teknomunk
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abf1a7531f
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Correct behavior when ignore_gravity flag is true, fix mob projectile velocity calculation, add missing entity_def lookup
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2024-11-30 18:42:05 -06:00 |
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teknomunk
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89639b30c7
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Convert mcl_mobs.register_arrow() to use vl_projectile, tested only with shulker bullet so far
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2024-11-30 18:41:03 -06:00 |
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teknomunk
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7b43f7fb15
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Make splash, lingering and othe projectiles hit players
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2024-11-30 18:34:02 -06:00 |
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teknomunk
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d119da0116
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Stop minimum draw arrows from hitting player that shot them
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2024-11-30 18:34:02 -06:00 |
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teknomunk
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1ce6860dc8
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Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players
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2024-11-30 18:34:02 -06:00 |
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teknomunk
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73c1c1c1ed
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Inline dir_to_pitch() and use correct formula for pitch
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2024-11-30 18:34:02 -06:00 |
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teknomunk
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69614c95dc
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Address more review comments
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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da053c4add
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Make arrows damage players, update API documentation, fix several crashes that occurred when arrows hit a player
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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6a0e0e4a11
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Fix splash potions, fix crash when projectiles hit unknown nodes
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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2a1c8e6ea0
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Remove logging in tipped_arrows, prevent crash when spawning chicks, add extra safety check in vl_projectile.collides_with_solids
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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1ffbbd7132
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Lingering potions should not collide with liquids, change behaviors assersion loop to catch nil members
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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686d891bed
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Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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c21352b476
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Revert entity->object for three lines
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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23e0082de5
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Fix typo _ -> .
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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cdcea5191c
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Fix typo in api.md, add TODO, change entity -> object
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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956abf96c6
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Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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91e362329f
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Resolve more review comments, fix crash
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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dbafb892e7
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Fix documentation for raycast_collides_with_entities
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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e6705ddf56
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Add API documentation, minor API cleanup
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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746a2f0717
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Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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7a08ec2244
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Fix crash on startup
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2024-11-30 18:34:00 -06:00 |
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teknomunk
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f10cc31101
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More refactoring to generalize arrow code into projectile
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2024-11-30 18:34:00 -06:00 |
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teknomunk
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d64564c4d7
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Start mcl_bows:arrow_entity refactor
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2024-11-30 18:34:00 -06:00 |
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teknomunk
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c438f7e939
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Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code
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2024-11-30 18:34:00 -06:00 |
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teknomunk
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f930c6c55c
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Finish reworking all items in mcl_throwing
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2024-11-30 18:34:00 -06:00 |
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teknomunk
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6b7da23b86
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Add in vl_projectile, add mcl_util.match_node_to_filter
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2024-11-30 18:34:00 -06:00 |
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