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1.3 KiB
1.3 KiB
flowlib
Simple flow functions.
flowlib.is_touching(realpos, nodepos, radius)
Return true if a sphere of at collide with node at .
- realpos: position
- nodepos: position
- radius: number
flowlib.is_water(pos)
Return true if node at is water, false overwise.
- pos: position
flowlib.node_is_water(node)
Return true if is water, false overwise.
- node: node
flowlib.is_lava(pos)
Return true if node at is lava, false overwise.
- pos: position
flowlib.node_is_lava(node)
Return true if is lava, false overwise.
- node: node
flowlib.is_liquid(pos)
Return true if node at is liquid, false overwise.
- pos: position
flowlib.node_is_liquid(node)
Return true if is liquid, false overwise.
- node: node
flowlib.quick_flow(pos, node)
Return direction where the water is flowing (to be use to push mobs, items...).
- pos: position
- node: node
flowlib.move_centre(pos, realpos, node, radius)
Return the pos of the nearest not water block near from in a sphere of at . WARNING: This function is never used in mcl2, use at your own risk. The informations described here may be wrong.
- pos: position
- realpos: position, position of the entity
- node: node
- radius: number