Wuzzy
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f392e23719
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Implement staticdata for arrow entities
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2018-05-08 17:16:11 +02:00 |
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Wuzzy
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4339c80fd8
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Make arrows stick in solid nodes propery, trigger wooden buttons
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2018-05-08 14:35:15 +02:00 |
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Wuzzy
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af0025debc
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Wooden buttons stay pushed by arrow
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2018-05-08 13:46:39 +02:00 |
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Wuzzy
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467018128a
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Merge branch 'master' into stuck_arrow
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2018-05-08 13:08:04 +02:00 |
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Wuzzy
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b95dbaf3d7
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Add game description and screenshot
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2018-05-08 03:56:45 +02:00 |
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Wuzzy
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83829ec358
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Hide a couple of very incomplete items in Creative
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2018-05-08 01:40:31 +02:00 |
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Wuzzy
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64f7e0a076
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Fix active buttons staying on after restart
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2018-05-08 00:48:07 +02:00 |
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Wuzzy
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47d067d9ec
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Make arrow stuck when they hit solid node (WIP)
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2018-05-08 00:38:00 +02:00 |
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Wuzzy
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fb8c5300cd
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Slow down arrows in liquids
This is a rought first implementation, very basic.
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2018-05-08 00:10:20 +02:00 |
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Wuzzy
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32f612469f
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Re-colorize bow entity textures
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2018-05-07 23:30:20 +02:00 |
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Wuzzy
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39e34b8f4e
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Fix charged bows being placable in itemframes
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2018-05-07 23:22:54 +02:00 |
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Wuzzy
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62ed722088
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Update bow texture paths in conversion table
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2018-05-07 23:14:56 +02:00 |
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Wuzzy
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4be5f89829
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Move bow/arrow logic into new mod mcl_bows
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2018-05-07 23:10:49 +02:00 |
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Wuzzy
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e55a1a6211
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Play sound when hitting other player with arrow
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2018-05-07 22:23:15 +02:00 |
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Wuzzy
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254a12b8af
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Use sneak speed when using bow
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2018-05-07 20:37:45 +02:00 |
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Wuzzy
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fc9b57950f
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Slow player down when using bow
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2018-05-07 20:31:40 +02:00 |
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Wuzzy
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2c4eae353c
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Use mcl_playerphysics to handle player physics
This fixes some issues with speed overrides and gets rid of ugly workarounds.
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2018-05-07 20:10:53 +02:00 |
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Wuzzy
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da03b6af6a
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Add playerphysics framework
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2018-05-07 19:56:48 +02:00 |
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Wuzzy
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7a208e3cd8
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Drop charging bows as uncharged bow
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2018-05-07 17:59:53 +02:00 |
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Wuzzy
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adc86232ee
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Also reset charging bows after shoot
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2018-05-07 17:46:52 +02:00 |
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Wuzzy
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9a5f4e41cb
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Bow: Fix broken bow charging when switching bows during charge
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2018-05-07 17:43:39 +02:00 |
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Wuzzy
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b19b1f5a2d
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Rewrite bow/arrow help texts
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2018-05-07 17:06:00 +02:00 |
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Wuzzy
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db755036c3
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Just some sanity checks for bow charging
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2018-05-07 16:45:12 +02:00 |
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Wuzzy
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88ef857fb4
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Increase arrow damage smooth dmg/speed increase
Currently using linear increase.
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2018-05-07 16:25:46 +02:00 |
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Wuzzy
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90363edd59
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Charge bow faster and with higher time precision
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2018-05-07 15:53:16 +02:00 |
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Wuzzy
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72d4940bf2
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Remove unused code in mcl_throwing
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2018-05-07 15:39:08 +02:00 |
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Wuzzy
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3f5079d2b9
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Update mcl_throwing license
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2018-05-07 15:34:16 +02:00 |
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Wuzzy
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33bdad095b
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Refactor bow code in mcl_throwing
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2018-05-07 15:29:17 +02:00 |
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Wuzzy
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b477d35cdc
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Implement smooth bow charging, based on [bows]
[bows] mod by Arcelmi:
https://github.com/Arcelmi/minetest-bows
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2018-05-07 15:25:41 +02:00 |
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Wuzzy
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9b47ec2797
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Add controls mod by arcelmi
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2018-05-07 14:52:53 +02:00 |
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Wuzzy
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531e620c0f
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Version 0.36.3
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2018-04-12 13:57:28 +02:00 |
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Wuzzy
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9376edeeda
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Re-add nametags which were removed accidentally
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2018-03-31 21:58:52 +02:00 |
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Wuzzy
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11be72e635
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Disable mob health display
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2018-03-31 03:54:55 +02:00 |
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Wuzzy
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8060928237
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Fix some creeper issues
- Fix fuse sound sometimes not playing
- Timer = 1.5s
- Distance behaviour like in MC
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2018-03-31 03:53:11 +02:00 |
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Wuzzy
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d6228145c6
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Fix random mob teleportations once and for all!
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2018-03-31 00:21:55 +02:00 |
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Wuzzy
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7be5914463
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Update Mobs Redo
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2018-03-31 00:18:40 +02:00 |
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Wuzzy
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bcc87ded12
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Version 0.36.2
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2018-03-27 15:09:20 +02:00 |
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Wuzzy
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2606c264b9
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Update doc modpack (1.2.2)
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2018-03-27 15:08:31 +02:00 |
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Wuzzy
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ed63c32f07
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Rename “subgame” to “game” in mcl_doc_basics
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2018-03-25 22:28:41 +02:00 |
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Wuzzy
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318415307c
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Update mobs_mc
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2018-03-25 22:27:06 +02:00 |
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Wuzzy
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bb6f2f7770
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Rename “subgame” to “game” (partial fix)
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2018-03-25 22:20:32 +02:00 |
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Wuzzy
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7821a69226
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Make saplings break when pushed by piston
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2018-03-13 02:47:54 +01:00 |
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Bu-Gee
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d2f01c68f5
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Pistons: When pushing a dropper node, dig it
Instead of calling handle_node_drops, etc.
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2018-03-13 02:46:21 +01:00 |
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Wuzzy
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e19271398d
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Make pumpkins and melons opaque again
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2018-03-13 02:38:57 +01:00 |
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Yukitty
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d73651424c
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Updated TNT fuse particles.
Fixed quirky integer math.random which was clearly intended to be floating point.
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2018-03-12 00:05:43 +01:00 |
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Wuzzy
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33aa193289
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Version 0.36.1
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2018-03-05 14:36:35 +01:00 |
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Wuzzy
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1fa141d972
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Custom node drops now ignore Creative Mode
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2018-03-05 13:35:14 +01:00 |
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Bu-Gee
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3ae8119498
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Fix crash when pushing pumpkin by piston
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2018-03-05 12:53:16 +01:00 |
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Wuzzy
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34333c6b54
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Add prismarine and prismarine brick stairs/slabs
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2018-02-18 00:50:09 +01:00 |
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Wuzzy
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91cc3a2bd1
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Version 0.36.0
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2018-02-05 20:30:00 +01:00 |
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