mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-27 11:47:32 +01:00
39 lines
1.6 KiB
Markdown
39 lines
1.6 KiB
Markdown
# API for MineClone 2 walls
|
|
|
|
This API allows you to add more walls (like the cobblestone wall) to MineClone 2.
|
|
|
|
## `mcl_walls.register_wall(nodename, description, craft_material, tiles, invtex, groups, sounds)`
|
|
|
|
Adds a new wall type. This is optimized for stone-based walls, but other materials are theoretically possible, too.
|
|
|
|
The current implementation registers a couple of nodes for the different nodeboxes.
|
|
All walls connect to solid nodes and all other wall nodes.
|
|
|
|
If `craft_material` is not `nil` it also adds a crafting recipe of the following form:
|
|
|
|
CCC
|
|
CCC
|
|
|
|
Yields 6 walls
|
|
C = craft_material (can be group)
|
|
|
|
### Parameters
|
|
* `nodename`: Full itemstring of the new wall node (base node only). ***Must not have an underscore!***
|
|
* `description`: Item description of item (tooltip), visible to user
|
|
* `craft_material`: Item to be used in the crafting recipe. If `nil`, no crafting recipe will be added
|
|
* `tiles`: Wall textures table, same syntax as for `minetest.register_node`
|
|
* `inventory_image`: Inventory image (optional, default is an ugly 3D image)
|
|
* `groups`: Base group memberships (optional, default is `{pickaxey=1}`)
|
|
* `sounds`: Sound table (optional, by default default uses stone sounds)
|
|
|
|
The following groups will automatically be added to the nodes (where applicable), you do not need to add them
|
|
to the `groups` table:
|
|
|
|
* `deco_block=1`
|
|
* `not_in_creative_inventory=1` (except for the base node which the player can take)
|
|
* `wall=1`
|
|
|
|
### Example
|
|
|
|
mcl_walls.register_wall("mymod:granitewall", "Granite Wall", {"mymod_granite.png"}, "mymod_granite_wall_inv.png")
|