MineClone2/mods/MAPGEN/vl_extra_structures/witches_circle.lua
2025-01-03 14:09:28 +01:00

43 lines
1.6 KiB
Lua

local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local modpath = minetest.get_modpath(modname)
local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
local function spawn_witch(pos,def,pr,p1,p2)
local c = minetest.find_node_near(p1,15,{"mcl_cauldrons:cauldron"})
if not c then return end
local nn = minetest.find_nodes_in_area_under_air(vector.new(p1.x,c.y-1,p1.z),vector.new(p2.x,c.y-1,p2.z),{"group:stone"})
if #nn == 0 then return end
local witchobj = not peaceful and minetest.add_entity(vector.offset(nn[math.random(#nn)],0,1,0),"mobs_mc:witch")
if witchobj then
local witch = witchobj:get_luaentity()
witch._home = c
witch.can_despawn = false
end
local catobj = minetest.add_entity(vector.offset(nn[math.random(#nn)],0,1,0),"mobs_mc:cat")
if catobj then
local cat = catobj:get_luaentity()
cat.object:set_properties({textures = {"mobs_mc_cat_black.png"}})
cat.owner = "!witch!" --so it's not claimable by player
cat._home = c
cat.can_despawn = false
end
end
vl_structures.register_structure("witches_circle",{
place_on = {"group:grass_block", "group:dirt", "mclx_core:river_water_source"},
flags = "place_center_x, place_center_z, all_surfaces",
chunk_probability = 20,
prepare = { tolerance = 3, clear_bottom = 1, clear_top = 0, padding = 0, corners = 1, foundation = -2 },
y_max = mcl_vars.mg_overworld_max,
y_min = 1,
y_offset = -1,
force_placement = false,
biomes = { "Swampland", "Swampland_shore", "RoofedForest", },
filenames = { modpath.."/schematics/witch_circle.mts" },
construct_nodes = {"group:wall"}, -- fix wall orientation
after_place = spawn_witch,
})