mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-30 21:27:32 +01:00
438 lines
11 KiB
Lua
438 lines
11 KiB
Lua
local mob_class = mcl_mobs.mob_class
|
|
local mob_class_meta = {__index = mcl_mobs.mob_class}
|
|
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
|
-- API for Mobs Redo: MineClone 2 Edition (MRM)
|
|
|
|
local PATHFINDING = "gowp"
|
|
|
|
-- Localize
|
|
local S = minetest.get_translator("mcl_mobs")
|
|
|
|
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
|
|
local function mcl_log (message)
|
|
if LOGGING_ON then
|
|
mcl_util.mcl_log (message, "[Mobs]", true)
|
|
end
|
|
end
|
|
|
|
-- Invisibility mod check
|
|
mcl_mobs.invis = {}
|
|
|
|
local remove_far = true
|
|
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
|
local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
|
|
local mobs_debug = minetest.settings:get_bool("mobs_debug", false) -- Shows helpful debug info above each mob
|
|
local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
|
|
|
|
-- Peaceful mode message so players will know there are no monsters
|
|
if minetest.settings:get_bool("only_peaceful_mobs", false) then
|
|
minetest.register_on_joinplayer(function(player)
|
|
minetest.chat_send_player(player:get_player_name(),
|
|
S("Peaceful mode active! No monsters will spawn."))
|
|
end)
|
|
end
|
|
|
|
local node_ok = function(pos, fallback)
|
|
fallback = fallback or mcl_mobs.fallback_node
|
|
local node = minetest.get_node_or_nil(pos)
|
|
if node and minetest.registered_nodes[node.name] then
|
|
return node
|
|
end
|
|
return minetest.registered_nodes[fallback]
|
|
end
|
|
|
|
function mob_class:update_tag() --update nametag and/or the debug box
|
|
local tag
|
|
if mobs_debug then
|
|
local name = self.name
|
|
if self.nametag and self.nametag ~= "" then
|
|
name = self.nametag
|
|
end
|
|
tag = "name = '"..tostring(name).."'\n"..
|
|
"state = '"..tostring(self.state).."'\n"..
|
|
"order = '"..tostring(self.order).."'\n"..
|
|
"attack = "..tostring(self.attack).."\n"..
|
|
"health = "..tostring(self.health).."\n"..
|
|
"breath = "..tostring(self.breath).."\n"..
|
|
"gotten = "..tostring(self.gotten).."\n"..
|
|
"tamed = "..tostring(self.tamed).."\n"..
|
|
"horny = "..tostring(self.horny).."\n"..
|
|
"hornytimer = "..tostring(self.hornytimer).."\n"..
|
|
"runaway_timer = "..tostring(self.runaway_timer).."\n"..
|
|
"following = "..tostring(self.following).."\n"..
|
|
"lifetimer = "..tostring(self.lifetimer)
|
|
else
|
|
tag = self.nametag
|
|
end
|
|
self.object:set_properties({
|
|
nametag = tag,
|
|
})
|
|
end
|
|
|
|
function mob_class:get_staticdata()
|
|
|
|
for _,p in pairs(minetest.get_connected_players()) do
|
|
self:remove_particlespawners(p:get_player_name())
|
|
end
|
|
-- remove mob when out of range unless tamed
|
|
if remove_far
|
|
and self.can_despawn
|
|
and self.remove_ok
|
|
and ((not self.nametag) or (self.nametag == ""))
|
|
and self.lifetimer <= 20 then
|
|
if spawn_logging then
|
|
minetest.log("action", "[mcl_mobs] Mob "..tostring(self.name).." despawns at "..minetest.pos_to_string(vector.round(self.object:get_pos())) .. " - out of range")
|
|
end
|
|
|
|
return "remove"-- nil
|
|
end
|
|
|
|
self.remove_ok = true
|
|
self.attack = nil
|
|
self.following = nil
|
|
self.state = "stand"
|
|
|
|
local tmp = {}
|
|
|
|
for _,stat in pairs(self) do
|
|
|
|
local t = type(stat)
|
|
|
|
if t ~= "function"
|
|
and t ~= "nil"
|
|
and t ~= "userdata"
|
|
and _ ~= "_cmi_components" then
|
|
tmp[_] = self[_]
|
|
end
|
|
end
|
|
|
|
return minetest.serialize(tmp)
|
|
end
|
|
|
|
function mob_class:mob_activate(staticdata, def, dtime)
|
|
if not self.object:get_pos() or staticdata == "remove" then
|
|
mcl_burning.extinguish(self.object)
|
|
self.object:remove()
|
|
return
|
|
end
|
|
if self.type == "monster"
|
|
and minetest.settings:get_bool("only_peaceful_mobs", false) then
|
|
mcl_burning.extinguish(self.object)
|
|
self.object:remove()
|
|
return
|
|
end
|
|
|
|
local tmp = minetest.deserialize(staticdata)
|
|
|
|
if tmp then
|
|
for _,stat in pairs(tmp) do
|
|
self[_] = stat
|
|
end
|
|
end
|
|
|
|
if not self.base_texture then
|
|
|
|
-- compatiblity with old simple mobs textures
|
|
if type(def.textures[1]) == "string" then
|
|
def.textures = {def.textures}
|
|
end
|
|
|
|
local c = 1
|
|
if #def.textures > c then c = #def.textures end
|
|
|
|
self.base_texture = def.textures[math.random(c)]
|
|
self.base_mesh = def.mesh
|
|
self.base_size = self.visual_size
|
|
self.base_colbox = self.collisionbox
|
|
self.base_selbox = self.selectionbox
|
|
end
|
|
|
|
if not self.base_selbox then
|
|
self.base_selbox = self.selectionbox or self.base_colbox
|
|
end
|
|
|
|
local textures = self.base_texture
|
|
local mesh = self.base_mesh
|
|
local vis_size = self.base_size
|
|
local colbox = self.base_colbox
|
|
local selbox = self.base_selbox
|
|
|
|
if self.gotten == true
|
|
and def.gotten_texture then
|
|
textures = def.gotten_texture
|
|
end
|
|
|
|
if self.gotten == true
|
|
and def.gotten_mesh then
|
|
mesh = def.gotten_mesh
|
|
end
|
|
|
|
if self.child == true then
|
|
|
|
vis_size = {
|
|
x = self.base_size.x * .5,
|
|
y = self.base_size.y * .5,
|
|
}
|
|
|
|
if def.child_texture then
|
|
textures = def.child_texture[1]
|
|
end
|
|
|
|
colbox = {
|
|
self.base_colbox[1] * .5,
|
|
self.base_colbox[2] * .5,
|
|
self.base_colbox[3] * .5,
|
|
self.base_colbox[4] * .5,
|
|
self.base_colbox[5] * .5,
|
|
self.base_colbox[6] * .5
|
|
}
|
|
selbox = {
|
|
self.base_selbox[1] * .5,
|
|
self.base_selbox[2] * .5,
|
|
self.base_selbox[3] * .5,
|
|
self.base_selbox[4] * .5,
|
|
self.base_selbox[5] * .5,
|
|
self.base_selbox[6] * .5
|
|
}
|
|
end
|
|
|
|
if self.health == 0 then
|
|
self.health = math.random (self.hp_min, self.hp_max)
|
|
end
|
|
if self.breath == nil then
|
|
self.breath = self.breath_max
|
|
end
|
|
|
|
self.path = {}
|
|
self.path.way = {} -- path to follow, table of positions
|
|
self.path.lastpos = {x = 0, y = 0, z = 0}
|
|
self.path.stuck = false
|
|
self.path.following = false -- currently following path?
|
|
self.path.stuck_timer = 0 -- if stuck for too long search for path
|
|
|
|
-- Armor groups
|
|
-- immortal=1 because we use custom health
|
|
-- handling (using "health" property)
|
|
local armor
|
|
if type(self.armor) == "table" then
|
|
armor = table.copy(self.armor)
|
|
armor.immortal = 1
|
|
else
|
|
armor = {immortal=1, fleshy = self.armor}
|
|
end
|
|
self.object:set_armor_groups(armor)
|
|
self.old_y = self.object:get_pos().y
|
|
self.old_health = self.health
|
|
self.sounds.distance = self.sounds.distance or 10
|
|
self.textures = textures
|
|
self.mesh = mesh
|
|
self.collisionbox = colbox
|
|
self.selectionbox = selbox
|
|
self.visual_size = vis_size
|
|
self.standing_in = "ignore"
|
|
self.standing_on = "ignore"
|
|
self.jump_sound_cooloff = 0 -- used to prevent jump sound from being played too often in short time
|
|
self.opinion_sound_cooloff = 0 -- used to prevent sound spam of particular sound types
|
|
|
|
self.texture_mods = {}
|
|
self.object:set_texture_mod("")
|
|
|
|
self.v_start = false
|
|
self.timer = 0
|
|
self.blinktimer = 0
|
|
self.blinkstatus = false
|
|
|
|
if not self.nametag then
|
|
self.nametag = def.nametag
|
|
end
|
|
if not self.custom_visual_size then
|
|
self.visual_size = nil
|
|
self.base_size = self.visual_size
|
|
if self.child then
|
|
self.visual_size = {
|
|
x = self.visual_size.x * 0.5,
|
|
y = self.visual_size.y * 0.5,
|
|
}
|
|
end
|
|
end
|
|
|
|
self.object:set_properties(self)
|
|
self:set_yaw( (math.random(0, 360) - 180) / 180 * math.pi, 6)
|
|
self:update_tag()
|
|
self._current_animation = nil
|
|
self:set_animation( "stand")
|
|
|
|
if self.on_spawn and not self.on_spawn_run then
|
|
if self.on_spawn(self) then
|
|
self.on_spawn_run = true
|
|
end
|
|
end
|
|
|
|
if not self.wears_armor and self.armor_list then
|
|
self.armor_list = nil
|
|
end
|
|
|
|
if not self._run_armor_init and self.wears_armor then
|
|
self.armor_list={helmet="",chestplate="",boots="",leggings=""}
|
|
self:set_armor_texture()
|
|
self._run_armor_init = true
|
|
end
|
|
|
|
if def.after_activate then
|
|
def.after_activate(self, staticdata, def, dtime)
|
|
end
|
|
end
|
|
|
|
-- execute current state (stand, walk, run, attacks)
|
|
-- returns true if mob has died
|
|
function mob_class:do_states(dtime)
|
|
--if self.can_open_doors then check_doors(self) end
|
|
|
|
if self.state == "stand" then
|
|
self:do_states_stand()
|
|
elseif self.state == PATHFINDING then
|
|
self:check_gowp(dtime)
|
|
elseif self.state == "walk" then
|
|
self:do_states_walk()
|
|
elseif self.state == "runaway" then
|
|
-- runaway when punched
|
|
self:do_states_runaway()
|
|
elseif self.state == "attack" then
|
|
-- attack routines (explode, dogfight, shoot, dogshoot)
|
|
if self:do_states_attack(dtime) then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
local function update_timers (self, dtime)
|
|
-- knockback timer. set in on_punch
|
|
if self.pause_timer > 0 then
|
|
self.pause_timer = self.pause_timer - dtime
|
|
return true
|
|
end
|
|
|
|
-- attack timer
|
|
self.timer = self.timer + dtime
|
|
|
|
if self.state ~= "attack" and self.state ~= PATHFINDING then
|
|
if self.timer < 1 then
|
|
return true
|
|
end
|
|
self.timer = 0
|
|
end
|
|
|
|
-- never go over 100
|
|
if self.timer > 100 then
|
|
self.timer = 1
|
|
end
|
|
end
|
|
|
|
-- main mob function
|
|
function mob_class:on_step(dtime)
|
|
local pos = self.object:get_pos()
|
|
if not pos then return end
|
|
|
|
if self:check_despawn(pos, dtime) then return true end
|
|
|
|
self:slow_mob()
|
|
if self:falling(pos) then return end
|
|
self:check_suspend()
|
|
|
|
self:check_water_flow()
|
|
|
|
self:env_danger_movement_checks (dtime)
|
|
|
|
if not self.fire_resistant then
|
|
mcl_burning.tick(self.object, dtime, self)
|
|
-- mcl_burning.tick may remove object immediately
|
|
if not self.object:get_pos() then return end
|
|
end
|
|
|
|
if mobs_debug then self:update_tag() end
|
|
|
|
if self.state == "die" then return end
|
|
|
|
self:follow_flop() -- Mob following code.
|
|
|
|
self:set_animation_speed() -- set animation speed relitive to velocity
|
|
self:check_smooth_rotation(dtime)
|
|
self:check_head_swivel(dtime)
|
|
|
|
if self.jump_sound_cooloff > 0 then
|
|
self.jump_sound_cooloff = self.jump_sound_cooloff - dtime
|
|
end
|
|
self:do_jump()
|
|
|
|
self:set_armor_texture()
|
|
self:check_runaway_from()
|
|
|
|
self:monster_attack()
|
|
self:npc_attack()
|
|
self:check_breeding()
|
|
self:check_aggro(dtime)
|
|
|
|
-- run custom function (defined in mob lua file)
|
|
if self.do_custom then
|
|
if self.do_custom(self, dtime) == false then
|
|
return
|
|
end
|
|
end
|
|
|
|
if update_timers(self, dtime) then return end
|
|
|
|
self:check_particlespawners(dtime)
|
|
self:check_item_pickup()
|
|
|
|
if self.opinion_sound_cooloff > 0 then
|
|
self.opinion_sound_cooloff = self.opinion_sound_cooloff - dtime
|
|
end
|
|
-- mob plays random sound at times. Should be 120. Zombie and mob farms are ridiculous
|
|
if math.random(1, 70) == 1 then
|
|
self:mob_sound("random", true)
|
|
end
|
|
|
|
if self:env_damage (dtime, pos) then return end
|
|
if self:do_states(dtime) then return end
|
|
|
|
if not self.object:get_luaentity() then
|
|
return false
|
|
end
|
|
end
|
|
|
|
local timer = 0
|
|
minetest.register_globalstep(function(dtime)
|
|
timer = timer + dtime
|
|
if timer < 1 then return end
|
|
for _, player in pairs(minetest.get_connected_players()) do
|
|
local pos = player:get_pos()
|
|
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 47)) do
|
|
local lua = obj:get_luaentity()
|
|
if lua and lua.is_mob then
|
|
lua.lifetimer = math.max(20, lua.lifetimer)
|
|
lua.despawn_immediately = false
|
|
end
|
|
end
|
|
end
|
|
timer = 0
|
|
end)
|
|
|
|
minetest.register_chatcommand("clearmobs",{
|
|
privs={maphack=true},
|
|
params = "<all>|<nametagged>|<range>",
|
|
description=S("Removes all spawned mobs except nametagged and tamed ones. all removes all mobs, nametagged only nametagged ones and with the range paramter all mobs in a distance of the current player are removed."),
|
|
func=function(n,param)
|
|
local p = minetest.get_player_by_name(n)
|
|
local num=tonumber(param)
|
|
for _,o in pairs(minetest.luaentities) do
|
|
if o.is_mob then
|
|
if param == "all" or
|
|
( param == "nametagged" and o.nametag ) or
|
|
( param == "" and ( not o.nametag or o.nametag == "" ) and not o.tamed ) or
|
|
( num and num > 0 and vector.distance(p:get_pos(),o.object:get_pos()) <= num ) then
|
|
o.object:remove()
|
|
end
|
|
end
|
|
end
|
|
end})
|