teknomunk
960476bb24
Convert flying bobber to vl_projectile, modify mcl_throwing.register_throwable_object() to check for _vl_projectile field
2024-12-25 11:52:24 +01:00
teknomunk
b339d5f13f
Remove redundant check
2024-12-25 11:52:24 +01:00
teknomunk
2864e8fa30
Correct behavior when ignore_gravity flag is true, fix mob projectile velocity calculation, add missing entity_def lookup
2024-12-25 11:52:24 +01:00
teknomunk
b4e6417b92
Convert mcl_mobs.register_arrow() to use vl_projectile, tested only with shulker bullet so far
2024-12-25 11:52:24 +01:00
teknomunk
f7ded5f690
Restore tipped arrow entity registration as near copy of mcl_bows:arrow_entity
2024-12-25 11:52:24 +01:00
teknomunk
4c36870776
Small optimization for calculating _allow_punch
2024-12-25 11:52:24 +01:00
teknomunk
6829b0d2da
Remove unnecessary vectory copy
2024-12-25 11:52:24 +01:00
teknomunk
48937b3083
Make splash, lingering and othe projectiles hit players
2024-12-25 11:52:24 +01:00
teknomunk
dbbc53173c
Stop minimum draw arrows from hitting player that shot them
2024-12-25 11:52:24 +01:00
teknomunk
3b7fb6613e
Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players
2024-12-25 11:52:24 +01:00
teknomunk
dd5ef7312c
Inline dir_to_pitch() and use correct formula for pitch
2024-12-25 11:52:24 +01:00
teknomunk
4e3e8aafc8
Address most of kno10's comments about mcl_utils/node.lua and a couple others, fix lingering potion sound
2024-12-25 11:52:24 +01:00
teknomunk
d71d9f5bf2
Address more review comments
2024-12-25 11:52:24 +01:00
teknomunk
c4df080af5
Make arrows damage players, update API documentation, fix several crashes that occurred when arrows hit a player
2024-12-25 11:52:24 +01:00
teknomunk
d18cc8ff52
Fix picking up tipped arrows
2024-12-25 11:52:24 +01:00
teknomunk
7ea0db135a
Fix crash with splash potions of harming, make splash particles match potion color
2024-12-25 11:52:24 +01:00
teknomunk
fa390b5752
Fix splash potions, fix crash when projectiles hit unknown nodes
2024-12-25 11:52:24 +01:00
teknomunk
ebdc5a5914
Remove logging in tipped_arrows, prevent crash when spawning chicks, add extra safety check in vl_projectile.collides_with_solids
2024-12-25 11:52:24 +01:00
teknomunk
9a877cf7b0
Lingering potions should not collide with liquids, change behaviors assersion loop to catch nil members
2024-12-25 11:52:24 +01:00
teknomunk
238df8aebc
Convert lingering potion to vl_projectile
2024-12-25 11:52:24 +01:00
teknomunk
5474e31a8f
Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile
2024-12-25 11:52:24 +01:00
teknomunk
dd2c6638f6
Fix crash related to nil _time_in_air
2024-12-25 11:52:24 +01:00
teknomunk
a6cb215720
Revert entity->object for three lines
2024-12-25 11:52:24 +01:00
teknomunk
2f2df5f89d
Fix typo _ -> .
2024-12-25 11:52:24 +01:00
teknomunk
e120e267c2
Add empty line
2024-12-25 11:52:24 +01:00
teknomunk
6893a4e8b6
Fix typo in api.md, add TODO, change entity -> object
2024-12-25 11:52:24 +01:00
teknomunk
5ced87dc26
Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support
2024-12-25 11:52:24 +01:00
teknomunk
276a277488
Update mcl_util.get_double_container_neighbor_pos() to use vector.offset
2024-12-25 11:52:24 +01:00
teknomunk
fdfefd2af8
Resolve more review comments, fix crash
2024-12-25 11:52:24 +01:00
teknomunk
17a25a39ef
Resolve review comments
2024-12-25 11:52:24 +01:00
teknomunk
b4b83782e8
Remove debug print
2024-12-25 11:52:24 +01:00
teknomunk
4dec7e1ce5
Give arrows a maximum lifetime to prevent them from getting stuck in mid-air forever
2024-12-25 11:52:24 +01:00
teknomunk
20e228bcac
Fix documentation for raycast_collides_with_entities
2024-12-25 11:52:24 +01:00
teknomunk
def9d26ca3
Add API documentation, minor API cleanup
2024-12-25 11:52:24 +01:00
teknomunk
7317981134
Convert rocket to use vl_projectile API using mcl_bows:arrow as a template, remove some dead code
2024-12-25 11:52:24 +01:00
teknomunk
0516b69f68
Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles
2024-12-25 11:52:24 +01:00
teknomunk
3273202531
Fix crash on startup
2024-12-25 11:52:24 +01:00
teknomunk
caf09cc7d3
More refactoring to generalize arrow code into projectile
2024-12-25 11:52:24 +01:00
teknomunk
34b9fe88e5
Start mcl_bows:arrow_entity refactor
2024-12-25 11:52:24 +01:00
teknomunk
7ad30c0f4f
Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code
2024-12-25 11:52:24 +01:00
teknomunk
2d75a21c10
Finish reworking all items in mcl_throwing
2024-12-25 11:52:24 +01:00
teknomunk
eeaa36e60b
Add in vl_projectile, add mcl_util.match_node_to_filter
2024-12-25 11:52:24 +01:00
teknomunk
7648dd58b8
Move node related functions to mods/CORE/mcl_util/nodes.lua
2024-12-25 11:52:24 +01:00
teknomunk
ace1643872
Create vl_projectile and refactor snowball and partially refactor ender pearl
2024-12-25 11:52:24 +01:00
the-real-herowl
52ccfa9365
Make mending mend unbreaking items more ( #4752 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4752
2024-12-24 23:09:18 +01:00
kno10
e96bec0ad0
Fix strider spawning ( #4747 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4747
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-23 13:48:18 +01:00
kno10
2fb04076f8
fix inconsistent capitalization of Tropical fish
2024-12-19 08:47:40 +01:00
kno10
6f12e173aa
Improve extraction of strings, for banner colors and villagers
2024-12-19 08:47:40 +01:00
kno10
bf0109a606
fix translation string extraction for mcl_beds
2024-12-19 08:47:40 +01:00
kno10
0e4bd9028d
fix translation string extraction for shields
2024-12-18 21:38:39 +01:00
kno10
2c58e5c898
fix translation support for deepslate
2024-12-18 21:38:39 +01:00
kno10
d954088d95
improve translation strings
2024-12-18 21:38:39 +01:00
kno10
979105efbf
German translation updates
2024-12-18 21:30:19 +01:00
kno10
227eacacb9
improve translation strings
2024-12-18 18:42:25 +01:00
kno10
c73baa3886
German translation updates
2024-12-18 18:42:25 +01:00
kno10
3048083239
Fix prismarine_brick
in user-facing strings ( #4742 )
...
Replace `prismarine_brick` with `Prismarine Brick` in user-facing strings
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4742
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-18 08:35:30 +01:00
kno10
38dd086d2e
make screwdriver available in creative mode, too ( #4743 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4743
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-18 08:34:49 +01:00
kno10
306f10b3b8
Update translations to follow string changes
2024-12-16 01:16:32 +01:00
kno10
62ac7fd4b9
fix some typos
2024-12-16 01:16:32 +01:00
kno10
3ecda2e70d
auto-update translation files
2024-12-16 01:16:32 +01:00
kno10
f9d331e0de
Update German translations
2024-12-16 01:16:32 +01:00
ethan
4db34098d9
Contributed simplified Chinese translations
2024-12-16 01:16:32 +01:00
Bloodaxe
7856f97f8e
Added all my localization files for Norwegian Bokmål
2024-12-16 01:16:32 +01:00
Bloodaxe
277a5d5857
Added mobs_mc.nb.tr
2024-12-16 01:16:32 +01:00
0ldude
6e3a5b53b1
tr mods/CORE & mods/ENTITIES to it [typo]
2024-12-16 01:16:32 +01:00
0ldude
3fd1b9d96f
tr mods/CORE & mods/ENTITIES to it
2024-12-16 01:16:32 +01:00
kno10
f160c65792
Incorporate feedback from PR
2024-12-16 01:16:32 +01:00
Peter Hartauer
88580d53b6
Initial Commit with translations
2024-12-16 01:16:32 +01:00
kno10
972185907f
Better map colors (+ tools) ( #4697 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4697
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-07 16:42:51 +01:00
Mikita Wiśniewski
dec332c822
Treat negative enchantment levels as invalid ( #4735 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4735
Reviewed-by: kno10 <kno10@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-12-07 15:31:06 +01:00
Mikita Wiśniewski
e42a863d92
Fix crash on mobs spawning in <5.9 ( #4737 )
...
This patches a copypaste blunder made in ef763e396c
.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4737
Reviewed-by: kno10 <kno10@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-12-07 14:58:17 +01:00
kno10
28e028aa65
add missing 'local' ( #4733 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4733
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-06 22:20:14 +01:00
villager8472
c6c5de7335
Fixed hoglins never dropping leather. ( #4736 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4736
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: villager8472 <gecko15x@gmx.de>
Co-committed-by: villager8472 <gecko15x@gmx.de>
2024-12-06 20:26:40 +01:00
kno10
38561d2a5d
Enable craft guide button for furnaces ( #4732 )
...
Seems to work, could not identify the problem from 2020.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4732
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-05 20:05:32 +01:00
kno10
a55293d893
Some optimizations for mapgen ( #4566 )
...
Some savings due to, e.g., `area:iter`, and some unnecessary code removal / code simplifications
Some additional logging for getting more precise timings.
Not very spectacular, but also not invasive. The slow parts seem to be data transfer to/from the voxelmanip, lighting/water updates and the ore generation in nether, so not much in lua code.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4566
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-04 19:52:44 +01:00
payton
6247c9eeb9
Fix enchanting table experience requirement in creative mode ( #4705 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4705
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: payton <pdp9729@gmail.com>
Co-committed-by: payton <pdp9729@gmail.com>
2024-12-03 16:59:46 +01:00
AFCMS
8e908870f9
Use get
instead of get_string
2024-12-03 15:04:03 +01:00
AFCMS
bd1e50b007
Save default value
2024-12-03 14:57:31 +01:00
AFCMS
1e7f065134
Fix mcl_gamemode.get_gamemode
2024-12-03 14:52:26 +01:00
THE-NERD2
a399182375
Fix elytra enchantability and allow Unbreaking to be applied ( #4708 )
...
Putting elytra into an enchanting table no longer causes any enchantments to appear in the formspec. Also, it should now be possible to use an anvil to add unbreaking.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4708
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: THE-NERD2 <pdp9729@gmail.com>
Co-committed-by: THE-NERD2 <pdp9729@gmail.com>
2024-12-01 15:38:51 +01:00
THE-NERD2
da44995528
Fix upside-down corner stair placement ( #4709 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4709
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: THE-NERD2 <pdp9729@gmail.com>
Co-committed-by: THE-NERD2 <pdp9729@gmail.com>
2024-12-01 15:27:30 +01:00
kno10
f14ff83737
mob attack tweaks
2024-12-01 00:53:42 +01:00
kno10
6510ea4777
fix child == true when child = 1
2024-12-01 00:53:42 +01:00
kno10
932118f10b
More tweaks to pathfinding
2024-12-01 00:53:42 +01:00
kno10
4388152650
Make villagers hurry for long paths and night
2024-12-01 00:53:42 +01:00
kno10
5779be305c
avoid trivial fences, open some fence gates
2024-12-01 00:53:42 +01:00
kno10
86f4d8243d
Improve starting and end point of pathfinding.
2024-12-01 00:53:42 +01:00
kno10
f377f97348
pathfinding improvements
2024-12-01 00:53:42 +01:00
kno10
230cd5154c
Improve danger avoidance code.
2024-12-01 00:53:42 +01:00
kno10
54bc4f7545
fix and optimize Fleckenstein
2024-12-01 00:53:42 +01:00
kno10
a67938904e
small code cleanups
2024-12-01 00:53:42 +01:00
kno10
63c83cf440
also cleanup mount.lua
2024-12-01 00:53:42 +01:00
kno10
83cec7ed23
some more cleanups, from code review
2024-12-01 00:53:42 +01:00
kno10
084211d87e
code cleanups
2024-12-01 00:53:42 +01:00
kno10
5b27cb80fe
movement improvements, door opening
2024-12-01 00:53:42 +01:00
kno10
e78f5cdbe9
further movement tweaks
2024-12-01 00:53:42 +01:00
kno10
e4deb9c7b5
Movement and path finding improvements.
2024-12-01 00:53:42 +01:00
kno10
77c6c34d0e
Mob pushing improvements
2024-12-01 00:53:42 +01:00
kno10
b91f48b419
add and use turn_by/turn_in_direction methods
2024-12-01 00:53:42 +01:00
kno10
5eda59dc13
reduce code duplication, add mob:stand()
2024-12-01 00:53:42 +01:00
kno10
8c2289686d
cleanups
2024-12-01 00:53:42 +01:00
kno10
67055959c6
fix delay=0 in combat code, tune turning parameters
2024-12-01 00:53:42 +01:00
kno10
995f1386db
More help getting out of water
2024-12-01 00:53:42 +01:00
kno10
1ac53b9c2a
More movement code cleanups.
...
Closes #4506 #4502
2024-12-01 00:53:42 +01:00
kno10
114a7d2b17
More cleanup and improvements to movement code
2024-12-01 00:53:42 +01:00
kno10
33454d7545
More movement code improvements.
2024-12-01 00:53:42 +01:00
kno10
05d6a283a0
Try to reduce how much mobs fall off cliffs.
...
See #4464 and many more.
2024-12-01 00:53:41 +01:00
kno10
ef763e396c
Adjust bones, animations slightly from b3d data.
...
Initialize bones on spawn.
Note: to obatin bone values, try in Blender
"%.3f, %.3f, %.3f" % tuple((bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) * Vector((1,-1,1)))
or
"{0:.3f}, {1:.3f}, {2:.3f}".format(*(bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) @ bpy.context.object.pose.bones["head.control"].matrix * Vector((1,-1,1)))
2024-12-01 00:31:48 +01:00
kno10
c6c77766e3
Rewrite the head swivel code math
2024-12-01 00:31:48 +01:00
teknomunk
2f4e23e403
Add parenthesis for clarity, check pos before using, endermen->rovers in comment
2024-11-30 09:03:36 -06:00
teknomunk
835f97a61e
Add mcl_burning.is_affected_by_sunlight(), rework mob light/sunlight damage and burning code
2024-11-28 21:03:18 +01:00
teknomunk
42b7dc9ce8
Switch to using not mcl_burning.is_affected_by_rain()
2024-11-28 21:03:18 +01:00
teknomunk
a643424726
Specify rain damage for rovers
2024-11-28 21:03:18 +01:00
seventeenthShulker
ae263a19c9
Remove unnecessary raycast from rover (and use the mcl_burning api where we can)
2024-11-28 21:03:18 +01:00
seventeenthShulker
14a0546dce
Whoopsie
2024-11-28 21:03:18 +01:00
seventeenthShulker
dc8219fe31
Check mobs are not touching nodes in group:puts_out_fire
BEFORE burninating. Should fix the remaining flashing (see #3655 ).
2024-11-28 21:03:18 +01:00
seventeenthShulker
387b6941a9
Change burning API to check whether weather is actually happening (e.g. hot biomes)
2024-11-28 21:03:18 +01:00
seventeenthShulker
b976c535ae
Fix flashing fire on burning mob during rain/thunder
2024-11-28 21:03:18 +01:00
seventeenthShulker
ad21b3ecc3
Rovers now take damage and teleport away when it is thundering.
...
And fix somewhere else that ignored thunder.
2024-11-28 21:03:18 +01:00
teknomunk
b582afeb1f
Update documentation for Minetest rename to Luanti ( #4706 )
...
This updates the VoxeLibre documentation by replacing "Minetest" with "Luanti" and updating links.
Done:
* Update "Minetest" in documentation and comments to "Luanti"
* Update links to forums, ContentDB and Luanti project web page
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4706
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-11-28 20:55:48 +01:00
marro
4dc5d0939c
Whitespace fix in translation ( #4701 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4701
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: marro <marronclement0403@gmail.com>
Co-committed-by: marro <marronclement0403@gmail.com>
2024-11-11 03:49:43 +01:00
grorp
88c3c4558b
Fix for VoxeLibre
2024-11-10 15:14:56 +01:00
grorp
3954acdfb7
Creative inventory: padding[-0.015,-0.015] on mobile
...
- less wasted screen space
- matches old layout
2024-11-10 15:14:56 +01:00
grorp
02b354f54a
Avoid tab buttons going off-screen with high scaling values
2024-11-10 15:14:56 +01:00
grorp
cb624fe1d9
Creative inventory: Make the whole tab button clickable
...
Previously, only the tab icon was clickable. Clicking next to the icon would
just close the inventory.
The icon is still kept clickable too since that gives a nicer press animation.
I didn't end up using image_button because that resulted in a different image
size and position, even with the exact same coordinates.
2024-11-10 15:14:56 +01:00
grorp
bd9ab16762
Add touch_interaction to (cross)bow and spyglass
2024-11-10 15:14:56 +01:00
kno10
fb3c85e289
Improve stalker textures ( #4674 )
...
- don't change back to default texture when falling, but rather keep the previous texture
- use a colorized default texture for gaps in the texture
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4674
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-11-10 12:02:20 +01:00
kno10
f6f5481f30
Attempt to fix chest minecarts, at least for 5.9 ( #4684 )
...
Not using the `RecheckCartHack` on >5.9 seems to help with #4670 - not tested on older minetest; chest minecarts might still be empty there when the block is unloaded in the meantime. For <5.9, maybe it helps to decrease the time interval, 3 seconds seems to fairly long.
This also makes the minecarts random: 40% minecart, 40% chest minecart, 20% tnt minecart.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4684
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-11-10 11:41:19 +01:00
teknomunk
a46833eaa4
Fix alias
2024-11-09 20:30:35 -06:00
teknomunk
3514fe211f
Implement more bonemeal mod shim, update bonemeal dependencies
2024-11-09 20:30:35 -06:00
teknomunk
94d9e4c881
Address review comments
2024-11-09 20:30:35 -06:00
teknomunk
6b1aa43238
Only show particles if bone meal is consumed, don't continue testing positions if bonemeal was used on the first check position
2024-11-09 20:30:35 -06:00
teknomunk
cfdef2435a
Show particles regardless of success
2024-11-09 20:30:35 -06:00
teknomunk
49c8ae2fa0
Quick patch to get cherry saplings growing pending inclusing of a proper tree API
2024-11-09 20:30:33 -06:00
teknomunk
6ada1a3477
Remove check with mcl_core.check_vines_supported for twisted and crimson vines
2024-11-09 20:24:02 -06:00
teknomunk
189a2c62ad
Address review comments on mcl_util.trace_nodes
2024-11-09 20:24:02 -06:00
teknomunk
981cddddd4
Add growth limits to crimson/twisting vines
2024-11-09 20:24:02 -06:00
teknomunk
66b5a369f1
Add mcl_util.trace_node(), rewrite bamboo growth code to fix bone meal growth
2024-11-09 20:24:02 -06:00
teknomunk
4eda77acd1
Prevent bonemealing grass from making flowers and also bonemealing the block above the grass
2024-11-09 20:24:02 -06:00
teknomunk
afc270195a
Fix crash when bonemealing weaping and twisting vines, fix weaping vine growth
2024-11-09 20:24:02 -06:00
teknomunk
8f53074b58
Reorder functions to prevent crash
2024-11-09 20:24:02 -06:00
teknomunk
70e8ba9a89
Remove TODO pending future discussions, revert timer change in composter code
2024-11-09 20:24:02 -06:00
teknomunk
6741c5a809
Make composter_progress_chance local, as it is not used anywhere except in mcl_composters
2024-11-09 20:24:02 -06:00
teknomunk
d09791db7b
Fix typo that prevented bone mealing pumpkin plants
2024-11-09 20:24:02 -06:00
teknomunk
354160e9e6
Check both above and below in pointed_thing for bonemealing (and pass thru the position as .under), make crimson vines and twisting vines compostable by rightclicking on the composter
2024-11-09 20:24:02 -06:00
teknomunk
cf1325d466
Fix crash at one more spot
2024-11-09 20:24:02 -06:00
teknomunk
7112369917
Fix crashes when using bonemeal on nether nodes
2024-11-09 20:24:02 -06:00
teknomunk
e6e13bdc67
Change _mcl_on_bonemealing to _on_bone_meal, update API.md to reflect this
2024-11-09 20:24:02 -06:00
teknomunk
42d37210c5
Fix mods/ITEMS/mcl_composters/locale/mcl_composters.ru.tr
2024-11-09 20:24:02 -06:00
teknomunk
c3a33ea2c2
Update mod authors, remove a TODO
2024-11-09 20:24:02 -06:00