MineClone2/mods/ENTITIES
kno10 2adf3a9904 More randomness for slime chunks
The old code caused a diagonal pattern. If some x,z was a slime chunk, then so was x+1,z-1.
Use a classic pseudo-random hashing approach instead, by multiplication of chunk numbers
with large primes that should be more random.
Also make slime density and light level configurable.

Allow using a 3d chunking system where y is also used.
2024-06-27 13:01:02 +02:00
..
mcl_boats Renaming throughout docs and comments 2024-05-07 11:38:00 +00:00
mcl_burning Renaming throughout docs and comments 2024-05-07 11:38:00 +00:00
mcl_dripping Renaming throughout docs and comments 2024-05-07 11:38:00 +00:00
mcl_entity_invs Clean up hopper minecart 2022-11-14 04:07:41 +01:00
mcl_falling_nodes Adding occitan translation for CORE and ENTITIES 2024-01-20 04:28:46 +01:00
mcl_item_entity Fixed mob drops not having proper description 2024-05-22 21:03:43 +02:00
mcl_minecarts accelerate non-moving carts on mcl_minecarts:golden_rail_on (#4097) 2024-03-24 05:29:44 +00:00
mcl_mobs Fix two more crashes, stray space 2024-06-24 03:06:26 +02:00
mcl_paintings Adding occitan translation for CORE and ENTITIES 2024-01-20 04:28:46 +01:00
mcl_wither_spawning Renaming throughout docs and comments 2024-05-07 11:38:00 +00:00
mobs_mc More randomness for slime chunks 2024-06-27 13:01:02 +02:00
vl_held_item Complete migration to vl_held_item 2024-05-05 19:10:18 +00:00
modpack.conf Renaming throughout docs and comments 2024-05-07 11:38:00 +00:00