MineClone2/mods/MAPGEN
kno10 444c491e14 Remove mcl_structures:structblocks (#4619)
As spawning happens via gennotify anyway, we can omit placing a
structblock right away.

This also avoids certain cases of holes in snow cover or water.
Plus, the code is simpler.

Isolated from the big mapgen overhaul, for the main branch.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4619
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-31 21:01:44 +02:00
..
mcl_biomes Drop old (and disabled by default) fallen logs. (#4618) 2024-08-31 19:35:16 +02:00
mcl_dungeons Fix dungeon margin bug (#4276) 2024-05-03 14:05:51 +00:00
mcl_end_island Change over internal name so that /spawn_mob works 2024-05-05 16:22:19 +00:00
mcl_mapgen_core Remove mcl_structures:structblocks (#4619) 2024-08-31 21:01:44 +02:00
mcl_nether_fortresses update loottables 2023-08-31 17:17:38 +02:00
mcl_strongholds Remove get_structure_data_construct 2022-10-28 21:25:43 +02:00
mcl_structures Remove mcl_structures:structblocks (#4619) 2024-08-31 21:01:44 +02:00
mcl_terrain_features Add lots of water lakes to mangrove swamps 2022-08-11 14:26:34 +02:00
mcl_villages Update more documentation to use VoxeLibre 2024-05-07 11:38:00 +00:00
tsm_railcorridors Update railcorridors, enable chest minecarts (#4620) 2024-08-31 19:36:18 +02:00
modpack.conf Add a couple of modpack.conf files 2019-01-07 00:52:05 +01:00