mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-05 07:13:51 +01:00
540319d948
The non_spawn_dictionary will cover all mobs that don't spawn naturally, and holds the the minimum and maximum light values for each of them. A function has also been created that will go through both the spawn_dictionary and the non_spawn_dictionary and determine which one a mob exists in, with the execption of slimes which cannot spawn from a custom spawner at the moment. Mobs who don't have light levels for the world that you are currently trying to set your custom spawner in will default to their overworld values
1092 lines
34 KiB
Lua
1092 lines
34 KiB
Lua
--lua locals
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local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
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local mob_class = mcl_mobs.mob_class
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local get_node = minetest.get_node
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local get_item_group = minetest.get_item_group
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local get_node_light = minetest.get_node_light
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local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
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local get_biome_name = minetest.get_biome_name
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local get_objects_inside_radius = minetest.get_objects_inside_radius
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local get_connected_players = minetest.get_connected_players
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local minetest_get_perlin = minetest.get_perlin
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local math_random = math.random
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local math_floor = math.floor
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local math_ceil = math.ceil
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local math_cos = math.cos
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local math_sin = math.sin
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local math_round = function(x) return (x > 0) and math_floor(x + 0.5) or math_ceil(x - 0.5) end
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local vector_distance = vector.distance
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local vector_new = vector.new
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local vector_floor = vector.floor
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local table_copy = table.copy
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local table_remove = table.remove
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local pairs = pairs
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_spawning", false)
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local function mcl_log (message)
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if LOGGING_ON then
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mcl_util.mcl_log (message, "[Mobs spawn]", true)
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end
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end
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local dbg_spawn_attempts = 0
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local dbg_spawn_succ = 0
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local dbg_spawn_counts = {}
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local remove_far = true
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local WAIT_FOR_SPAWN_ATTEMPT = 10
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local FIND_SPAWN_POS_RETRIES = 16
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local FIND_SPAWN_POS_RETRIES_SUCCESS_RESPIN = 8
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local MOB_SPAWN_ZONE_INNER = 24
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local MOB_SPAWN_ZONE_MIDDLE = 32
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local MOB_SPAWN_ZONE_OUTER = 128
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-- range for mob count
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local MOB_CAP_INNER_RADIUS = 32
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local aoc_range = 136
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local MISSING_CAP_DEFAULT = 15
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local MOBS_CAP_CLOSE = 5
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local SPAWN_MAPGEN_LIMIT = mcl_vars.mapgen_limit - 150
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local mob_cap = {
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hostile = tonumber(minetest.settings:get("mcl_mob_cap_monster")) or 70,
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passive = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 13,
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ambient = tonumber(minetest.settings:get("mcl_mob_cap_ambient")) or 15,
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water = tonumber(minetest.settings:get("mcl_mob_cap_water")) or 8,
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water_ambient = tonumber(minetest.settings:get("mcl_mob_cap_water_ambient")) or 20, --currently unused
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player = tonumber(minetest.settings:get("mcl_mob_cap_player")) or 75,
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total = tonumber(minetest.settings:get("mcl_mob_cap_total")) or 500,
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}
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local peaceful_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_peaceful_percentage_spawned")) or 35
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local peaceful_group_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_peaceful_group_percentage_spawned")) or 15
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local hostile_group_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_hostile_group_percentage_spawned")) or 20
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mcl_log("Mob cap hostile: " .. mob_cap.hostile)
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mcl_log("Mob cap water: " .. mob_cap.water)
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mcl_log("Mob cap passive: " .. mob_cap.passive)
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mcl_log("Percentage of peacefuls spawned: " .. peaceful_percentage_spawned)
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mcl_log("Percentage of peaceful spawns are group: " .. peaceful_group_percentage_spawned)
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mcl_log("Percentage of hostile spawns are group: " .. hostile_group_percentage_spawned)
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--do mobs spawn?
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local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
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local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
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local logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
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local noise_params = {
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offset = 0,
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scale = 3,
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spread = {
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x = 301,
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y = 50,
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z = 304,
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},
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seed = 100,
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octaves = 3,
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persistence = 0.5,
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}
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-- THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
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-- Also used for missing parameter
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-- Please update the list when adding new biomes!
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local list_of_all_biomes = {
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-- underground:
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"FlowerForest_underground",
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"JungleEdge_underground",
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"ColdTaiga_underground",
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"IcePlains_underground",
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"IcePlainsSpikes_underground",
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"MegaTaiga_underground",
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"Taiga_underground",
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"ExtremeHills+_underground",
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"JungleM_underground",
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"ExtremeHillsM_underground",
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"JungleEdgeM_underground",
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"MangroveSwamp_underground",
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-- ocean:
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"RoofedForest_ocean",
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"JungleEdgeM_ocean",
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"BirchForestM_ocean",
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"BirchForest_ocean",
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"IcePlains_deep_ocean",
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"Jungle_deep_ocean",
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"Savanna_ocean",
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"MesaPlateauF_ocean",
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"ExtremeHillsM_deep_ocean",
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"Savanna_deep_ocean",
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"SunflowerPlains_ocean",
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"Swampland_deep_ocean",
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"Swampland_ocean",
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"MegaSpruceTaiga_deep_ocean",
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"ExtremeHillsM_ocean",
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"JungleEdgeM_deep_ocean",
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"SunflowerPlains_deep_ocean",
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"BirchForest_deep_ocean",
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"IcePlainsSpikes_ocean",
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"Mesa_ocean",
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"StoneBeach_ocean",
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"Plains_deep_ocean",
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"JungleEdge_deep_ocean",
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"SavannaM_deep_ocean",
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"Desert_deep_ocean",
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"Mesa_deep_ocean",
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"ColdTaiga_deep_ocean",
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"Plains_ocean",
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"MesaPlateauFM_ocean",
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"Forest_deep_ocean",
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"JungleM_deep_ocean",
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"FlowerForest_deep_ocean",
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"MushroomIsland_ocean",
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"MegaTaiga_ocean",
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"StoneBeach_deep_ocean",
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"IcePlainsSpikes_deep_ocean",
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"ColdTaiga_ocean",
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"SavannaM_ocean",
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"MesaPlateauF_deep_ocean",
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"MesaBryce_deep_ocean",
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"ExtremeHills+_deep_ocean",
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"ExtremeHills_ocean",
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"MushroomIsland_deep_ocean",
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"Forest_ocean",
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"MegaTaiga_deep_ocean",
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"JungleEdge_ocean",
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"MesaBryce_ocean",
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"MegaSpruceTaiga_ocean",
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"ExtremeHills+_ocean",
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"Jungle_ocean",
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"RoofedForest_deep_ocean",
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"IcePlains_ocean",
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"FlowerForest_ocean",
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"ExtremeHills_deep_ocean",
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"MesaPlateauFM_deep_ocean",
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"Desert_ocean",
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"Taiga_ocean",
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"BirchForestM_deep_ocean",
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"Taiga_deep_ocean",
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"JungleM_ocean",
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"MangroveSwamp_ocean",
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"MangroveSwamp_deep_ocean",
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-- water or beach?
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"MesaPlateauFM_sandlevel",
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"MesaPlateauF_sandlevel",
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"MesaBryce_sandlevel",
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"Mesa_sandlevel",
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-- beach:
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"FlowerForest_beach",
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"Forest_beach",
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"StoneBeach",
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"ColdTaiga_beach_water",
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"Taiga_beach",
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"Savanna_beach",
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"Plains_beach",
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"ExtremeHills_beach",
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"ColdTaiga_beach",
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"Swampland_shore",
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"MushroomIslandShore",
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"JungleM_shore",
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"Jungle_shore",
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"BambooJungleM_shore",
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"BambooJungle_shore",
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"MangroveSwamp_shore",
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-- dimension biome:
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"Nether",
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"BasaltDelta",
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"CrimsonForest",
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"WarpedForest",
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"SoulsandValley",
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"End",
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-- Overworld regular:
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"Mesa",
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"FlowerForest",
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"Swampland",
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"Taiga",
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"ExtremeHills",
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"ExtremeHillsM",
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"ExtremeHills+_snowtop",
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"Jungle",
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"Savanna",
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"BirchForest",
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"MegaSpruceTaiga",
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"MegaTaiga",
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"ExtremeHills+",
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"Forest",
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"Plains",
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"Desert",
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"ColdTaiga",
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"MushroomIsland",
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"IcePlainsSpikes",
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"SunflowerPlains",
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"IcePlains",
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"RoofedForest",
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"ExtremeHills+_snowtop",
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"MesaPlateauFM_grasstop",
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"JungleEdgeM",
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"JungleM",
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"BirchForestM",
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"MesaPlateauF",
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"MesaPlateauFM",
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"MesaPlateauF_grasstop",
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"MesaBryce",
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"JungleEdge",
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"SavannaM",
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"MangroveSwamp",
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"BambooJungle",
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"BambooJungleEdge",
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"BambooJungleEdgeM",
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"BambooJungleM",
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}
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-- count how many mobs are in an area
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local function count_mobs(pos,r,mob_type)
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local num = 0
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for _,l in pairs(minetest.luaentities) do
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if l and l.is_mob and (mob_type == nil or l.type == mob_type) then
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local p = l.object:get_pos()
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if p and vector_distance(p,pos) < r then
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num = num + 1
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end
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end
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end
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return num
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end
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local function count_mobs_total(mob_type)
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local num = 0
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for _,l in pairs(minetest.luaentities) do
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if l.is_mob then
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if mob_type == nil or l.type == mob_type then
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num = num + 1
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end
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end
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end
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return num
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end
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local function count_mobs_add_entry (mobs_list, mob_cat)
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if mobs_list[mob_cat] then
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mobs_list[mob_cat] = mobs_list[mob_cat] + 1
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else
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mobs_list[mob_cat] = 1
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end
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end
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--categorise_by can be name or type or spawn_class
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local function count_mobs_all(categorise_by, pos)
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local mobs_found_wide = {}
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local mobs_found_close = {}
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local num = 0
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for _,entity in pairs(minetest.luaentities) do
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if entity and entity.is_mob then
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local add_entry = false
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--local mob_type = entity.type -- animal / monster / npc
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local mob_cat = entity[categorise_by]
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if pos then
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local mob_pos = entity.object:get_pos()
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if mob_pos then
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local distance = vector.distance(pos, mob_pos)
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--mcl_log("distance: ".. distance)
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if distance <= MOB_SPAWN_ZONE_MIDDLE then
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--mcl_log("distance is close")
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count_mobs_add_entry (mobs_found_close, mob_cat)
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count_mobs_add_entry (mobs_found_wide, mob_cat)
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add_entry = true
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elseif distance <= MOB_SPAWN_ZONE_OUTER then
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--mcl_log("distance is wide")
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count_mobs_add_entry (mobs_found_wide, mob_cat)
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add_entry = true
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else
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--mcl_log("mob_pos: " .. minetest.pos_to_string(mob_pos))
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end
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end
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else
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count_mobs_add_entry (mobs_found_wide, mob_cat)
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add_entry = true
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end
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if add_entry then
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num = num + 1
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end
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end
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end
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--mcl_log("num: ".. num)
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return mobs_found_close, mobs_found_wide, num
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end
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local function count_mobs_total_cap(mob_type)
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local num = 0
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for _,l in pairs(minetest.luaentities) do
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if l.is_mob then
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if ( mob_type == nil or l.type == mob_type ) and l.can_despawn and not l.nametag then
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num = num + 1
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end
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end
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end
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return num
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end
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local function output_mob_stats(mob_counts, total_mobs, chat_display)
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if (total_mobs) then
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local total_output = "Total mobs found: " .. total_mobs
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if chat_display then
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minetest.log(total_output)
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else
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minetest.log("action", total_output)
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end
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end
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local detailed = ""
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if mob_counts then
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for k, v1 in pairs(mob_counts) do
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detailed = detailed .. tostring(k) .. ": " .. tostring(v1) .. "; "
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end
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end
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if detailed and detailed ~= "" then
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if chat_display then
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minetest.log(detailed)
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else
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minetest.log("action", detailed)
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end
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end
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end
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-- global functions
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function mcl_mobs:spawn_abm_check(pos, node, name)
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-- global function to add additional spawn checks
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-- return true to stop spawning mob
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end
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--[[
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Custom elements changed:
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name:
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the mobs name
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dimension:
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"overworld"
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"nether"
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"end"
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types of spawning:
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"water"
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"ground"
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"lava"
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biomes: tells the spawner to allow certain mobs to spawn in certain biomes
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{"this", "that", "grasslands", "whatever"}
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what is aoc??? objects in area
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WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
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]]--
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--this is where all of the spawning information is kept
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local spawn_dictionary = {}
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--this is where all of the spawning information is kept for mobs that don't naturally spawn
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local non_spawn_dictionary = {}
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local summary_chance = 0
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function mcl_mobs:spawn_setup(def)
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if not mobs_spawn then return end
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if not def then
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minetest.log("warning", "Empty mob spawn setup definition")
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return
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end
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local name = def.name
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if not name then
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minetest.log("warning", "Missing mob name")
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return
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end
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local dimension = def.dimension or "overworld"
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local type_of_spawning = def.type_of_spawning or "ground"
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local biomes = def.biomes or list_of_all_biomes
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local min_light = def.min_light or 0
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local max_light = def.max_light or (minetest.LIGHT_MAX + 1)
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local chance = def.chance or 1000
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local aoc = def.aoc or aoc_range
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local min_height = def.min_height or mcl_mapgen.overworld.min
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local max_height = def.max_height or mcl_mapgen.overworld.max
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local day_toggle = def.day_toggle
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local on_spawn = def.on_spawn
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local check_position = def.check_position
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-- chance/spawn number override in minetest.conf for registered mob
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local numbers = minetest.settings:get(name)
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if numbers then
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numbers = numbers:split(",")
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chance = tonumber(numbers[1]) or chance
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aoc = tonumber(numbers[2]) or aoc
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if chance == 0 then
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minetest.log("warning", string.format("[mcl_mobs] %s has spawning disabled", name))
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return
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end
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minetest.log("action", string.format("[mcl_mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
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end
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if chance < 1 then
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chance = 1
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minetest.log("warning", "Chance shouldn't be less than 1 (mob name: " .. name ..")")
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end
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spawn_dictionary[#spawn_dictionary + 1] = {
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name = name,
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dimension = dimension,
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type_of_spawning = type_of_spawning,
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biomes = biomes,
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min_light = min_light,
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max_light = max_light,
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chance = chance,
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aoc = aoc,
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min_height = min_height,
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max_height = max_height,
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day_toggle = day_toggle,
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check_position = check_position,
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on_spawn = on_spawn,
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}
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summary_chance = summary_chance + chance
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end
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function mcl_mobs:mob_light_lvl(mob_name, dimension)
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local mob_light_table = {}
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--see if the mob exists in the nonspawn dictionary, if so then return light values
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if non_spawn_dictionary[mob_name] ~= nil then
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if non_spawn_dictionary[mob_name][dimension] ~= nil then
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mob_light_table = {
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["min_light"] = non_spawn_dictionary[mob_name][dimension].min_light,
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["max_light"] = non_spawn_dictionary[mob_name][dimension].max_light
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}
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return mob_light_table
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else
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mob_light_table = {
|
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["min_light"] = non_spawn_dictionary[mob_name]["overworld"].min_light,
|
|
["max_light"] = non_spawn_dictionary[mob_name]["overworld"].max_light
|
|
}
|
|
return mob_light_table
|
|
end
|
|
|
|
--if the mob doesn't exist in non_spawn, check spawn_dictonary
|
|
else
|
|
for i,v in pairs(spawn_dictionary) do
|
|
local big_slime_search = string.find(spawn_dictionary[i].name,".*slime.*")
|
|
if spawn_dictionary[i].name == mob_name and spawn_dictionary[i].dimension == dimension and not big_slime_search then
|
|
mob_light_table = {
|
|
["min_light"] = spawn_dictionary[i].min_light,
|
|
["max_light"] = spawn_dictionary[i].max_light
|
|
}
|
|
return mob_light_table
|
|
|
|
elseif spawn_dictionary[i].name == mob_name and spawn_dictionary[i].dimension == "overworld" and not big_slime_search then
|
|
mob_light_table = {
|
|
["min_light"] = spawn_dictionary[i].min_light,
|
|
["max_light"] = spawn_dictionary[i].max_light
|
|
}
|
|
return mob_light_table
|
|
elseif big_slime_search then
|
|
--custom spawners with slimes are broken in minecraft (they don't spawn unless in slime chunk) so we'll make sure they're broken in mcl2 as well :)
|
|
--if slimes chunks get added in the future, change this.
|
|
--Mobs will also have their light levels set to this for custom spawners if they don't appear in spawn_dictionary or non_spawn_dictionary
|
|
mob_light_table = {
|
|
["min_light"] = -1,
|
|
["max_light"] = -1
|
|
}
|
|
return mob_light_table
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function mcl_mobs:non_spawn_specific(mob_name,dimension,min_light,max_light)
|
|
table.insert(non_spawn_dictionary, mob_name)
|
|
non_spawn_dictionary[mob_name] = {
|
|
[dimension] = {
|
|
min_light = min_light , max_light = max_light
|
|
}
|
|
}
|
|
end
|
|
|
|
function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
|
|
|
|
-- Do mobs spawn at all?
|
|
if not mobs_spawn then
|
|
return
|
|
end
|
|
|
|
-- chance/spawn number override in minetest.conf for registered mob
|
|
local numbers = minetest.settings:get(name)
|
|
|
|
if numbers then
|
|
numbers = numbers:split(",")
|
|
chance = tonumber(numbers[1]) or chance
|
|
aoc = tonumber(numbers[2]) or aoc
|
|
|
|
if chance == 0 then
|
|
minetest.log("warning", string.format("[mcl_mobs] %s has spawning disabled", name))
|
|
return
|
|
end
|
|
|
|
minetest.log("action", string.format("[mcl_mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
|
|
end
|
|
|
|
--load information into the spawn dictionary
|
|
local key = #spawn_dictionary + 1
|
|
spawn_dictionary[key] = {}
|
|
spawn_dictionary[key]["name"] = name
|
|
spawn_dictionary[key]["dimension"] = dimension
|
|
spawn_dictionary[key]["type_of_spawning"] = type_of_spawning
|
|
spawn_dictionary[key]["biomes"] = biomes
|
|
spawn_dictionary[key]["min_light"] = min_light
|
|
spawn_dictionary[key]["max_light"] = max_light
|
|
spawn_dictionary[key]["chance"] = chance
|
|
spawn_dictionary[key]["aoc"] = aoc
|
|
spawn_dictionary[key]["min_height"] = min_height
|
|
spawn_dictionary[key]["max_height"] = max_height
|
|
spawn_dictionary[key]["day_toggle"] = day_toggle
|
|
|
|
summary_chance = summary_chance + chance
|
|
end
|
|
|
|
|
|
local two_pi = 2 * math.pi
|
|
local function get_next_mob_spawn_pos(pos)
|
|
-- TODO We should consider spawning something a little further away sporadically.
|
|
-- It would be good for sky farms and variance, rather than all being on the 24 - 32 block away radius
|
|
local distance = math_random(MOB_SPAWN_ZONE_INNER, MOB_SPAWN_ZONE_MIDDLE)
|
|
local angle = math_random() * two_pi
|
|
|
|
-- TODO Floor xoff and zoff and add 0.5 so it tries to spawn in the middle of the square. Less failed attempts.
|
|
local xoff = math_round(distance * math_cos(angle))
|
|
local zoff = math_round(distance * math_sin(angle))
|
|
return vector.offset(pos, xoff, 0, zoff)
|
|
end
|
|
|
|
local function decypher_limits(posy)
|
|
posy = math_floor(posy)
|
|
return posy - MOB_SPAWN_ZONE_MIDDLE, posy + MOB_SPAWN_ZONE_MIDDLE
|
|
end
|
|
|
|
--a simple helper function for mob_spawn
|
|
local function biome_check(biome_list, biome_goal)
|
|
for _, data in pairs(biome_list) do
|
|
if data == biome_goal then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
local function is_farm_animal(n)
|
|
return n == "mobs_mc:pig" or n == "mobs_mc:cow" or n == "mobs_mc:sheep" or n == "mobs_mc:chicken" or n == "mobs_mc:horse" or n == "mobs_mc:donkey"
|
|
end
|
|
|
|
local function get_water_spawn(p)
|
|
local nn = minetest.find_nodes_in_area(vector.offset(p,-2,-1,-2),vector.offset(p,2,-15,2),{"group:water"})
|
|
if nn and #nn > 0 then
|
|
return nn[math.random(#nn)]
|
|
end
|
|
end
|
|
|
|
local function has_room(self,pos)
|
|
local cb = self.collisionbox
|
|
local nodes = {}
|
|
if self.fly_in then
|
|
local t = type(self.fly_in)
|
|
if t == "table" then
|
|
nodes = table.copy(self.fly_in)
|
|
elseif t == "string" then
|
|
table.insert(nodes,self.fly_in)
|
|
end
|
|
end
|
|
table.insert(nodes,"air")
|
|
local x = cb[4] - cb[1]
|
|
local y = cb[5] - cb[2]
|
|
local z = cb[6] - cb[3]
|
|
local r = math.ceil(x * y * z)
|
|
local p1 = vector.offset(pos,cb[1],cb[2],cb[3])
|
|
local p2 = vector.offset(pos,cb[4],cb[5],cb[6])
|
|
local n = #minetest.find_nodes_in_area(p1,p2,nodes) or 0
|
|
if r > n then
|
|
minetest.log("warning","[mcl_mobs] No room for mob "..self.name.." at "..minetest.pos_to_string(vector.round(pos)))
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
|
|
|
|
local function spawn_check(pos, spawn_def)
|
|
if not spawn_def then return end
|
|
dbg_spawn_attempts = dbg_spawn_attempts + 1
|
|
local dimension = mcl_worlds.pos_to_dimension(pos)
|
|
local mob_def = minetest.registered_entities[spawn_def.name]
|
|
local mob_type = mob_def.type
|
|
local gotten_node = get_node(pos).name
|
|
local gotten_biome = minetest.get_biome_data(pos)
|
|
if not gotten_node or not gotten_biome then return end
|
|
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
|
|
|
|
local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
|
|
if not is_ground then
|
|
pos.y = pos.y - 1
|
|
gotten_node = get_node(pos).name
|
|
is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
|
|
end
|
|
pos.y = pos.y + 1
|
|
local is_water = get_item_group(gotten_node, "water") ~= 0
|
|
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
|
local is_leaf = get_item_group(gotten_node, "leaves") ~= 0
|
|
local is_bedrock = gotten_node == "mcl_core:bedrock"
|
|
local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
|
|
|
|
if pos and spawn_def
|
|
and pos.y >= spawn_def.min_height
|
|
and pos.y <= spawn_def.max_height
|
|
and spawn_def.dimension == dimension
|
|
and biome_check(spawn_def.biomes, gotten_biome)
|
|
and (is_ground or spawn_def.type_of_spawning ~= "ground")
|
|
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
|
|
and has_room(mob_def,pos)
|
|
and (spawn_def.check_position and spawn_def.check_position(pos) or true)
|
|
and (not is_farm_animal(spawn_def.name) or is_grass)
|
|
and (spawn_def.type_of_spawning ~= "water" or is_water)
|
|
and ( not spawn_protected or not minetest.is_protected(pos, "") )
|
|
and not is_bedrock then
|
|
--only need to poll for node light if everything else worked
|
|
local gotten_light = get_node_light(pos)
|
|
if gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
function mcl_mobs.spawn(pos,id)
|
|
local def = minetest.registered_entities[id] or minetest.registered_entities["mobs_mc:"..id] or minetest.registered_entities["extra_mobs:"..id]
|
|
if not def or (def.can_spawn and not def.can_spawn(pos)) or not def.is_mob then
|
|
return false
|
|
end
|
|
if not dbg_spawn_counts[def.name] then
|
|
dbg_spawn_counts[def.name] = 1
|
|
else
|
|
dbg_spawn_counts[def.name] = dbg_spawn_counts[def.name] + 1
|
|
end
|
|
return minetest.add_entity(pos, def.name)
|
|
end
|
|
|
|
|
|
local function spawn_group(p,mob,spawn_on,amount_to_spawn)
|
|
local nn= minetest.find_nodes_in_area_under_air(vector.offset(p,-5,-3,-5),vector.offset(p,5,3,5),spawn_on)
|
|
local o
|
|
table.shuffle(nn)
|
|
if not nn or #nn < 1 then
|
|
nn = {}
|
|
table.insert(nn,p)
|
|
end
|
|
|
|
for i = 1, amount_to_spawn do
|
|
local sp = vector.offset(nn[math.random(#nn)],0,1,0)
|
|
if spawn_check(nn[math.random(#nn)],mob) then
|
|
if mob.type_of_spawning == "water" then
|
|
sp = get_water_spawn(sp)
|
|
end
|
|
o = mcl_mobs.spawn(sp,mob.name)
|
|
if o then dbg_spawn_succ = dbg_spawn_succ + 1 end
|
|
end
|
|
end
|
|
return o
|
|
end
|
|
|
|
mcl_mobs.spawn_group = spawn_group
|
|
|
|
local S = minetest.get_translator("mcl_mobs")
|
|
|
|
minetest.register_chatcommand("spawn_mob",{
|
|
privs = { debug = true },
|
|
description=S("spawn_mob is a chatcommand that allows you to type in the name of a mob without 'typing mobs_mc:' all the time like so; 'spawn_mob spider'. however, there is more you can do with this special command, currently you can edit any number, boolean, and string variable you choose with this format: spawn_mob 'any_mob:var<mobs_variable=variable_value>:'. any_mob being your mob of choice, mobs_variable being the variable, and variable value being the value of the chosen variable. and example of this format: \n spawn_mob skeleton:var<passive=true>:\n this would spawn a skeleton that wouldn't attack you. REMEMBER-THIS> when changing a number value always prefix it with 'NUM', example: \n spawn_mob skeleton:var<jump_height=NUM10>:\n this setting the skelly's jump height to 10. if you want to make multiple changes to a mob, you can, example: \n spawn_mob skeleton:var<passive=true>::var<jump_height=NUM10>::var<fly_in=air>::var<fly=true>:\n etc."),
|
|
func = function(n,param)
|
|
local pos = minetest.get_player_by_name(n):get_pos()
|
|
|
|
local modifiers = {}
|
|
for capture in string.gmatch(param, "%:(.-)%:") do
|
|
table.insert(modifiers, ":"..capture)
|
|
end
|
|
|
|
local mod1 = string.find(param, ":")
|
|
|
|
|
|
|
|
local mobname = param
|
|
if mod1 then
|
|
mobname = string.sub(param, 1, mod1-1)
|
|
end
|
|
|
|
local mob = mcl_mobs.spawn(pos,mobname)
|
|
|
|
if mob then
|
|
for c=1, #modifiers do
|
|
modifs = modifiers[c]
|
|
|
|
local mod1 = string.find(modifs, ":")
|
|
local mod_start = string.find(modifs, "<")
|
|
local mod_vals = string.find(modifs, "=")
|
|
local mod_end = string.find(modifs, ">")
|
|
local mob_entity = mob:get_luaentity()
|
|
if string.sub(modifs, mod1+1, mod1+3) == "var" then
|
|
if mod1 and mod_start and mod_vals and mod_end then
|
|
local variable = string.sub(modifs, mod_start+1, mod_vals-1)
|
|
local value = string.sub(modifs, mod_vals+1, mod_end-1)
|
|
|
|
number_tag = string.find(value, "NUM")
|
|
if number_tag then
|
|
value = tonumber(string.sub(value, 4, -1))
|
|
end
|
|
|
|
if value == "true" then
|
|
value = true
|
|
elseif value == "false" then
|
|
value = false
|
|
end
|
|
|
|
if not mob_entity[variable] then
|
|
minetest.log("warning", n.." mob variable "..variable.." previously unset")
|
|
end
|
|
|
|
mob_entity[variable] = value
|
|
|
|
else
|
|
minetest.log("warning", n.." couldn't modify "..mobname.." at "..minetest.pos_to_string(pos).. ", missing paramaters")
|
|
end
|
|
else
|
|
minetest.log("warning", n.." couldn't modify "..mobname.." at "..minetest.pos_to_string(pos).. ", missing modification type")
|
|
end
|
|
end
|
|
|
|
minetest.log("action", n.." spawned "..mobname.." at "..minetest.pos_to_string(pos))
|
|
return true, mobname.." spawned at "..minetest.pos_to_string(pos)
|
|
else
|
|
return false, "Couldn't spawn "..mobname
|
|
end
|
|
end
|
|
})
|
|
|
|
if mobs_spawn then
|
|
|
|
local perlin_noise
|
|
|
|
-- Get pos to spawn, x and z are randomised, y is range
|
|
|
|
|
|
local function mob_cap_space (pos, mob_type, mob_counts_close, mob_counts_wide)
|
|
|
|
-- Some mob examples
|
|
--type = "monster", spawn_class = "hostile",
|
|
--type = "animal", spawn_class = "passive",
|
|
--local cod = { type = "animal", spawn_class = "water",
|
|
|
|
local type_cap = mob_cap[mob_type] or MISSING_CAP_DEFAULT
|
|
local close_zone_cap = MOBS_CAP_CLOSE
|
|
|
|
local mob_total_wide = mob_counts_wide[mob_type]
|
|
if not mob_total_wide then
|
|
--mcl_log("none of type found. set as 0")
|
|
mob_total_wide = 0
|
|
end
|
|
|
|
local cap_space_wide = type_cap - mob_total_wide
|
|
if cap_space_wide < 1 then
|
|
cap_space_wide = 0
|
|
end
|
|
|
|
local mob_total_close = mob_counts_close[mob_type]
|
|
if not mob_total_close then
|
|
--mcl_log("none of type found. set as 0")
|
|
mob_total_close = 0
|
|
end
|
|
|
|
local cap_space_close = close_zone_cap - mob_total_close
|
|
if cap_space_close < 1 then
|
|
cap_space_close = 0
|
|
end
|
|
|
|
--mcl_log("spawn_class: " .. spawn_class)
|
|
|
|
if false and mob_type == "water" then
|
|
mcl_log("mob_type: " .. mob_type .. " and pos: " .. minetest.pos_to_string(pos))
|
|
mcl_log("wide: " .. mob_total_wide .. "/" .. type_cap)
|
|
mcl_log("cap_space_wide: " .. cap_space_wide)
|
|
mcl_log("close: " .. mob_total_close .. "/" .. close_zone_cap)
|
|
mcl_log("cap_space_close: " .. cap_space_close)
|
|
end
|
|
|
|
return cap_space_wide, cap_space_close
|
|
end
|
|
|
|
local function find_spawning_position(pos, max_times)
|
|
local spawning_position
|
|
|
|
local max_loops = 1
|
|
if max_times then max_loops = max_times end
|
|
|
|
local y_min, y_max = decypher_limits(pos.y)
|
|
|
|
mcl_log("mapgen_limit: " .. SPAWN_MAPGEN_LIMIT)
|
|
local i = 0
|
|
repeat
|
|
local goal_pos = get_next_mob_spawn_pos(pos)
|
|
|
|
if math.abs(goal_pos.x) <= SPAWN_MAPGEN_LIMIT and math.abs(pos.y) <= SPAWN_MAPGEN_LIMIT and math.abs(goal_pos.z) <= SPAWN_MAPGEN_LIMIT then
|
|
local spawning_position_list = find_nodes_in_area_under_air(
|
|
{x = goal_pos.x, y = y_min, z = goal_pos.z},
|
|
{x = goal_pos.x, y = y_max, z = goal_pos.z},
|
|
{"group:solid", "group:water", "group:lava"}
|
|
)
|
|
if #spawning_position_list > 0 then
|
|
mcl_log("Spawning positions available: " .. minetest.pos_to_string(goal_pos))
|
|
spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
|
|
else
|
|
mcl_log("Spawning position isn't good. Do not spawn: " .. minetest.pos_to_string(goal_pos))
|
|
end
|
|
|
|
else
|
|
mcl_log("Pos outside mapgen limits: " .. minetest.pos_to_string(goal_pos))
|
|
end
|
|
|
|
|
|
i = i + 1
|
|
if i >= max_loops then
|
|
mcl_log("Cancel finding spawn positions at: " .. max_loops)
|
|
break
|
|
end
|
|
until spawning_position
|
|
return spawning_position
|
|
end
|
|
|
|
local function spawn_a_mob(pos)
|
|
--create a disconnected clone of the spawn dictionary, prevents memory leak
|
|
local mob_library_worker_table = table_copy(spawn_dictionary)
|
|
|
|
local spawning_position = find_spawning_position(pos, FIND_SPAWN_POS_RETRIES)
|
|
if not spawning_position then
|
|
minetest.log("action", "[Mobs spawn] Cannot find a valid spawn position after retries: " .. FIND_SPAWN_POS_RETRIES)
|
|
return
|
|
end
|
|
|
|
local mob_counts_close, mob_counts_wide, total_mobs = count_mobs_all("spawn_class", spawning_position)
|
|
--output_mob_stats(mob_counts_close, total_mobs)
|
|
--output_mob_stats(mob_counts_wide)
|
|
|
|
--grab mob that fits into the spawning location
|
|
--randomly grab a mob, don't exclude any possibilities
|
|
perlin_noise = perlin_noise or minetest_get_perlin(noise_params)
|
|
local noise = perlin_noise:get_3d(spawning_position)
|
|
local current_summary_chance = summary_chance
|
|
|
|
table.shuffle(mob_library_worker_table)
|
|
|
|
while #mob_library_worker_table > 0 do
|
|
local mob_chance_offset = (math_round(noise * current_summary_chance + 12345) % current_summary_chance) + 1
|
|
local mob_index = 1
|
|
local mob_chance = mob_library_worker_table[mob_index].chance
|
|
local step_chance = mob_chance
|
|
while step_chance < mob_chance_offset do
|
|
mob_index = mob_index + 1
|
|
mob_chance = mob_library_worker_table[mob_index].chance
|
|
step_chance = step_chance + mob_chance
|
|
end
|
|
--minetest.log(mob_def.name.." "..step_chance.. " "..mob_chance)
|
|
|
|
local mob_def = mob_library_worker_table[mob_index]
|
|
if mob_def and mob_def.name and minetest.registered_entities[mob_def.name] then
|
|
|
|
local mob_def_ent = minetest.registered_entities[mob_def.name]
|
|
--local mob_type = mob_def_ent.type
|
|
local mob_spawn_class = mob_def_ent.spawn_class
|
|
|
|
--mcl_log("mob_spawn_class: " .. mob_spawn_class)
|
|
|
|
local cap_space_wide, cap_space_close = mob_cap_space (spawning_position, mob_spawn_class, mob_counts_close, mob_counts_wide)
|
|
|
|
|
|
if cap_space_close > 0 and cap_space_wide > 0 then
|
|
--mcl_log("Cap space available")
|
|
|
|
-- Spawn caps for animals and water creatures fill up rapidly. Need to throttle this somewhat
|
|
-- for performance and for early game challenge. We don't want to reduce hostiles though.
|
|
local spawn_hostile = (mob_spawn_class == "hostile")
|
|
local spawn_passive = (mob_spawn_class ~= "hostile") and math.random(100) < peaceful_percentage_spawned
|
|
-- or not hostile
|
|
--mcl_log("Spawn_passive: " .. tostring(spawn_passive))
|
|
--mcl_log("Spawn_hostile: " .. tostring(spawn_hostile))
|
|
|
|
if (spawn_hostile or spawn_passive) and spawn_check(spawning_position,mob_def) then
|
|
if mob_def.type_of_spawning == "water" then
|
|
spawning_position = get_water_spawn(spawning_position)
|
|
if not spawning_position then
|
|
minetest.log("warning","[mcl_mobs] no water spawn for mob "..mob_def.name.." found at "..minetest.pos_to_string(vector.round(pos)))
|
|
return
|
|
end
|
|
end
|
|
if mob_def_ent.can_spawn and not mob_def_ent.can_spawn(spawning_position) then
|
|
minetest.log("warning","[mcl_mobs] mob "..mob_def.name.." refused to spawn at "..minetest.pos_to_string(vector.round(spawning_position)))
|
|
return
|
|
end
|
|
|
|
--everything is correct, spawn mob
|
|
local spawn_in_group = mob_def_ent.spawn_in_group or 4
|
|
|
|
local spawn_group_hostile = (mob_spawn_class == "hostile") and (math.random(100) < hostile_group_percentage_spawned)
|
|
local spawn_group_passive = (mob_spawn_class ~= "hostile") and (math.random(100) < peaceful_group_percentage_spawned)
|
|
|
|
mcl_log("spawn_group_hostile: " .. tostring(spawn_group_hostile))
|
|
mcl_log("spawn_group_passive: " .. tostring(spawn_group_passive))
|
|
|
|
local spawned
|
|
if spawn_in_group and (spawn_group_hostile or spawn_group_passive) then
|
|
local group_min = mob_def_ent.spawn_in_group_min or 1
|
|
if not group_min then group_min = 1 end
|
|
|
|
local amount_to_spawn = math.random(group_min,spawn_in_group)
|
|
|
|
if amount_to_spawn > cap_space_wide then
|
|
mcl_log("Spawning quantity: " .. amount_to_spawn)
|
|
mcl_log("Throttle amount to cap space: " .. cap_space_wide)
|
|
amount_to_spawn = cap_space_wide
|
|
end
|
|
|
|
if logging then
|
|
minetest.log("action", "[mcl_mobs] A group of " ..amount_to_spawn .. " " .. mob_def.name .. " mob spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at " .. minetest.pos_to_string(spawning_position, 1))
|
|
end
|
|
spawned = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name}, amount_to_spawn)
|
|
else
|
|
if logging then
|
|
minetest.log("action", "[mcl_mobs] Mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at ".. minetest.pos_to_string(spawning_position, 1))
|
|
end
|
|
spawned = mcl_mobs.spawn(spawning_position, mob_def.name)
|
|
end
|
|
|
|
if spawned then
|
|
--mcl_log("We have spawned")
|
|
mob_counts_close, mob_counts_wide, total_mobs = count_mobs_all("type", pos)
|
|
local new_spawning_position = find_spawning_position(pos, FIND_SPAWN_POS_RETRIES_SUCCESS_RESPIN)
|
|
if new_spawning_position then
|
|
mcl_log("Setting new spawning position")
|
|
spawning_position = new_spawning_position
|
|
else
|
|
mcl_log("Cannot set new spawning position")
|
|
end
|
|
end
|
|
else
|
|
mcl_log("Spawn check failed")
|
|
end
|
|
else
|
|
mcl_log("Cap space full")
|
|
end
|
|
|
|
end
|
|
current_summary_chance = current_summary_chance - mob_chance
|
|
table_remove(mob_library_worker_table, mob_index)
|
|
end
|
|
end
|
|
|
|
|
|
--MAIN LOOP
|
|
|
|
local timer = 0
|
|
minetest.register_globalstep(function(dtime)
|
|
|
|
timer = timer + dtime
|
|
if timer < WAIT_FOR_SPAWN_ATTEMPT then return end
|
|
timer = 0
|
|
|
|
local players = get_connected_players()
|
|
local total_mobs = count_mobs_total_cap()
|
|
if total_mobs > mob_cap.total or total_mobs > #players * mob_cap.player then
|
|
minetest.log("action","[mcl_mobs] global mob cap reached. no cycle spawning.")
|
|
return
|
|
end --mob cap per player
|
|
|
|
for _, player in pairs(players) do
|
|
local pos = player:get_pos()
|
|
local dimension = mcl_worlds.pos_to_dimension(pos)
|
|
-- ignore void and unloaded area
|
|
if dimension ~= "void" and dimension ~= "default" then
|
|
spawn_a_mob(pos)
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
|
|
function mob_class:check_despawn(pos, dtime)
|
|
self.lifetimer = self.lifetimer - dtime
|
|
|
|
-- Despawning: when lifetimer expires, remove mob
|
|
if remove_far
|
|
and self.can_despawn == true
|
|
and ((not self.nametag) or (self.nametag == ""))
|
|
and self.state ~= "attack"
|
|
and self.following == nil then
|
|
if self.despawn_immediately or self.lifetimer <= 0 then
|
|
if logging then
|
|
minetest.log("action", "[mcl_mobs] Mob "..self.name.." despawns at "..minetest.pos_to_string(pos, 1) .. " lifetimer ran out")
|
|
end
|
|
mcl_burning.extinguish(self.object)
|
|
self.object:remove()
|
|
return true
|
|
elseif self.lifetimer <= 10 then
|
|
if math.random(10) < 4 then
|
|
self.despawn_immediately = true
|
|
else
|
|
self.lifetimer = 20
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
minetest.register_chatcommand("mobstats",{
|
|
privs = { debug = true },
|
|
func = function(n,param)
|
|
--minetest.chat_send_player(n,dump(dbg_spawn_counts))
|
|
local pos = minetest.get_player_by_name(n):get_pos()
|
|
minetest.chat_send_player(n,"mobs: within 32 radius of player/total loaded :"..count_mobs(pos,MOB_CAP_INNER_RADIUS) .. "/" .. count_mobs_total())
|
|
minetest.chat_send_player(n,"spawning attempts since server start:" .. dbg_spawn_succ .. "/" .. dbg_spawn_attempts)
|
|
|
|
local mob_counts_close, mob_counts_wide, total_mobs = count_mobs_all("name") -- Can use "type"
|
|
output_mob_stats(mob_counts_wide, total_mobs, true)
|
|
end
|
|
})
|