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19d662dee4
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4630 Reviewed-by: teknomunk <teknomunk@protonmail.com> Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com> Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
984 B
984 B
mcl_events
Registering Events
mcl_events.register_event("name", def)
Event Definition
{
stage = 0,
max_stage = 1,
percent = 100,
bars = {},
completed = false,
cond_start = function() end,
--return table of paramtables e.g. { { player = playername, pos = position, ... } }, custom parameters will be passed to the event object/table
on_step = function(event) end,
--this function is run every game step when the event is active
on_start = function(event) end,
-- this function is run when the event starts
on_stage_begin = function(event) end,
-- this function runs when a new stage of the event starts
cond_progress = function(event) end, --return false or next stage id
--this function checks if the event should progress to the next (or any other) stage
cond_complete = function(event) end,
--return true if event finished successfully
}
Debugging
- /event_start
event
-- starts the given event at the current player coordinates