MineClone2/mods/CORE/flowlib/API.md
Mikita Wiśniewski 19d662dee4 Fix some typos in the API documentation (#4630)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4630
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-09-12 18:13:52 +02:00

1.3 KiB

flowlib

Simple flow functions.

flowlib.is_touching(realpos, nodepos, radius)

Return true if a sphere of radius at realpos collide with node at nodepos.

  • realpos: position
  • nodepos: position
  • radius: number

flowlib.is_water(pos)

Return true if node at pos is water, false otherwise.

  • pos: position

flowlib.node_is_water(node)

Return true if node is water, false otherwise.

  • node: node

flowlib.is_lava(pos)

Return true if node at pos is lava, false otherwise.

  • pos: position

flowlib.node_is_lava(node)

Return true if node is lava, false otherwise.

  • node: node

flowlib.is_liquid(pos)

Return true if node at pos is liquid, false otherwise.

  • pos: position

flowlib.node_is_liquid(node)

Return true if node is liquid, false otherwise.

  • node: node

flowlib.quick_flow(pos, node)

Return direction where the water is flowing (to be use to push mobs, items...).

  • pos: position
  • node: node

flowlib.move_centre(pos, realpos, node, radius)

Return the pos of the nearest not water block near from pos in a sphere of radius at realpos. WARNING: This function is never used in VL, use at your own risk. The informations described here may be wrong.

  • pos: position
  • realpos: position, position of the entity
  • node: node
  • radius: number