mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-27 03:37:31 +01:00
729 lines
25 KiB
Lua
729 lines
25 KiB
Lua
local S = minetest.get_translator("mcl_potions")
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local brewhelp = S("Try different combinations to create potions.")
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local potion_image = function(colorstring, opacity)
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if not opacity then
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opacity = 127
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end
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return "mcl_potions_potion_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_potion_bottle.png"
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end
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local how_to_drink = S("Use the “Place” key to drink it.")
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local potion_intro = S("Drinking a potion gives you a particular effect.")
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local function time_string(dur)
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if not dur then
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return nil
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end
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return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60))
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end
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local function perc_string(num)
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local rem = math.floor((num-1.0)*100 + 0.1) % 5
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local out = math.floor((num-1.0)*100 + 0.1) - rem
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if (num - 1.0) < 0 then
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return out.."%"
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else
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return "+"..out.."%"
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end
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end
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-- ██████╗░███████╗░██████╗░██╗░██████╗████████╗███████╗██████╗░
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-- ██╔══██╗██╔════╝██╔════╝░██║██╔════╝╚══██╔══╝██╔════╝██╔══██╗
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-- ██████╔╝█████╗░░██║░░██╗░██║╚█████╗░░░░██║░░░█████╗░░██████╔╝
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-- ██╔══██╗██╔══╝░░██║░░╚██╗██║░╚═══██╗░░░██║░░░██╔══╝░░██╔══██╗
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-- ██║░░██║███████╗╚██████╔╝██║██████╔╝░░░██║░░░███████╗██║░░██║
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-- ╚═╝░░╚═╝╚══════╝░╚═════╝░╚═╝╚═════╝░░░░╚═╝░░░╚══════╝╚═╝░░╚═╝
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--
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-- ██████╗░░█████╗░████████╗██╗░█████╗░███╗░░██╗░██████╗
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-- ██╔══██╗██╔══██╗╚══██╔══╝██║██╔══██╗████╗░██║██╔════╝
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-- ██████╔╝██║░░██║░░░██║░░░██║██║░░██║██╔██╗██║╚█████╗░
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-- ██╔═══╝░██║░░██║░░░██║░░░██║██║░░██║██║╚████║░╚═══██╗
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-- ██║░░░░░╚█████╔╝░░░██║░░░██║╚█████╔╝██║░╚███║██████╔╝
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-- ╚═╝░░░░░░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
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function return_on_use(def, effect, dur)
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return function (itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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if user and not user:get_player_control().sneak then
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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end
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elseif pointed_thing.type == "object" then
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return itemstack
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end
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def.on_use(user, effect, dur)
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local old_name, old_count = itemstack:get_name(), itemstack:get_count()
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itemstack = minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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if old_name ~= itemstack:get_name() or old_count ~= itemstack:get_count() then
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mcl_potions._use_potion(itemstack, user, def.color)
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end
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return itemstack
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end
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end
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local function register_potion(def)
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local dur = mcl_potions.DURATION
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if def.is_inv then
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dur = dur * mcl_potions.INV_FACTOR
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end
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if def.name == "poison" or def.name == "regeneration" then
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dur = 45
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end
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local on_use = nil
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if def.on_use then
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on_use = return_on_use(def, def.effect, dur)
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end
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local function get_tt(tt, effect, dur)
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local _tt
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if effect and def.is_dur then
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_tt = perc_string(effect).." | "..time_string(dur)
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if def.name == "poison" or def.name == "regeneration" then
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_tt = S("1 HP/@1s | @2", effect, time_string(dur))
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end
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elseif def.name == "healing" or def.name == "harming" then
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_tt = S("@1 HP", effect)
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else
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_tt = tt or time_string(dur) or S("No effect")
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end
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return _tt
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end
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local function get_splash_fun(effect, sp_dur)
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if def.is_dur then
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return function(player, redx) def.on_use(player, effect, sp_dur*redx) end
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elseif def.effect then
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return function(player, redx) def.on_use(player, effect*redx, sp_dur) end
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end
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-- covers case of no effect (water, awkward, mundane)
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return function() end
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end
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local function get_lingering_fun(effect, ling_dur)
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if def.is_dur then
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return function(player) def.on_use(player, effect, ling_dur) end
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elseif def.effect then
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return function(player) def.on_use(player, effect*0.5, ling_dur) end
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end
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-- covers case of no effect (water, awkward, mundane)
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return function() end
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end
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local function get_arrow_fun(effect, dur)
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if def.is_dur then
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return function(player) def.on_use(player, effect, dur) end
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elseif def.effect then
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return function(player) def.on_use(player, effect, dur) end
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end
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-- covers case of no effect (water, awkward, mundane)
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return function() end
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end
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local desc
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if not def.no_potion then
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if def.description_potion then
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desc = def.description_potion
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else
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desc = S("@1 Potion", def.description)
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end
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else
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desc = def.description
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end
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local potion_longdesc = def._longdesc
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if not def.no_effect then
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potion_longdesc = potion_intro .. "\n" .. def._longdesc
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end
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local potion_usagehelp
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local basic_potion_tt
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if def.name ~= "dragon_breath" then
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potion_usagehelp = how_to_drink
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basic_potion_tt = get_tt(def._tt, def.effect, dur)
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end
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minetest.register_craftitem("mcl_potions:"..def.name, {
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description = desc,
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_tt_help = basic_potion_tt,
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_doc_items_longdesc = potion_longdesc,
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_doc_items_usagehelp = potion_usagehelp,
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stack_max = def.stack_max or 1,
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inventory_image = def.image or potion_image(def.color),
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wield_image = def.image or potion_image(def.color),
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groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1 },
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on_place = on_use,
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on_secondary_use = on_use,
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})
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-- Register Splash and Lingering
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local splash_dur = dur * mcl_potions.SPLASH_FACTOR
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local ling_dur = dur * mcl_potions.LINGERING_FACTOR
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local splash_def = {
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tt = get_tt(def._tt, def.effect, splash_dur),
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longdesc = def._longdesc,
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potion_fun = get_splash_fun(def.effect, splash_dur),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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local ling_def
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if def.name == "healing" or def.name == "harming" then
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ling_def = {
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tt = get_tt(def._tt, def.effect*mcl_potions.LINGERING_FACTOR, ling_dur),
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longdesc = def._longdesc,
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potion_fun = get_lingering_fun(def.effect*mcl_potions.LINGERING_FACTOR, ling_dur),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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else
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ling_def = {
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tt = get_tt(def._tt, def.effect, ling_dur),
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longdesc = def._longdesc,
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potion_fun = get_lingering_fun(def.effect, ling_dur),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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end
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local arrow_def = {
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tt = get_tt(def._tt, def.effect, dur/8.),
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longdesc = def._longdesc,
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potion_fun = get_arrow_fun(def.effect, dur/8.),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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if def.color and not def.no_throwable then
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local desc
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if def.description_splash then
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desc = def.description_splash
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else
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desc = S("Splash @1 Potion", def.description)
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end
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mcl_potions.register_splash(def.name, desc, def.color, splash_def)
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if def.description_lingering then
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desc = def.description_lingering
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else
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desc = S("Lingering @1 Potion", def.description)
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end
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mcl_potions.register_lingering(def.name, desc, def.color, ling_def)
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if not def.no_arrow then
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mcl_potions.register_arrow(def.name, S("Arrow of @1", def.description), def.color, arrow_def)
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end
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end
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if def.is_II then
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local desc_mod = S(" II")
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local effect_II
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if def.name == "healing" or def.name == "harming" then
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effect_II = def.effect*mcl_potions.II_FACTOR
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elseif def.name == "poison" or def.name == "regeneration" then
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effect_II = 1.2
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else
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effect_II = def.effect^mcl_potions.II_FACTOR
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end
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local dur_2 = dur / mcl_potions.II_FACTOR
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if def.name == "poison" then dur_2 = dur_2 - 1 end
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if def.name == "slowness" then
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dur_2 = 20
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effect_II = 0.40
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desc_mod = S(" IV")
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end
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on_use = return_on_use(def, effect_II, dur_2)
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minetest.register_craftitem("mcl_potions:"..def.name.."_2", {
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description = S("@1 Potion@2", def.description, desc_mod),
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_tt_help = get_tt(def._tt_2, effect_II, dur_2),
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_doc_items_longdesc = potion_longdesc,
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_doc_items_usagehelp = potion_usagehelp,
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stack_max = def.stack_max or 1,
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inventory_image = def.image or potion_image(def.color),
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wield_image = def.image or potion_image(def.color),
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groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1},
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on_place = on_use,
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on_secondary_use = on_use,
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})
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-- Register Splash and Lingering
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local splash_dur_2 = dur_2 * mcl_potions.SPLASH_FACTOR
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local ling_dur_2 = dur_2 * mcl_potions.LINGERING_FACTOR
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local splash_def_2
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if def.name == "healing" then
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splash_def_2 = {
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tt = get_tt(def._tt_2, 7, splash_dur_2),
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longdesc = def._longdesc,
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potion_fun = get_splash_fun(7, splash_dur_2),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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else
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splash_def_2 = {
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tt = get_tt(def._tt_2, effect_II, splash_dur_2),
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longdesc = def._longdesc,
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potion_fun = get_splash_fun(effect_II, splash_dur_2),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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end
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local ling_def_2
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if def.name == "healing" or def.name == "harming" then
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ling_def_2 = {
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tt = get_tt(def._tt_2, effect_II*mcl_potions.LINGERING_FACTOR, ling_dur_2),
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longdesc = def._longdesc,
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potion_fun = get_lingering_fun(effect_II*mcl_potions.LINGERING_FACTOR, ling_dur_2),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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else
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ling_def_2 = {
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tt = get_tt(def._tt_2, effect_II, ling_dur_2),
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longdesc = def._longdesc,
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potion_fun = get_lingering_fun(effect_II, ling_dur_2),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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end
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local arrow_def_2 = {
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tt = get_tt(def._tt_2, effect_II, dur_2/8.),
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longdesc = def._longdesc,
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potion_fun = get_arrow_fun(effect_II, dur_2/8.),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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if def.color and not def.no_throwable then
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mcl_potions.register_splash(def.name.."_2", S("Splash @1@2 Potion", def.description, desc_mod), def.color, splash_def_2)
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mcl_potions.register_lingering(def.name.."_2", S("Lingering @1@2 Potion", def.description, desc_mod), def.color, ling_def_2)
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if not def.no_arrow then
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mcl_potions.register_arrow(def.name.."_2", S("Arrow of @1@2", def.description, desc_mod), def.color, arrow_def_2)
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end
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end
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end
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if def.is_plus then
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local dur_pl = dur * mcl_potions.PLUS_FACTOR
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if def.name == "poison" or def.name == "regeneration" then
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dur_pl = 90
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end
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on_use = return_on_use(def, def.effect, dur_pl)
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minetest.register_craftitem("mcl_potions:"..def.name.."_plus", {
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description = S("@1 + Potion", def.description),
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_tt_help = get_tt(def._tt_plus, def.effect, dur_pl),
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_doc_items_longdesc = potion_longdesc,
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_doc_items_usagehelp = potion_usagehelp,
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stack_max = 1,
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inventory_image = def.image or potion_image(def.color),
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wield_image = def.image or potion_image(def.color),
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groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1},
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on_place = on_use,
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on_secondary_use = on_use,
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})
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-- Register Splash
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local splash_dur_pl = dur_pl * mcl_potions.SPLASH_FACTOR
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local ling_dur_pl = dur_pl * mcl_potions.LINGERING_FACTOR
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local splash_def_pl = {
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tt = get_tt(def._tt_plus, def.effect, splash_dur_pl),
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longdesc = def._longdesc,
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potion_fun = get_splash_fun(def.effect, splash_dur_pl),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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local ling_def_pl = {
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tt = get_tt(def._tt_plus, def.effect, ling_dur_pl),
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longdesc = def._longdesc,
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potion_fun = get_lingering_fun(def.effect, ling_dur_pl),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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local arrow_def_pl = {
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tt = get_tt(def._tt_pl, def.effect, dur_pl/8.),
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longdesc = def._longdesc,
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potion_fun = get_arrow_fun(def.effect, dur_pl/8.),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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if def.color and not def.no_throwable then
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mcl_potions.register_splash(def.name.."_plus", S("Splash @1 + Potion", def.description), def.color, splash_def_pl)
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mcl_potions.register_lingering(def.name.."_plus", S("Lingering @1 + Potion", def.description), def.color, ling_def_pl)
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if not def.no_arrow then
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mcl_potions.register_arrow(def.name.."_plus", S("Arrow of @1 +", def.description), def.color, arrow_def_pl)
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end
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end
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end
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end
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-- ██████╗░░█████╗░████████╗██╗░█████╗░███╗░░██╗
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-- ██╔══██╗██╔══██╗╚══██╔══╝██║██╔══██╗████╗░██║
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-- ██████╔╝██║░░██║░░░██║░░░██║██║░░██║██╔██╗██║
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-- ██╔═══╝░██║░░██║░░░██║░░░██║██║░░██║██║╚████║
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-- ██║░░░░░╚█████╔╝░░░██║░░░██║╚█████╔╝██║░╚███║
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-- ╚═╝░░░░░░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝
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--
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-- ██████╗░███████╗███████╗██╗███╗░░██╗██╗████████╗██╗░█████╗░███╗░░██╗░██████╗
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-- ██╔══██╗██╔════╝██╔════╝██║████╗░██║██║╚══██╔══╝██║██╔══██╗████╗░██║██╔════╝
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-- ██║░░██║█████╗░░█████╗░░██║██╔██╗██║██║░░░██║░░░██║██║░░██║██╔██╗██║╚█████╗░
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-- ██║░░██║██╔══╝░░██╔══╝░░██║██║╚████║██║░░░██║░░░██║██║░░██║██║╚████║░╚═══██╗
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-- ██████╔╝███████╗██║░░░░░██║██║░╚███║██║░░░██║░░░██║╚█████╔╝██║░╚███║██████╔╝
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-- ╚═════╝░╚══════╝╚═╝░░░░░╚═╝╚═╝░░╚══╝╚═╝░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
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local awkward_def = {
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name = "awkward",
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description_potion = S("Awkward Potion"),
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description_splash = S("Awkward Splash Potion"),
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description_lingering = S("Awkward Lingering Potion"),
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no_arrow = true,
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no_effect = true,
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_tt = S("No effect"),
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_longdesc = S("Has an awkward taste and is used for brewing potions."),
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color = "#0000FF",
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groups = {brewitem=1, food=3, can_eat_when_full=1},
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on_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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}
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local mundane_def = {
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name = "mundane",
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description_potion = S("Mundane Potion"),
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description_splash = S("Mundane Splash Potion"),
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description_lingering = S("Mundane Lingering Potion"),
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no_arrow = true,
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no_effect = true,
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_tt = S("No effect"),
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_longdesc = S("Has a terrible taste and is not useful for brewing potions."),
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color = "#0000FF",
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on_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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}
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local thick_def = {
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name = "thick",
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description_potion = S("Thick Potion"),
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description_splash = S("Thick Splash Potion"),
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description_lingering = S("Thick Lingering Potion"),
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no_arrow = true,
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no_effect = true,
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_tt = S("No effect"),
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_longdesc = S("Has a bitter taste and is not useful for brewing potions."),
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color = "#0000FF",
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on_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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}
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local dragon_breath_def = {
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name = "dragon_breath",
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description = S("Dragon's Breath"),
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no_arrow = true,
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no_potion = true,
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no_throwable = true,
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no_effect = true,
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_longdesc = S("This item is used in brewing and can be combined with splash potions to create lingering potions."),
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color = "#BF4567",
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groups = { brewitem = 1 },
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on_use = nil,
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stack_max = 64,
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}
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local healing_def = {
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name = "healing",
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description = S("Healing"),
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_tt = S("+4 HP"),
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_tt_2 = S("+8 HP"),
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_longdesc = S("Instantly heals."),
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color = "#CC0000",
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effect = 4,
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instant = true,
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on_use = mcl_potions.healing_func,
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is_II = true,
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}
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local harming_def = {
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name = "harming",
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description = S("Harming"),
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_tt = S("-6 HP"),
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_tt_II = S("-12 HP"),
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_longdesc = S("Instantly deals damage."),
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color = "#660099",
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effect = -6,
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instant = true,
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on_use = mcl_potions.healing_func,
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is_II = true,
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is_inv = true,
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}
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local night_vision_def = {
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name = "night_vision",
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description = S("Night Vision"),
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_tt = nil,
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_longdesc = S("Increases the perceived brightness of light under a dark sky."),
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color = "#1010AA",
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effect = nil,
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is_dur = true,
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on_use = mcl_potions.night_vision_func,
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is_plus = true,
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}
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local swiftness_def = {
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name = "swiftness",
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description = S("Swiftness"),
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_tt = nil,
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_longdesc = S("Increases walking speed."),
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color = "#009999",
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effect = 1.2,
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is_dur = true,
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on_use = mcl_potions.swiftness_func,
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is_II = true,
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is_plus = true,
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}
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local slowness_def = {
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name = "slowness",
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description = S("Slowness"),
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_tt = nil,
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_longdesc = S("Decreases walking speed."),
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color = "#000080",
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effect = 0.85,
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is_dur = true,
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on_use = mcl_potions.swiftness_func,
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is_II = true,
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is_plus = true,
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is_inv = true,
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}
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local leaping_def = {
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name = "leaping",
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description = S("Leaping"),
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_tt = nil,
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_longdesc = S("Increases jump strength."),
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color = "#00CC33",
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effect = 1.15,
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is_dur = true,
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on_use = mcl_potions.leaping_func,
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is_II = true,
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is_plus = true,
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}
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local poison_def = {
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name = "poison",
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description = S("Poison"),
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_tt = nil,
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_longdesc = S("Applies the poison effect which deals damage at a regular interval."),
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color = "#447755",
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effect = 2.5,
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is_dur = true,
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on_use = mcl_potions.poison_func,
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is_II = true,
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is_plus = true,
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is_inv = true,
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}
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local regeneration_def = {
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name = "regeneration",
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description = S("Regeneration"),
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_tt = nil,
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_longdesc = S("Regenerates health over time."),
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color = "#B52CC2",
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effect = 2.5,
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is_dur = true,
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on_use = mcl_potions.regeneration_func,
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is_II = true,
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is_plus = true,
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}
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local invisibility_def = {
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name = "invisibility",
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description = S("Invisibility"),
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_tt = nil,
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_longdesc = S("Grants invisibility."),
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color = "#B0B0B0",
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is_dur = true,
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on_use = mcl_potions.invisiblility_func,
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is_plus = true,
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}
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local water_breathing_def = {
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name = "water_breathing",
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description = S("Water Breathing"),
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_tt = nil,
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_longdesc = S("Grants limitless breath underwater."),
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color = "#0000AA",
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is_dur = true,
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on_use = mcl_potions.water_breathing_func,
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is_plus = true,
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}
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local fire_resistance_def = {
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name = "fire_resistance",
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description = S("Fire Resistance"),
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_tt = nil,
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_longdesc = S("Grants immunity to damage from heat sources like fire."),
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color = "#D0A040",
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is_dur = true,
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on_use = mcl_potions.fire_resistance_func,
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is_plus = true,
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}
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local defs = { awkward_def, mundane_def, thick_def, dragon_breath_def,
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healing_def, harming_def, night_vision_def, swiftness_def,
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slowness_def, leaping_def, poison_def, regeneration_def,
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invisibility_def, water_breathing_def, fire_resistance_def}
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for _, def in ipairs(defs) do
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register_potion(def)
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end
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-- minetest.register_craftitem("mcl_potions:weakness", {
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-- description = S("Weakness"),
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-- _tt_help = TODO,
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-- _doc_items_longdesc = brewhelp,
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-- wield_image = potion_image("#6600AA"),
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-- inventory_image = potion_image("#6600AA"),
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-- groups = { brewitem=1, food=3, can_eat_when_full=1 },
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-- stack_max = 1,
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--
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-- on_place = function(itemstack, user, pointed_thing)
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-- mcl_potions.weakness_func(user, -4, mcl_potions.DURATION*mcl_potions.INV_FACTOR)
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-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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-- mcl_potions._use_potion(itemstack, user, "#6600AA")
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-- return itemstack
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-- end,
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--
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-- on_secondary_use = function(itemstack, user, pointed_thing)
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-- mcl_potions.weakness_func(user, -4, mcl_potions.DURATION*mcl_potions.INV_FACTOR)
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-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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-- mcl_potions._use_potion(itemstack, user, "#6600AA")
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-- return itemstack
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-- end
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-- })
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--
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-- minetest.register_craftitem("mcl_potions:weakness_plus", {
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-- description = S("Weakness +"),
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-- _tt_help = TODO,
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-- _doc_items_longdesc = brewhelp,
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-- wield_image = potion_image("#7700BB"),
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-- inventory_image = potion_image("#7700BB"),
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-- groups = { brewitem=1, food=3, can_eat_when_full=1 },
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-- stack_max = 1,
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--
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-- on_place = function(itemstack, user, pointed_thing)
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-- mcl_potions.weakness_func(user, -4, mcl_potions.DURATION_2*mcl_potions.INV_FACTOR)
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-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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-- mcl_potions._use_potion(itemstack, user, "#7700BB")
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-- return itemstack
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-- end,
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--
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-- on_secondary_use = function(itemstack, user, pointed_thing)
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-- mcl_potions.weakness_func(user, -4, mcl_potions.DURATION_2*mcl_potions.INV_FACTOR)
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-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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-- mcl_potions._use_potion(itemstack, user, "#7700BB")
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-- return itemstack
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-- end
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-- })
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--
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-- minetest.register_craftitem("mcl_potions:strength", {
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-- description = S("Strength"),
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-- _tt_help = TODO,
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-- _doc_items_longdesc = brewhelp,
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-- wield_image = potion_image("#D444D4"),
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-- inventory_image = potion_image("#D444D4"),
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-- groups = { brewitem=1, food=3, can_eat_when_full=1 },
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-- stack_max = 1,
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--
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-- on_place = function(itemstack, user, pointed_thing)
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-- mcl_potions.weakness_func(user, 3, mcl_potions.DURATION)
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-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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-- mcl_potions._use_potion(itemstack, user, "#D444D4")
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-- return itemstack
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-- end,
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--
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-- on_secondary_use = function(itemstack, user, pointed_thing)
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-- mcl_potions.weakness_func(user, 3, mcl_potions.DURATION)
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-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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-- mcl_potions._use_potion(itemstack, user, "#D444D4")
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-- return itemstack
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-- end
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-- })
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--
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-- minetest.register_craftitem("mcl_potions:strength_2", {
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-- description = S("Strength II"),
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-- _tt_help = TODO,
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-- _doc_items_longdesc = brewhelp,
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-- wield_image = potion_image("#D444E4"),
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-- inventory_image = potion_image("#D444E4"),
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-- groups = { brewitem=1, food=3, can_eat_when_full=1 },
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-- stack_max = 1,
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--
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-- on_place = function(itemstack, user, pointed_thing)
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-- mcl_potions.weakness_func(user, 6, mcl_potions.DURATION_2)
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-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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-- mcl_potions._use_potion(itemstack, user, "#D444E4")
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-- return itemstack
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-- end,
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--
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-- on_secondary_use = function(itemstack, user, pointed_thing)
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-- mcl_potions.weakness_func(user, 6, mcl_potions.DURATION_2)
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-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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-- mcl_potions._use_potion(itemstack, user, "#D444E4")
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-- return itemstack
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-- end
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-- })
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--
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-- minetest.register_craftitem("mcl_potions:strength_plus", {
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-- description = S("Strength +"),
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-- _tt_help = TODO,
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-- _doc_items_longdesc = brewhelp,
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-- wield_image = potion_image("#D444F4"),
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-- inventory_image = potion_image("#D444F4"),
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-- groups = { brewitem=1, food=3, can_eat_when_full=1 },
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-- stack_max = 1,
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--
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-- on_place = function(itemstack, user, pointed_thing)
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-- mcl_potions.weakness_func(user, 3, mcl_potions.DURATION_PLUS)
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-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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-- mcl_potions._use_potion(itemstack, user, "#D444F4")
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-- return itemstack
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-- end,
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--
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-- on_secondary_use = function(itemstack, user, pointed_thing)
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-- mcl_potions.weakness_func(user, 3, mcl_potions.DURATION_PLUS)
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-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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-- mcl_potions._use_potion(itemstack, user, "#D444F4")
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-- return itemstack
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-- end
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-- })
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