teknomunk
ea60af3dcd
Remove debug print
2024-12-01 16:41:06 +01:00
teknomunk
756ac8f27a
Give arrows a maximum lifetime to prevent them from getting stuck in mid-air forever
2024-12-01 16:41:06 +01:00
teknomunk
9a3fcaf984
Fix documentation for raycast_collides_with_entities
2024-12-01 16:41:06 +01:00
teknomunk
58ddb91e03
Add API documentation, minor API cleanup
2024-12-01 16:41:06 +01:00
teknomunk
f1883a81b0
Convert rocket to use vl_projectile API using mcl_bows:arrow as a template, remove some dead code
2024-12-01 16:41:06 +01:00
teknomunk
a2d69f377b
Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles
2024-12-01 16:41:06 +01:00
teknomunk
8fdf29d321
Fix crash on startup
2024-12-01 16:41:06 +01:00
teknomunk
dc6444172d
More refactoring to generalize arrow code into projectile
2024-12-01 16:41:06 +01:00
teknomunk
eabfe441e4
Start mcl_bows:arrow_entity refactor
2024-12-01 16:41:06 +01:00
teknomunk
1adcd65491
Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code
2024-12-01 16:41:06 +01:00
teknomunk
0d86d4e0a1
Finish reworking all items in mcl_throwing
2024-12-01 16:41:06 +01:00
teknomunk
8a08e3b4bb
Add in vl_projectile, add mcl_util.match_node_to_filter
2024-12-01 16:41:06 +01:00
teknomunk
28ebcebfd4
Move node related functions to mods/CORE/mcl_util/nodes.lua
2024-12-01 16:41:06 +01:00
teknomunk
b720f1f0c1
Create vl_projectile and refactor snowball and partially refactor ender pearl
2024-12-01 16:41:06 +01:00
THE-NERD2
a399182375
Fix elytra enchantability and allow Unbreaking to be applied ( #4708 )
...
Putting elytra into an enchanting table no longer causes any enchantments to appear in the formspec. Also, it should now be possible to use an anvil to add unbreaking.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4708
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: THE-NERD2 <pdp9729@gmail.com>
Co-committed-by: THE-NERD2 <pdp9729@gmail.com>
2024-12-01 15:38:51 +01:00
THE-NERD2
da44995528
Fix upside-down corner stair placement ( #4709 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4709
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: THE-NERD2 <pdp9729@gmail.com>
Co-committed-by: THE-NERD2 <pdp9729@gmail.com>
2024-12-01 15:27:30 +01:00
kno10
f14ff83737
mob attack tweaks
2024-12-01 00:53:42 +01:00
kno10
6510ea4777
fix child == true when child = 1
2024-12-01 00:53:42 +01:00
kno10
932118f10b
More tweaks to pathfinding
2024-12-01 00:53:42 +01:00
kno10
4388152650
Make villagers hurry for long paths and night
2024-12-01 00:53:42 +01:00
kno10
5779be305c
avoid trivial fences, open some fence gates
2024-12-01 00:53:42 +01:00
kno10
86f4d8243d
Improve starting and end point of pathfinding.
2024-12-01 00:53:42 +01:00
kno10
f377f97348
pathfinding improvements
2024-12-01 00:53:42 +01:00
kno10
230cd5154c
Improve danger avoidance code.
2024-12-01 00:53:42 +01:00
kno10
54bc4f7545
fix and optimize Fleckenstein
2024-12-01 00:53:42 +01:00
kno10
a67938904e
small code cleanups
2024-12-01 00:53:42 +01:00
kno10
63c83cf440
also cleanup mount.lua
2024-12-01 00:53:42 +01:00
kno10
83cec7ed23
some more cleanups, from code review
2024-12-01 00:53:42 +01:00
kno10
084211d87e
code cleanups
2024-12-01 00:53:42 +01:00
kno10
5b27cb80fe
movement improvements, door opening
2024-12-01 00:53:42 +01:00
kno10
e78f5cdbe9
further movement tweaks
2024-12-01 00:53:42 +01:00
kno10
e4deb9c7b5
Movement and path finding improvements.
2024-12-01 00:53:42 +01:00
kno10
77c6c34d0e
Mob pushing improvements
2024-12-01 00:53:42 +01:00
kno10
b91f48b419
add and use turn_by/turn_in_direction methods
2024-12-01 00:53:42 +01:00
kno10
5eda59dc13
reduce code duplication, add mob:stand()
2024-12-01 00:53:42 +01:00
kno10
8c2289686d
cleanups
2024-12-01 00:53:42 +01:00
kno10
67055959c6
fix delay=0 in combat code, tune turning parameters
2024-12-01 00:53:42 +01:00
kno10
995f1386db
More help getting out of water
2024-12-01 00:53:42 +01:00
kno10
1ac53b9c2a
More movement code cleanups.
...
Closes #4506 #4502
2024-12-01 00:53:42 +01:00
kno10
114a7d2b17
More cleanup and improvements to movement code
2024-12-01 00:53:42 +01:00
kno10
33454d7545
More movement code improvements.
2024-12-01 00:53:42 +01:00
kno10
05d6a283a0
Try to reduce how much mobs fall off cliffs.
...
See #4464 and many more.
2024-12-01 00:53:41 +01:00
kno10
ef763e396c
Adjust bones, animations slightly from b3d data.
...
Initialize bones on spawn.
Note: to obatin bone values, try in Blender
"%.3f, %.3f, %.3f" % tuple((bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) * Vector((1,-1,1)))
or
"{0:.3f}, {1:.3f}, {2:.3f}".format(*(bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) @ bpy.context.object.pose.bones["head.control"].matrix * Vector((1,-1,1)))
2024-12-01 00:31:48 +01:00
kno10
c6c77766e3
Rewrite the head swivel code math
2024-12-01 00:31:48 +01:00
teknomunk
2f4e23e403
Add parenthesis for clarity, check pos before using, endermen->rovers in comment
2024-11-30 09:03:36 -06:00
teknomunk
835f97a61e
Add mcl_burning.is_affected_by_sunlight(), rework mob light/sunlight damage and burning code
2024-11-28 21:03:18 +01:00
teknomunk
42b7dc9ce8
Switch to using not mcl_burning.is_affected_by_rain()
2024-11-28 21:03:18 +01:00
teknomunk
a643424726
Specify rain damage for rovers
2024-11-28 21:03:18 +01:00
seventeenthShulker
ae263a19c9
Remove unnecessary raycast from rover (and use the mcl_burning api where we can)
2024-11-28 21:03:18 +01:00
seventeenthShulker
14a0546dce
Whoopsie
2024-11-28 21:03:18 +01:00