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When applying bonemeal to eg. farm crops, these have a chance to grow in response to the application of bone meal. When a node can be bonemealed, the applied bone meal item should always be spent after using it, regardless of the results. Currently this does not work correctly, if the result of bonemealing has no effect on the node, the used bone meal item is not spent. This commit fixes the behavior of the bone meal item to always be taken when used on a node that defines a `_mcl_on_bonemealing()` callback. The nodes that implement the callback imay use the handler's return value only to signal if the bonemealing was succesful, not to signal if it was at all possible. For this reason, some nodes need to be made more strictly conforming to the API. * Always take the used bone meal item (if user is not in creative mode), regardless of whether the bonemealed node's handler returned `true`. * Make dispensers spawn particles after succesful bonemealing. * Trivial comment fix. * Ripe cocoa pod cannot be bonemealed. * Update API.md to describe the stricter API semantics. |
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CORE | ||
ENTITIES | ||
ENVIRONMENT | ||
HELP | ||
HUD | ||
ITEMS | ||
MAPGEN | ||
MISC | ||
PLAYER |