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The old code caused a diagonal pattern. If some x,z was a slime chunk, then so was x+1,z-1. Use a classic pseudo-random hashing approach instead, by multiplication of chunk numbers with large primes that should be more random. Also make slime density and light level configurable. Allow using a 3d chunking system where y is also used. |
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mcl_boats | ||
mcl_burning | ||
mcl_dripping | ||
mcl_entity_invs | ||
mcl_falling_nodes | ||
mcl_item_entity | ||
mcl_minecarts | ||
mcl_mobs | ||
mcl_paintings | ||
mcl_wither_spawning | ||
mobs_mc | ||
vl_held_item | ||
modpack.conf |