MineClone2/mods/MAPGEN/mcl_structures
kno10 e4df46312f Avoid multiple ruined portals in the same chunk
This reduces the fill rate from 38 to 1 spawn attempts, and to counter this effect increases the chunk probability by a factor of 40.

This should yield roughly the same amount of portals, but never produce two in the same map generation chunk. Before, they would frequently cluster. (Although out of the 38 attempts, apparently only 0-3 are usually successful).
2025-01-08 15:15:04 +01:00
..
locale rerun mod_translation_updater 2025-01-03 11:56:04 +01:00
schematics Update Woodland Outpost Schematic 2022-12-19 01:03:53 +00:00
api.lua move structures code from mcl_mapgen_core to mcl_structures 2025-01-07 16:13:12 +01:00
API.md prioritize map decorations to make the generations more deterministic 2025-01-07 16:13:12 +01:00
desert_temple.lua update loottables 2023-08-31 17:17:38 +02:00
end_city.lua update loottables 2023-08-31 17:17:38 +02:00
end_spawn.lua Fix end spike wrong vector.add usage 2022-11-15 01:26:06 +01:00
geode.lua Fix geode crash 2023-01-15 22:27:02 +00:00
igloo.lua Add structure spawning to other structures 2022-11-01 04:52:17 +01:00
init.lua fix some typos 2024-12-16 01:16:32 +01:00
jungle_temple.lua update loottables 2023-08-31 17:17:38 +02:00
mod.conf use new struct api for desert well and temples 2022-07-01 02:05:48 +02:00
ocean_ruins.lua Structure transfer fixes 2022-07-01 02:05:48 +02:00
pillager_outpost.lua update loottables 2023-08-31 17:17:38 +02:00
ruined_portal.lua Avoid multiple ruined portals in the same chunk 2025-01-08 15:15:04 +01:00
shipwrecks.lua Fix first loot pool not being used in shipwrecks or ocean temples (#4523) 2024-07-31 03:00:27 +02:00
witch_hut.lua Allow salmon, tropical fish, witch huts in rivers (#4605) 2024-08-31 10:16:43 +02:00
woodland_mansion.lua update loottables 2023-08-31 17:17:38 +02:00