MineClone2/mods
kno10 6c38823606 More randomness for slime chunks (#4466)
Use a classic pseudo-random hashing approach, by multiplication of chunk numbers
with large primes that should be more random.
- make slime density (as 1 in N) and maximum light level (default: no limit) configurable
- Allow using a 3d chunking system where y is also used for hashing

This does *not* modify spawn frequency, only the chunk logic.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4466
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-09 19:58:54 +02:00
..
CORE Add mcl_util.to_bool 2024-08-19 03:02:02 +02:00
ENTITIES More randomness for slime chunks (#4466) 2024-09-09 19:58:54 +02:00
ENVIRONMENT Fix incorrect usages of math.random (#4621) 2024-09-07 14:58:12 +02:00
HELP Add crash guards against unknown items (#4623) 2024-08-31 23:41:06 +02:00
HUD Address review comments on translations/grammar 2024-08-31 16:39:43 +02:00
ITEMS Fix old angled heads not being converted (#4627) 2024-09-08 04:26:51 +02:00
MAPGEN Fix surface pools with deep holes (#4571) 2024-09-09 13:25:30 +02:00
MISC mcl_privs pt_BR translation 2023-12-22 23:45:07 +01:00
PLAYER Cactus damage cleanup, drop redundant conditions (#4625) 2024-09-08 05:21:42 +02:00