afae27dc0b add command /emerge 512 to emerge an area 2025-01-08 15:15:06 +01:00
kno10
b8b3ff7f70 improvements to mineshaft cart variety + /locate 2025-01-08 15:15:05 +01:00
kno10
24ffd409d1 use swap_node instead of set_node in mapgen, tweaks to end 2025-01-08 15:15:05 +01:00
kno10
54b0af71c4 eliminate the static_pos kludge except for strongholds for now 2025-01-08 15:15:05 +01:00
kno10
0f7ff0328f cleanups and fixes 2025-01-08 15:15:05 +01:00
kno10
9a8538e529 fix village biome adaption for cherry forests 2025-01-08 15:15:05 +01:00
kno10
70117789b4 height difference for villages 2025-01-08 15:15:05 +01:00
kno10
ad1631d63f clean up villages code, add biome farming support 2025-01-08 15:15:05 +01:00
kno10
d9faf98ca1 More fixes, make shulkers spawn on the floor. 2025-01-08 15:15:05 +01:00
kno10
6876a3b93f fix, and add small end city from MCLA 2025-01-08 15:15:05 +01:00
kno10
b95c9be86f disable foliage 'fixes' that cause multi-colored trees 2025-01-08 15:15:05 +01:00
kno10
9ddadae155 code restructuring and cleanups 2025-01-08 15:15:05 +01:00
kno10
76246e2117 Huge update of new terraforming, structures, and village code 2025-01-08 15:15:05 +01:00
kno10
9996f9d19d Big rewrite of structure spawning using voxel manipulators 2025-01-08 15:15:05 +01:00
kno10
f89018a3b7 fix bamboo biomes, add new schematic 2025-01-08 15:15:04 +01:00
kno10
f1b7cccc1f allow generating towns on mapblocks emerged with previous versions that did not become full settlements yet 2025-01-08 15:15:04 +01:00
kno10
00542c0f0b fixes and parameter tuning 2025-01-08 15:15:04 +01:00
kno10
bfd1e0e4e5 more voxelmanipulator, more MCLA 2025-01-08 15:15:04 +01:00
kno10
6372a0327a finetuning 2025-01-08 15:15:04 +01:00
kno10
c4356fd5e6 add MCLA schematics 2025-01-08 15:15:04 +01:00
kno10
2ec440132a Big villages overhaul 2025-01-08 15:15:04 +01:00
kno10
ad6a3792f3 Unnecessary use of mcl_util.get_node 2025-01-08 15:15:04 +01:00
kno10
e4df46312f Avoid multiple ruined portals in the same chunk
This reduces the fill rate from 38 to 1 spawn attempts, and to counter this effect increases the chunk probability by a factor of 40.

This should yield roughly the same amount of portals, but never produce two in the same map generation chunk. Before, they would frequently cluster. (Although out of the 38 attempts, apparently only 0-3 are usually successful).
2025-01-08 15:15:04 +01:00
kno10
2f457d9c32 Drop non-persistent tracking of generated chunks. (#4834)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4834
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2025-01-08 04:51:21 +01:00
kno10
11ff8b319d Use mcl_util function in mcl_flowers (#4833)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4833
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2025-01-08 02:22:06 +01:00
teknomunk
a9f50e68af Cleanup 2025-01-07 16:18:09 +01:00
teknomunk
dccb07d36f Remove log dump 2025-01-07 16:18:09 +01:00
teknomunk
e8b9346026 Make blocks breakable when not passing in node definition to mcl_autogroup.group_compatibility() 2025-01-07 16:18:09 +01:00
teknomunk
5257e7bc80 Address review comments 2025-01-07 16:18:09 +01:00
teknomunk
b6164ab6e6 Fix spelling 2025-01-07 16:18:09 +01:00
teknomunk
517024f9c1 Finish adding backticks to documentation, switch from indestructable to unbreakable and make nodes with either group indestructable 2025-01-07 16:18:09 +01:00
teknomunk
e7978fc515 Move documentation to correct location, add backticks to existing mcl_autogroups documentation 2025-01-07 16:18:09 +01:00
teknomunk
28b5e00e37 Add API documentation, change ndef to node_def to match documentation, change log message according to review comment 2025-01-07 16:18:09 +01:00
teknomunk
b5a05857eb Add conversion for nodes that shears act on 2025-01-07 16:18:09 +01:00
teknomunk
d7995d81bb Fix indestructable blocks provided by mods 2025-01-07 16:18:09 +01:00