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1.6 KiB
1.6 KiB
API for MineClone 2 walls
This API allows you to add more walls (like the cobblestone wall) to MineClone 2.
mcl_walls.register_wall(nodename, description, craft_material, tiles, invtex, groups, sounds)
Adds a new wall type. This is optimized for stone-based walls, but other materials are theoretically possible, too.
The current implementation registers a couple of nodes for the different nodeboxes. All walls connect to solid nodes and all other wall nodes.
If craft_material
is not nil
it also adds a crafting recipe of the following form:
CCC
CCC
Yields 6 walls
C = craft_material (can be group)
Parameters
nodename
: Full itemstring of the new wall node (base node only). Must not have an underscore!description
: Item description of item (tooltip), visible to usercraft_material
: Item to be used in the crafting recipe. Ifnil
, no crafting recipe will be addedtiles
: Wall textures table, same syntax as forminetest.register_node
inventory_image
: Inventory image (optional, default is an ugly 3D image)groups
: Base group memberships (optional, default is{pickaxey=1}
)sounds
: Sound table (optional, by default default uses stone sounds)
The following groups will automatically be added to the nodes (where applicable), you do not need to add them
to the groups
table:
deco_block=1
not_in_creative_inventory=1
(except for the base node which the player can take)wall=1
Example
mcl_walls.register_wall("mymod:granitewall", "Granite Wall", {"mymod_granite.png"}, "mymod_granite_wall_inv.png")